/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include "cardsvalue.h"
#include "arraydata.h"
#include "tools.h"
#include "playerinterface.h"
#include
#include
int CardsValue::holeCardsClass(int one, int two)
{
if((one-1)%13<(two-1)%13) {
int temp = one;
one = two;
two = temp;
}
if((one-1)%13 == (two-1)%13) {
if((one-1)%13+2 > 10) return 10;
else {
switch((one-1)%13+2) {
case 10:
return 9;
case 9:
return 8;
case 8:
return 7;
case 7:
return 6;
default:
return 5;
}
}
}
switch((one-1)%13+2) {
//Ass
case 14: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
case 1:
return 10;
case 2:
return 9;
case 3:
return 9;
case 4:
return 8;
default:
return 7;
}
} else {
switch((one-1)%13-(two-1)%13) {
case 1:
return 9;
case 2:
return 8;
case 3:
return 7;
case 4:
return 7;
default:
return 4;
}
}
}
break;
//K�ig
case 13: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
case 1:
return 9;
case 2:
return 8;
case 3:
return 8;
case 4:
return 6;
default:
return 5;
}
} else {
switch((one-1)%13-(two-1)%13) {
case 1:
return 7;
case 2:
return 6;
case 3:
return 6;
default:
return 4;
}
}
}
break;
//Dame
case 12: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
case 1:
return 8;
case 2:
return 7;
case 3:
return 6;
case 4:
return 5;
default:
return 4;
}
} else {
switch((one-1)%13-(two-1)%13) {
case 1:
return 6;
case 2:
return 6;
case 3:
return 4;
default:
return 3;
}
}
}
break;
//Bube
case 11: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
case 1:
return 7;
case 2:
return 6;
case 3:
return 5;
case 4:
return 4;
default:
return 3;
}
} else {
switch((one-1)%13-(two-1)%13) {
case 1:
return 6;
case 2:
return 5;
case 3:
return 4;
default:
return 2;
}
}
}
break;
//10
case 10: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
case 1:
return 6;
case 2:
return 5;
default:
return 2;
}
} else {
switch((one-1)%13-(two-1)%13) {
case 1:
return 5;
case 2:
return 4;
default:
return 1;
}
}
}
break;
//Rest
default: {
if((one-1)%13 - (two-1)%13 <= 2) {
if((one-1)/13 == (two-1)/13) return 5;
else return 3;
} else {
if((one-1)%13 - (two-1)%13 == 3) return 2;
else return 1;
}
}
}
}
int CardsValue::holeCardsToIntCode(int holeCards[2])
{
// Code der HoleCards ermitteln
if(holeCards[0]%13 == holeCards[1]%13) {
return ((holeCards[0]%13)*1000 + (holeCards[0]%13)*10);
} else {
if(holeCards[0]%13 < holeCards[1]%13) {
if(holeCards[0]/13 == holeCards[1]/13) {
return ((holeCards[0]%13)*1000 + (holeCards[1]%13)*10 + 1);
} else {
return ((holeCards[0]%13)*1000 + (holeCards[1]%13)*10);
}
} else {
if(holeCards[0]/13 == holeCards[1]/13) {
return ((holeCards[1]%13)*1000 + (holeCards[0]%13)*10 + 1);
} else {
return ((holeCards[1]%13)*1000 + (holeCards[0]%13)*10);
}
}
}
}
static const int straight[10] = { 7936, 3968, 1984, 992, 496, 248, 124, 62, 31, 4111 };
int CardsValue::cardsValueShort(int cards[4])
{
int color_idx;
int card_idx;
// Royal Flush, Straight Flush, Flush
for(color_idx=0; color_idx<4; color_idx++) { // check all colors
if(bitcount(cards[color_idx])>=5) { // check if at least 5 cards of one color
if((cards[color_idx] & straight[0]) == straight[0]) // check for Royal Flush
return 9;
else { // check for Straight Flush
for(card_idx=1; card_idx<10; card_idx++) {
if((cards[color_idx] & straight[card_idx]) == straight[card_idx]) {
return 8; // Straight Flush
}
}
}
return 5; // Flush
}
}
int AND = cards[0] & cards[1] & cards[2] & cards[3];
// Four of a Kind
if(AND) {
return 7;
}
int OR = cards[0] | cards[1] | cards[2] | cards[3];
// Straight
for(card_idx=0; card_idx<10; card_idx++) {
if((OR & straight[card_idx]) == straight[card_idx]) {
return 4;
}
}
int color_1_idx, color_2_idx, color_3_idx, color_4_idx, color_5_idx;
int temp;
// Full House, Three of a Kind
for(color_1_idx=0; color_1_idx<2; color_1_idx++) {
for(color_2_idx=color_1_idx+1; color_2_idx<3; color_2_idx++) {
for(color_3_idx=color_2_idx+1; color_3_idx<4; color_3_idx++) {
temp = cards[color_1_idx] & cards[color_2_idx] & cards[color_3_idx];
if(bitcount(temp) == 2) { // two times Three of a Kind
