/* PokerTH automated tests. Copyright (C) 2010 Lothar May This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package pokerth_test; import java.net.Socket; import static org.junit.Assert.*; import java.util.ArrayList; import java.util.Collection; import org.junit.Test; import pokerth_protocol.*; import pokerth_protocol.MyActionRequestMessage.MyActionRequestMessageSequenceType; import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType; import pokerth_protocol.NetGameInfo.NetGameTypeEnumType; public class LoadTest extends TestBase { static final int NumGames = 4; // Number of games which are run, 10 players each. @Test public void testRunMultipleGames() throws Exception { // We don't need the default socket. sock.close(); // We need a lot of sockets and player ids. Socket s[] = new Socket[NumGames * 10]; long playerId[] = new long[NumGames * 10]; long gameId[] = new long[NumGames]; PokerTHMessage msg; // First players are game admins. // Create several games. for (int i = 0; i < NumGames; i++) { s[i * 10] = new Socket("localhost", 7234); String username = "test" + (i*10+1); String password = username; playerId[i * 10] = userInit(s[i * 10], username, password); do { msg = receiveMessage(s[i * 10]); } while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected()); if (!msg.isPlayerListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } Collection l = new ArrayList(); String gameName = AuthUser + " load game " + i; NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 200, gameName, l, 10, 0, 1, 10000); sendMessage(createGameRequestMsg( gameInfo, NetGameTypeEnumType.EnumType.normalGame, 5, 7, "", false), s[i * 10]); // Game list update (new game) do { msg = receiveMessage(s[i * 10]); failOnErrorMessage(msg); } while (msg.isGameListMessageSelected() || msg.isPlayerListMessageSelected()); // Join game ack. if (msg.isJoinGameReplyMessageSelected()) { if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) { fail("Could not create game!"); } } else { failOnErrorMessage(msg); fail("Invalid message."); } gameId[i] = msg.getJoinGameReplyMessage().getValue().getGameId().getValue(); } // Let additional clients join. for (int i = 0; i < NumGames * 10; i++) { if (i % 10 == 0) { continue; } s[i] = new Socket("localhost", 7234); String username = "test" + (i+1); String password = username; playerId[i] = userInit(s[i], username, password); // Waiting for player list update. do { msg = receiveMessage(s[i]); } while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected()); if (!msg.isPlayerListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } sendMessage(joinGameRequestMsg(gameId[i/10], "", false), s[i]); do { msg = receiveMessage(s[i]); failOnErrorMessage(msg); } while (!msg.isJoinGameReplyMessageSelected()); if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) { fail("User " + username + " could not join ranking game."); } } boolean abort = false; long handNum = 0; do { for (int i = 0; i < NumGames * 10; i++) { while (s[i].getInputStream().available() > 0) { msg = receiveMessage(s[i]); failOnErrorMessage(msg); if (msg.isHandStartMessageSelected()) { handNum++; } else if (msg.isPlayersTurnMessageSelected()) { if (msg.getPlayersTurnMessage().getValue().getPlayerId().getValue() == playerId[i / 10]) { NetPlayerAction action = new NetPlayerAction(); action.setValue(NetPlayerAction.EnumType.actionAllIn); MyActionRequestMessageSequenceType myRequest = new MyActionRequestMessageSequenceType(); myRequest.setGameId(new NonZeroId(gameId[i / 10])); myRequest.setGameState(msg.getPlayersTurnMessage().getValue().getGameState()); myRequest.setHandNum(new NonZeroId(handNum)); myRequest.setMyAction(action); myRequest.setMyRelativeBet(0); MyActionRequestMessage myAction = new MyActionRequestMessage(); myAction.setValue(myRequest); PokerTHMessage outMsg = new PokerTHMessage(); outMsg.selectMyActionRequestMessage(myAction); sendMessage(outMsg, s[i]); } } else if (msg.isEndOfGameMessageSelected()) { abort = true; } } } } while (!abort); for (int i = 0; i < NumGames; i++) { s[i].close(); } } }