/* PokerTH automated tests. Copyright (C) 2010 Lothar May This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package pokerth_test; import java.net.Socket; import java.sql.Connection; import java.sql.DriverManager; import java.sql.ResultSet; import java.sql.Statement; import static org.junit.Assert.*; import java.util.ArrayList; import java.util.Collection; import org.junit.Test; import pokerth_protocol.*; import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType; import pokerth_protocol.NetGameInfo.NetGameTypeEnumType; import org.junit.Before; import java.io.File; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import org.w3c.dom.Document; import org.w3c.dom.Element; import pokerth_protocol.MyActionRequestMessage.MyActionRequestMessageSequenceType; import pokerth_protocol.StartEventAckMessage.StartEventAckMessageSequenceType; public class RunRankingGameTest extends TestBase { Connection dbConn; @Before public void dbInit() throws Exception { String configFileName = System.getProperty("user.home") + "/.pokerth/config.xml"; File file = new File(configFileName); DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); DocumentBuilder db = dbf.newDocumentBuilder(); Document doc = db.parse(file); doc.getDocumentElement().normalize(); Element configNode = (Element)doc.getElementsByTagName("Configuration").item(0); Element dbAddressNode = (Element)configNode.getElementsByTagName("DBServerAddress").item(0); String dbAddress = dbAddressNode.getAttribute("value"); Element dbUserNode = (Element)configNode.getElementsByTagName("DBServerUser").item(0); String dbUser = dbUserNode.getAttribute("value"); Element dbPasswordNode = (Element)configNode.getElementsByTagName("DBServerPassword").item(0); String dbPassword = dbPasswordNode.getAttribute("value"); Element dbNameNode = (Element)configNode.getElementsByTagName("DBServerDatabaseName").item(0); String dbName = dbNameNode.getAttribute("value"); final String dbUrl = "jdbc:mysql://" + dbAddress + ":3306/" + dbName; Class.forName("com.mysql.jdbc.Driver").newInstance (); dbConn = DriverManager.getConnection(dbUrl, dbUser, dbPassword); } @Test public void testRunRankingGame() throws Exception { Statement dbStatement = dbConn.createStatement(); ResultSet countBeforeResult = dbStatement.executeQuery("SELECT COUNT(idgame) FROM game"); countBeforeResult.first(); long countBefore = countBeforeResult.getLong(1); long firstPlayerId = userInit(); Collection l = new ArrayList(); String gameName = AuthUser + " run ranking game"; NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 50, gameName, l, 10, 0, 11, 10000); sendMessage(createGameRequestMsg( gameInfo, NetGameTypeEnumType.EnumType.rankingGame, 5, 7, "", false)); PokerTHMessage msg; // Game list update (new game) msg = receiveMessage(); if (!msg.isGameListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } // Join game ack. msg = receiveMessage(); if (msg.isJoinGameReplyMessageSelected()) { if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) { fail("Could not create game!"); } } else { failOnErrorMessage(msg); fail("Invalid message."); } long gameId = msg.getJoinGameReplyMessage().getValue().getGameId().getValue(); // Game list update (player joined). msg = receiveMessage(); if (!msg.isGameListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } // Let 9 additional clients join. Socket s[] = new Socket[9]; long playerId[] = new long[9]; for (int i = 0; i < 9; i++) { s[i] = new Socket("localhost", 7234); String username = "test" + (i+1); String password = username; playerId[i] = userInit(s[i], username, password); sendMessage(joinGameRequestMsg(gameId, "", false), s[i]); do { msg = receiveMessage(s[i]); failOnErrorMessage(msg); } while (!msg.isJoinGameReplyMessageSelected()); if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) { fail("User " + username + " could not join ranking game."); } // The player should have joined the game. msg = receiveMessage(); if (!msg.isPlayerListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } msg = receiveMessage(); if (!msg.isGamePlayerMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } msg = receiveMessage(); if (!msg.isGameListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } } // Server should automatically send start event. msg = receiveMessage(); if (!msg.isStartEventMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } for (int