return 6; // Full House
} else {
if(temp) {
for(color_4_idx=0; color_4_idx<3; color_4_idx++) {
for(color_5_idx=color_4_idx+1; color_5_idx<4; color_5_idx++) {
if(~temp & cards[color_4_idx] & cards[color_5_idx]) { // search for additional pair
return 6; // Full House
}
}
}
return 3; // Three of a Kind
}
}
}
}
}
// Two Pairs, Two of a Kind
for(color_1_idx=0; color_1_idx<3; color_1_idx++) {
for(color_2_idx=color_1_idx+1; color_2_idx<4; color_2_idx++) {
temp = cards[color_1_idx] & cards[color_2_idx];
if(bitcount(temp) >= 2) { // at least two times Two of a Kind
return 2; // Two Pairs
} else {
if(temp) { // search for second pair
for(color_3_idx=0; color_3_idx<3; color_3_idx++) {
for(color_4_idx=color_3_idx+1; color_4_idx<4; color_4_idx++) {
if(~temp & cards[color_3_idx] & cards[color_4_idx]) {
return 2; // Two Pairs
}
}
}
return 1; // Two of a Kind
}
}
}
}
return 0; // High Card
}
int CardsValue::cardsValue(int cards[4], int bestHand[4])
{
int color_1_idx;
int card_idx;
KickerValue kickerValue1;
// Royal Flush, Straight Flush, Flush
for(color_1_idx=0; color_1_idx<4; color_1_idx++) { // check all colors
if(bitcount(cards[color_1_idx])>=5) { // check if at least 5 cards of one color
if((cards[color_1_idx] & straight[0]) == straight[0]) { // check for Royal Flush
if(bestHand) bestHand[color_1_idx] = straight[0];
return 900000000; // Royal Flush
} else {
for(card_idx=1; card_idx<10; card_idx++) {
if((cards[color_1_idx] & straight[card_idx]) == straight[card_idx]) { // check for Straight Flush
if(bestHand) bestHand[color_1_idx] = straight[card_idx];
return (800000000+(12-card_idx)*1000000); // Straight Flush
}
}
}
// Flush
kickerValue1 = determineKickerValue(cards[color_1_idx],0,4);
if(bestHand) bestHand[color_1_idx] = kickerValue1.select;
return 500000000 + kickerValue1.factorValue;
}
}
int AND = cards[0] & cards[1] & cards[2] & cards[3];
int OR = cards[0] | cards[1] | cards[2] | cards[3];
int temp1;
KickerValue kickerValue2;
// Four of a Kind
if(AND) {
kickerValue1 = determineKickerValue(AND,0,0);
kickerValue2 = determineKickerValue(OR & ~AND,1,1);
if(bestHand) {
temp1 = kickerValue2.select;
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
bestHand[color_1_idx] = (cards[color_1_idx] & (kickerValue1.select | temp1));
if(bestHand[color_1_idx] & temp1) temp1 = 0;
}
}
return 700000000 + kickerValue1.factorValue + kickerValue2.factorValue;
}
// Straight
for(card_idx=0; card_idx<10; card_idx++) {
if((OR & straight[card_idx]) == straight[card_idx]) {
if(bestHand) {
temp1 = straight[card_idx];
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
bestHand[color_1_idx] += (temp1 & cards[color_1_idx]);
temp1 &= ~bestHand[color_1_idx];
}
}
return 400000000 + (12-card_idx)*1000000;
}
}
int color_2_idx, color_3_idx;
// Full House, Three of a Kind
temp1 = 0;
for(color_1_idx=0; color_1_idx<2; color_1_idx++) {
for(color_2_idx=color_1_idx+1; color_2_idx<3; color_2_idx++) {
for(color_3_idx=color_2_idx+1; color_3_idx<4; color_3_idx++) {
temp1 |= cards[color_1_idx] & cards[color_2_idx] & cards[color_3_idx];
}
}
}
if(temp1) {
if(bitcount(temp1) == 2) {
// two times Three of a Kind
if(bestHand) {
kickerValue1 = determineKickerValue(temp1,0,0);
kickerValue2 = determineKickerValue(kickerValue1.remain,1,1);
int temp2 = 0;
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
if(temp2<2) bestHand[color_1_idx] += (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
else bestHand[color_1_idx] += (cards[color_1_idx] & kickerValue1.select);
if(cards[color_1_idx] & kickerValue2.select) temp2++;
}
}
return 600000000 + determineKickerValue(temp1,0,1).factorValue;
} else {
// one times Three of a Kind
int temp2 = temp1;
temp1 = 0;
// check for additional pair
for(color_1_idx=0; color_1_idx<3; color_1_idx++) {
for(color_2_idx=color_1_idx+1; color_2_idx<4; color_2_idx++) {
temp1 |= cards[color_1_idx] & cards[color_2_idx];
}
}
temp1 &= ~temp2; // remove Three of a Kind from found pairs
if(temp1) {
// with additional pair
