/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "session.h" #include "mainwindowimpl.h" #include "game.h" #include "guiinterface.h" using namespace std; Session::Session(mainWindowImpl* w, GuiInterface* g) : actualGame(0), myW(w), myGui(g) { // myW = new mainWindowImpl(); // a.setMainWidget( w ); // myW->show(); // Session an mainwindowimpl bergeben myW->setSession(this); } Session::~Session() { } void Session::startGame(int qP, int sC, int sB) { actualGame = new Game(myW, myGui, qP, sC, sB); } void Session::deleteGame() { delete actualGame; actualGame = 0; }