/* PokerTH automated tests.
Copyright (C) 2010 Lothar May
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
package pokerth_test;
import java.net.Socket;
import static org.junit.Assert.*;
import java.util.ArrayList;
import java.util.Collection;
import org.junit.Test;
import pokerth_protocol.*;
import pokerth_protocol.MyActionRequestMessage.MyActionRequestMessageSequenceType;
import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType;
import pokerth_protocol.NetGameInfo.NetGameTypeEnumType;
public class LoadTest extends TestBase {
static final int NumGames = 4; // Number of games which are run, 10 players each.
@Test
public void testRunMultipleGames() throws Exception {
// We don't need the default socket.
sock.close();
// We need a lot of sockets and player ids.
Socket s[] = new Socket[NumGames * 10];
long playerId[] = new long[NumGames * 10];
long gameId[] = new long[NumGames];
PokerTHMessage msg;
// First players are game admins.
// Create several games.
for (int i = 0; i < NumGames; i++) {
s[i * 10] = new Socket("localhost", 7234);
String username = "test" + (i*10+1);
String password = username;
playerId[i * 10] = userInit(s[i * 10], username, password);
do {
msg = receiveMessage(s[i * 10]);
} while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected());
if (!msg.isPlayerListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
Collection l = new ArrayList();
String gameName = AuthUser + " load game " + i;
NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 200, gameName, l, 10, 0, 1, 10000);
sendMessage(createGameRequestMsg(
gameInfo,
NetGameTypeEnumType.EnumType.normalGame,
5,
7,
"",
false),
s[i * 10]);
// Game list update (new game)
do {
msg = receiveMessage(s[i * 10]);
failOnErrorMessage(msg);
} while (msg.isGameListMessageSelected() || msg.isPlayerListMessageSelected());
// Join game ack.
if (msg.isJoinGameReplyMessageSelected()) {
if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
fail("Could not create game!");
}
}
else {
failOnErrorMessage(msg);
fail("Invalid message.");
}
gameId[i] = msg.getJoinGameReplyMessage().getValue().getGameId().getValue();
}
// Let additional clients join.
for (int i = 0; i < NumGames * 10; i++) {
if (i % 10 == 0) {
continue;
}
s[i] = new Socket("localhost", 7234);
String username = "test" + (i+1);
String password = username;
playerId[i] = userInit(s[i], username, password);
// Waiting for player list update.
do {
msg = receiveMessage(s[i]);
} while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected());
if (!msg.isPlayerListMessageSelected()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
sendMessage(joinGameRequestMsg(gameId[i/10], "", false), s[i]);
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
} while (!msg.isJoinGameReplyMessageSelected());
if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) {
fail("User " + username + " could not join ranking game.");
}
}
boolean abort = false;
long handNum = 0;
do {
for (int i = 0; i < NumGames * 10; i++) {
while (s[i].getInputStream().available() > 0) {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
if (msg.isHandStartMessageSelected()) {
handNum++;
}
else if (msg.isPlayersTurnMessageSelected()) {
if (msg.getPlayersTurnMessage().getValue().getPlayerId().getValue() == playerId[i / 10]) {
NetPlayerAction action = new NetPlayerAction();
action.setValue(NetPlayerAction.EnumType.actionAllIn);
MyActionRequestMessageSequenceType myRequest = new MyActionRequestMessageSequenceType();
myRequest.setGameId(new NonZeroId(gameId[i / 10]));
myRequest.setGameState(msg.getPlayersTurnMessage().getValue().getGameState());
myRequest.setHandNum(new NonZeroId(handNum));
myRequest.setMyAction(action);
myRequest.setMyRelativeBet(0);
MyActionRequestMessage myAction = new MyActionRequestMessage();
myAction.setValue(myRequest);
PokerTHMessage outMsg = new PokerTHMessage();
outMsg.selectMyActionRequestMessage(myAction);
sendMessage(outMsg, s[i]);
}
}
else if (msg.isEndOfGameMessageSelected()) {
abort = true;
}
}
}
} while (!abort);
for (int i = 0; i < NumGames; i++) {
s[i].close();
}
}
}