kickerValue1 = determineKickerValue(temp2,0,0);
kickerValue2 = determineKickerValue(temp1,1,1);
if(bestHand) {
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) bestHand[color_1_idx] = (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
}
return 600000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Full House
} else {
// without addition pair
kickerValue1 = determineKickerValue(temp2,0,0);
kickerValue2 = determineKickerValue(OR & ~temp2,1,2);
if(bestHand) {
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) bestHand[color_1_idx] = (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
}
return 300000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Three of a Kind
}
}
}
// Two Pairs, Two of a Kind
temp1 = 0;
for(color_1_idx=0; color_1_idx<3; color_1_idx++) {
for(color_2_idx=color_1_idx+1; color_2_idx<4; color_2_idx++) {
temp1 |= (cards[color_1_idx] & cards[color_2_idx]);
}
}
if(temp1) {
if(bitcount(temp1) >= 2) { // at least two times Two of a Kind
kickerValue1 = determineKickerValue(temp1,0,1);
kickerValue2 = determineKickerValue(OR & ~kickerValue1.select,2,2);
if(bestHand) {
temp1 = (kickerValue1.select | kickerValue2.select);
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
bestHand[color_1_idx] += (cards[color_1_idx] & temp1);
if(bestHand[color_1_idx] & kickerValue2.select) temp1 &= ~kickerValue2.select;
}
}
return 200000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Two Pairs
} else {
kickerValue1 = determineKickerValue(temp1,0,0);
kickerValue2 = determineKickerValue(OR & ~temp1,1,3);
if(bestHand) {
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
bestHand[color_1_idx] += (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
}
}
return 100000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Two of a Kind
}
}
// High Card
kickerValue1 = determineKickerValue(OR,0,4);
if(bestHand) {
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
bestHand[color_1_idx] += (cards[color_1_idx] & kickerValue1.select);
}
}
return kickerValue1.factorValue;
}
static const int factor_kicker_short[4] = {1000000,10000,100,1};
static const int factor_kicker_long[5] = {1000000,10000,100,10,1};
KickerValue CardsValue::determineKickerValue(int testValue, int factorPointerStart, int factorPointerEnd)
{
KickerValue kickerValue;
kickerValue.factorValue = 0;
kickerValue.remain = testValue;
kickerValue.select = 0;
int compareValue = 4096;
int factorPointer = factorPointerStart;
for(int card_idx=0; (factorPointer<=factorPointerEnd) & (card_idx<13); card_idx++) {
if(kickerValue.remain >= compareValue) {
if(factorPointerEnd - factorPointerStart==4) kickerValue.factorValue += (12-card_idx)*factor_kicker_long[factorPointer];
else kickerValue.factorValue += (12-card_idx)*factor_kicker_short[factorPointer];
kickerValue.remain &= ~compareValue;
factorPointer++;
}
compareValue >>= 1;
}
kickerValue.select = testValue & ~kickerValue.remain;
return kickerValue;
}
std::vector< std::vector > CardsValue::calcCardsChance(GameState beRoID, int playerCards[2], int boardCards[5])
{
std::vector< std::vector > chance(2);
chance[0].assign(10,0);
chance[1].assign(10,0);
int cards[4] = { 0,0,0,0 };
int sum = 0;
int card_idx_1;
for(card_idx_1=0; card_idx_1<2; card_idx_1++) cards[playerCards[card_idx_1]/13] |= (1 << (playerCards[card_idx_1]%13));
switch(beRoID) {
case GAME_STATE_PREFLOP: {
chance = ArrayData::getHandChancePreflop(holeCardsToIntCode(playerCards));
}
break;
case GAME_STATE_FLOP: {
for(card_idx_1=0; card_idx_1<3; card_idx_1++) cards[boardCards[card_idx_1]/13] |= (1 << (boardCards[card_idx_1]%13));
for(card_idx_1=0; card_idx_1<51; card_idx_1++) {
if((cards[card_idx_1/13] & (1 << (card_idx_1%13))) == 0) {
cards[card_idx_1/13] |= (1 << (card_idx_1%13));
for(int card_idx_2=card_idx_1+1; card_idx_2<52; card_idx_2++) {
if((cards[card_idx_2/13] & (1 << (card_idx_2%13))) == 0) {
cards[card_idx_2/13] |= (1 << (card_idx_2%13));
(chance[0][cardsValueShort(cards)])++;
sum++;
cards[card_idx_2/13] &= ~(1 << (card_idx_2%13));
}
}