i = 0; i < 9; i++) { do { msg = receiveMessage(s[i]); failOnErrorMessage(msg); } while (!msg.isStartEventMessageSelected()); } // Acknowledge start event. StartEventAckMessageSequenceType startType = new StartEventAckMessageSequenceType(); startType.setGameId(new NonZeroId(gameId)); StartEventAckMessage startAck = new StartEventAckMessage(); startAck.setValue(startType); msg = new PokerTHMessage(); msg.selectStartEventAckMessage(startAck); sendMessage(msg); for (int i = 0; i < 9; i++) { sendMessage(msg, s[i]); } // Game list update (game now running). msg = receiveMessage(); if (!msg.isGameListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } msg = receiveMessage(); if (!msg.isGameStartMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } long handNum = 0; do { msg = receiveMessage(); failOnErrorMessage(msg); if (msg.isHandStartMessageSelected()) { handNum++; } else if (msg.isPlayersTurnMessageSelected()) { if (msg.getPlayersTurnMessage().getValue().getPlayerId().getValue() == firstPlayerId) { NetPlayerAction action = new NetPlayerAction(); action.setValue(NetPlayerAction.EnumType.actionAllIn); MyActionRequestMessageSequenceType myRequest = new MyActionRequestMessageSequenceType(); myRequest.setGameId(new NonZeroId(gameId)); myRequest.setGameState(msg.getPlayersTurnMessage().getValue().getGameState()); myRequest.setHandNum(new NonZeroId(handNum)); myRequest.setMyAction(action); myRequest.setMyRelativeBet(0); MyActionRequestMessage myAction = new MyActionRequestMessage(); myAction.setValue(myRequest); PokerTHMessage outMsg = new PokerTHMessage(); outMsg.selectMyActionRequestMessage(myAction); sendMessage(outMsg); } } for (int i = 0; i < 9; i++) { while (s[i].getInputStream().available() > 0) { PokerTHMessage inMsg = receiveMessage(s[i]); failOnErrorMessage(inMsg); if (inMsg.isPlayersTurnMessageSelected()) { if (inMsg.getPlayersTurnMessage().getValue().getPlayerId().getValue() == playerId[i]) { NetPlayerAction action = new NetPlayerAction(); action.setValue(NetPlayerAction.EnumType.actionFold); MyActionRequestMessageSequenceType myRequest = new MyActionRequestMessageSequenceType(); myRequest.setGameId(new NonZeroId(gameId)); myRequest.setGameState(inMsg.getPlayersTurnMessage().getValue().getGameState()); myRequest.setHandNum(new NonZeroId(handNum)); myRequest.setMyAction(action); myRequest.setMyRelativeBet(0); MyActionRequestMessage myAction = new MyActionRequestMessage(); myAction.setValue(myRequest); PokerTHMessage outMsg = new PokerTHMessage(); outMsg.selectMyActionRequestMessage(myAction); sendMessage(outMsg, s[i]); } } } } } while (!msg.isEndOfGameMessageSelected()); for (int i = 0; i < 9; i++) { s[i].close(); } Thread.sleep(2000); // Check database entry for the game. ResultSet countAfterResult = dbStatement.executeQuery("SELECT COUNT(idgame) FROM game"); countAfterResult.first(); long countAfter = countAfterResult.getLong(1); assertEquals(countBefore + 1, countAfter); // Select the latest game. ResultSet gameResult = dbStatement.executeQuery("SELECT idgame, name, start_time, end_time FROM game WHERE start_time = (SELECT MAX(start_time) from game)"); gameResult.first(); long idgame = gameResult.getLong(1); String dbGameName = gameResult.getString(2); assertEquals(gameName, dbGameName); java.sql.Timestamp gameStart = gameResult.getTimestamp(3); java.sql.Timestamp gameEnd = gameResult.getTimestamp(4); assertTrue(gameEnd.after(gameStart)); // Do not consider daylight saving time, just calculate the raw difference. long gameDurationMsec = gameEnd.getTime() - gameStart.getTime(); assertTrue(gameDurationMsec > 10 * 1000); // game duration should be larger than 10 seconds. assertTrue(gameDurationMsec < 60 * 60 * 1000); // game duration should be smaller than 1 hour. // Check database entries for the players in the game. ResultSet gamePlayerResult = dbStatement.executeQuery("SELECT COUNT(DISTINCT player_idplayer) FROM game_has_player WHERE game_idgame = " + idgame); gamePlayerResult.first(); assertEquals(gamePlayerResult.getLong(1), 10); // The one who always went all in should have won! ResultSet winnerResult = dbStatement.executeQuery( "SELECT place FROM game_has_player LEFT JOIN player_login on (game_has_player.player_idplayer = player_login.id) WHERE game_idgame = " + idgame + " AND username = '" + AuthUser + "'"); winnerResult.first(); assertEquals(winnerResult.getLong(1), 1); } }