cards[card_idx_1/13] &= ~(1 << (card_idx_1%13));
}
}
}
break;
case GAME_STATE_TURN: {
for(card_idx_1=0; card_idx_1<4; card_idx_1++) cards[boardCards[card_idx_1]/13] |= (1 << (boardCards[card_idx_1]%13));
for(card_idx_1=0; card_idx_1<52; card_idx_1++) {
if((cards[card_idx_1/13] & (1 << (card_idx_1%13))) == 0) {
cards[card_idx_1/13] |= (1 << (card_idx_1%13));
(chance[0][cardsValueShort(cards)])++;
sum++;
cards[card_idx_1/13] &= ~(1 << (card_idx_1%13));
}
}
}
break;
case GAME_STATE_RIVER: {
for(card_idx_1=0; card_idx_1<5; card_idx_1++) cards[boardCards[card_idx_1]/13] |= (1 << (boardCards[card_idx_1]%13));
chance[0][cardsValueShort(cards)] = 1;
sum = 1;
}
break;
default: {
}
}
if(beRoID>GAME_STATE_PREFLOP) {
for(int hand_idx=0; hand_idx<10; hand_idx++) {
if(chance[0][hand_idx] > 0) chance[1][hand_idx] = 1;
chance[0][hand_idx] = (int)(((double)chance[0][hand_idx]/(double)sum)*100.0+0.5);
}
}
return chance;
}
std::string CardsValue::determineHandName(int myCardsValueInt, PlayerList activePlayerList)
{
std::list shownCardsValueInt;
std::list sameHandCardsValueInt;
bool different = false;
bool equal = false;
// boost::shared_ptr currentGame = myW->getSession()->getCurrentGame();
PlayerListConstIterator it_c;
// PlayerList activePlayerList = currentGame->getActivePlayerList();
// collect cardsValueInt of all players who will show their cards
for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); ++it_c) {
if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
shownCardsValueInt.push_back( (*it_c)->getMyCardsValueInt());
}
}
// erase own cardsValueInt
std::list::iterator it;
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if((*it) == myCardsValueInt) {
shownCardsValueInt.erase(it);
break;
}
}
std::list cardString = translateCardsValueCode(myCardsValueInt);
std::list::const_iterator cardStringIt_c = cardString.begin();
std::string handName;
switch(myCardsValueInt/100000000) {
// Royal Flush
case 9: {
handName = *cardStringIt_c;
}
break;
// Straight Flush
case 8: {
handName = *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
}
break;
// Four of a kind
case 7: {
handName = *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
++cardStringIt_c;
handName += ", fifth card " + *cardStringIt_c;
}
}
}
break;
// Full House
case 6: {
handName = *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
}
break;
// Flush
case 5: {
handName = *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
++cardStringIt_c;
if(different) {
handName += ", second card " + *cardStringIt_c;
}
// 2.there are still same hands
if(equal) {
different = false;
equal = false;
// second kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
++cardStringIt_c;
if(different) {
handName += ", third card " + *cardStringIt_c;
}
// 3.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10) == (myCardsValueInt/10)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
++cardStringIt_c;
if(different) {
handName += ", fourth card " + *cardStringIt_c;
}
// 4.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if((*it) == myCardsValueInt) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
++cardStringIt_c;
handName += ", fifth card " + *cardStringIt_c;
}
}
}
}
}
}
break;
// Straight
case 4: {
handName = *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
}
break;
// Three of a kind
case 3: {
handName = *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
++cardStringIt_c;
if(different) {
handName += ", fourth card " + *cardStringIt_c;
}
// 2.there are still same hands
if(equal) {
different = false;
equal = false;
// second kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
++cardStringIt_c;
handName += ", fifth card " + *cardStringIt_c;
}
}
}
}
break;
// Two Pair
case 2: {
handName = *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
++cardStringIt_c;
handName += ", fifth card " + *cardStringIt_c;
}
}
}
break;
// Pair
case 1: {
handName = *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
++cardStringIt_c;
if(different) {
handName += ", third card " + *cardStringIt_c;
}
// 2.there are still same hands
if(equal) {
different = false;
equal = false;
// second kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
++cardStringIt_c;
if(different) {
handName += ", fourth card " + *cardStringIt_c;
}
// 3.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if((*it) == myCardsValueInt) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
++cardStringIt_c;
handName += ", fifth card " + *cardStringIt_c;
}
}
}
}
}
break;
// highestCard
case 0: {
handName = *cardStringIt_c;
++cardStringIt_c;
handName += *cardStringIt_c;
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); ++it) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
++cardStringIt_c;
if(different) {
handName += ", second card " + *cardStringIt_c;
}
// 2.there are still same hands
if(equal) {
different = false;
equal = false;
// second kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
++cardStringIt_c;
if(different) {
handName += ", third card " + *cardStringIt_c;
}
// 3.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10) == (myCardsValueInt/10)) {
equal = true;
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
++cardStringIt_c;
if(different) {
handName += ", fourth card " + *cardStringIt_c;
}
// 4.there are still same hands
if(equal) {
different = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if((*it) == myCardsValueInt) {
++it;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
++cardStringIt_c;
handName += ", fifth card " + *cardStringIt_c;
}
}
}
}
}
}
break;
default:
{}
}
return handName;
}
std::list CardsValue::translateCardsValueCode(int cardsValueCode)
{
std::list cardString;
//erste Ziffer : Blattname
int firstPart = cardsValueCode/100000000;
//zweite und dritte Ziffer : Kicker, highest Card, usw.
int secondPart = cardsValueCode/1000000 - firstPart*100;
//vierte und fünfte Ziffer
int thirdPart = cardsValueCode/10000 - firstPart*10000 - secondPart*100;
// usw
int fourthPart = cardsValueCode/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100;
//
int fifthPart = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100;
// fuer highest Card
int fifthPartA = cardsValueCode/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10;
int fifthPartB = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10;
switch (firstPart) {
// Royal Flush
case 9:
cardString.push_back("Royal Flush");
break;
// Straight Flush
case 8: {
cardString.push_back("Straight Flush, ");
switch(secondPart) {
case 11:
cardString.push_back("King high");
break;
case 10:
cardString.push_back("Queen high");
break;
case 9:
cardString.push_back("Jack high");
break;
case 8:
cardString.push_back("Ten high");
break;
case 7:
cardString.push_back("Nine high");
break;
case 6:
cardString.push_back("Eight high");
break;
case 5:
cardString.push_back("Seven high");
break;
case 4:
cardString.push_back("Six high");
break;
case 3:
cardString.push_back("Five high");
break;
default:
cardString.push_back("ERROR");
}
}
break;
// Four of a Kind
case 7: {
cardString.push_back("Four of a Kind, ");
switch(secondPart) {
case 12:
cardString.push_back("Aces");
break;
case 11:
cardString.push_back("Kings");
break;
case 10:
cardString.push_back("Queens");
break;
case 9:
cardString.push_back("Jacks");
break;
case 8:
cardString.push_back("Tens");
break;
case 7:
cardString.push_back("Nines");
break;
case 6:
cardString.push_back("Eights");
break;
case 5:
cardString.push_back("Sevens");
break;
case 4:
cardString.push_back("Sixes");
break;
case 3:
cardString.push_back("Fives");
break;
case 2:
cardString.push_back("Fours");
break;
case 1:
cardString.push_back("Threes");
break;
case 0:
cardString.push_back("Deuces");
break;
default:
cardString.push_back("ERROR");
}
// Kicker
switch(thirdPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
}
break;
// Full House
case 6: {
cardString.push_back("Full House, ");
//Drilling
switch(secondPart) {
case 12:
cardString.push_back("Aces full of ");
break;
case 11:
cardString.push_back("Kings full of ");
break;
case 10:
cardString.push_back("Queens full of ");
break;
case 9:
cardString.push_back("Jacks full of ");
break;
case 8:
cardString.push_back("Tens full of ");
break;
case 7:
cardString.push_back("Nines full of ");
break;
case 6:
cardString.push_back("Eights full of ");
break;
case 5:
cardString.push_back("Sevens full of ");
break;
case 4:
cardString.push_back("Sixes full of ");
break;
case 3:
cardString.push_back("Fives full of ");
break;
case 2:
cardString.push_back("Fours full of ");
break;
case 1:
cardString.push_back("Threes full of ");
break;
case 0:
cardString.push_back("Deuces full of ");
break;
default:
cardString.push_back("ERROR");
}
//Pärchen
switch(thirdPart) {
case 12:
cardString.push_back("Aces");
break;
case 11:
cardString.push_back("Kings");
break;
case 10:
cardString.push_back("Queens");
break;
case 9:
cardString.push_back("Jacks");
break;
case 8:
cardString.push_back("Tens");
break;
case 7:
cardString.push_back("Nines");
break;
case 6:
cardString.push_back("Eights");
break;
case 5:
cardString.push_back("Sevens");
break;
case 4:
cardString.push_back("Sixes");
break;
case 3:
cardString.push_back("Fives");
break;
case 2:
cardString.push_back("Fours");
break;
case 1:
cardString.push_back("Threes");
break;
case 0:
cardString.push_back("Deuces");
break;
default:
cardString.push_back("ERROR");
}
}
break;
// Flush
case 5: {
cardString.push_back("Flush, ");
//highest Card
switch(secondPart) {
case 12:
cardString.push_back("Ace high");
break;
case 11:
cardString.push_back("King high");
break;
case 10:
cardString.push_back("Queen high");
break;
case 9:
cardString.push_back("Jack high");
break;
case 8:
cardString.push_back("Ten high");
break;
case 7:
cardString.push_back("Nine high");
break;
case 6:
cardString.push_back("Eight high");
break;
case 5:
cardString.push_back("Seven high");
break;
case 4:
cardString.push_back("Six high");
break;
default:
cardString.push_back("ERROR");
}
// Kicker 1
switch(thirdPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
//Kicker 2
switch(fourthPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
//Kicker 3
switch(fifthPartA) {
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
//Kicker 4
switch(fifthPartB) {
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
}
break;
// Straight
case 4: {
cardString.push_back("Straight, ");
switch(secondPart) {
case 12:
cardString.push_back("Ace high");
break;
case 11:
cardString.push_back("King high");
break;
case 10:
cardString.push_back("Queen high");
break;
case 9:
cardString.push_back("Jack high");
break;
case 8:
cardString.push_back("Ten high");
break;
case 7:
cardString.push_back("Nine high");
break;
case 6:
cardString.push_back("Eight high");
break;
case 5:
cardString.push_back("Seven high");
break;
case 4:
cardString.push_back("Six high");
break;
case 3:
cardString.push_back("Five high");
break;
default:
cardString.push_back("ERROR");
}
}
break;
// Three of a Kind
case 3: {
cardString.push_back("Three of a Kind, ");
switch(secondPart) {
case 12:
cardString.push_back("Aces");
break;
case 11:
cardString.push_back("Kings");
break;
case 10:
cardString.push_back("Queens");
break;
case 9:
cardString.push_back("Jacks");
break;
case 8:
cardString.push_back("Tens");
break;
case 7:
cardString.push_back("Nines");
break;
case 6:
cardString.push_back("Eights");
break;
case 5:
cardString.push_back("Sevens");
break;
case 4:
cardString.push_back("Sixes");
break;
case 3:
cardString.push_back("Fives");
break;
case 2:
cardString.push_back("Fours");
break;
case 1:
cardString.push_back("Threes");
break;
case 0:
cardString.push_back("Deuces");
break;
default:
cardString.push_back("ERROR");
}
//Kicker 1
switch(thirdPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
//Kicker 2
switch(fourthPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
}
break;
// Two Pair
case 2: {
cardString.push_back("Two Pair, ");
// erster Pair
switch(secondPart) {
case 12:
cardString.push_back("Aces and ");
break;
case 11:
cardString.push_back("Kings and ");
break;
case 10:
cardString.push_back("Queens and ");
break;
case 9:
cardString.push_back("Jacks and ");
break;
case 8:
cardString.push_back("Tens and ");
break;
case 7:
cardString.push_back("Nines and ");
break;
case 6:
cardString.push_back("Eights and ");
break;
case 5:
cardString.push_back("Sevens and ");
break;
case 4:
cardString.push_back("Sixes and ");
break;
case 3:
cardString.push_back("Fives and ");
break;
case 2:
cardString.push_back("Fours and ");
break;
case 1:
cardString.push_back("Threes and ");
break;
case 0:
cardString.push_back("Deuces and ");
break;
default:
cardString.push_back("ERROR");
}
// zweiter Pair
switch(thirdPart) {
case 12:
cardString.push_back("Aces");
break;
case 11:
cardString.push_back("Kings");
break;
case 10:
cardString.push_back("Queens");
break;
case 9:
cardString.push_back("Jacks");
break;
case 8:
cardString.push_back("Tens");
break;
case 7:
cardString.push_back("Nines");
break;
case 6:
cardString.push_back("Eights");
break;
case 5:
cardString.push_back("Sevens");
break;
case 4:
cardString.push_back("Sixes");
break;
case 3:
cardString.push_back("Fives");
break;
case 2:
cardString.push_back("Fours");
break;
case 1:
cardString.push_back("Threes");
break;
case 0:
cardString.push_back("Deuces");
break;
default:
cardString.push_back("ERROR");
}
//Kicker
switch(fourthPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
}
break;
// One Pair
case 1: {
cardString.push_back("One Pair, ");
// Pair
switch(secondPart) {
case 12:
cardString.push_back("Aces");
break;
case 11:
cardString.push_back("Kings");
break;
case 10:
cardString.push_back("Queens");
break;
case 9:
cardString.push_back("Jacks");
break;
case 8:
cardString.push_back("Tens");
break;
case 7:
cardString.push_back("Nines");
break;
case 6:
cardString.push_back("Eights");
break;
case 5:
cardString.push_back("Sevens");
break;
case 4:
cardString.push_back("Sixes");
break;
case 3:
cardString.push_back("Fives");
break;
case 2:
cardString.push_back("Fours");
break;
case 1:
cardString.push_back("Threes");
break;
case 0:
cardString.push_back("Deuces");
break;
default:
cardString.push_back("ERROR");
}
// Kicker 1
switch(thirdPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
//Kicker 2
switch(fourthPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
//Kicker 3
switch(fifthPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
}
break;
// Highest Card
case 0: {
cardString.push_back("High Card, ");
// Kicker 1
switch(secondPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuces");
break;
default:
cardString.push_back("ERROR");
}
// Kicker 2
switch(thirdPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
//Kicker 3
switch(fourthPart) {
case 12:
cardString.push_back("Ace");
break;
case 11:
cardString.push_back("King");
break;
case 10:
cardString.push_back("Queen");
break;
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
//Kicker 4
switch(fifthPartA) {
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
//Kicker 5
switch(fifthPartB) {
case 9:
cardString.push_back("Jack");
break;
case 8:
cardString.push_back("Ten");
break;
case 7:
cardString.push_back("Nine");
break;
case 6:
cardString.push_back("Eight");
break;
case 5:
cardString.push_back("Seven");
break;
case 4:
cardString.push_back("Six");
break;
case 3:
cardString.push_back("Five");
break;
case 2:
cardString.push_back("Four");
break;
case 1:
cardString.push_back("Three");
break;
case 0:
cardString.push_back("Deuce");
break;
default:
cardString.push_back("ERROR");
}
}
break;
default:
cardString.push_back("ERROR");
}
return cardString;
}
int CardsValue::bitcount(int in)
{
int count=0 ;
while (in) {
count++ ;
in &= (in - 1) ;
}
return count ;
}
int
CardsValue::bestHandToPosition(int bestHand[4], int cardArray[7], int position[5])
{
for(int card_idx=0; card_idx<5; card_idx++) position[card_idx] = -1;
int position_ctr = 0;
for(int color_idx=0; color_idx<4; color_idx++) {
for(int card_idx_1=0; card_idx_1<13; card_idx_1++) {
if(bestHand[color_idx] & (1<