/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
*****************************************************************************/
#ifndef LOG_H
#define LOG_H
#include
#include
#include "engine_defs.h"
#include "game_defs.h"
struct sqlite3;
class ConfigFile;
class Log
{
public:
Log(ConfigFile *c);
~Log();
void init();
void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
void logPlayerAction(std::string playerName, PlayerActionLog action, int amount = 0);
void logPlayerAction(int seat, PlayerActionLog action, int amount = 0);
PlayerActionLog transformPlayerActionLog(PlayerAction action);
void logBoardCards(int boardCards[5]);
void logHoleCardsHandName(PlayerList activePlayerList);
void logHoleCardsHandName(PlayerList activePlayerList, boost::shared_ptr player, bool forceExecLog = 0);
void logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list winners);
void logGameWinner(PlayerList activePlayerList);
void logPlayerSitsOut(PlayerList activePlayerList);
void logAfterHand();
void logAfterGame();
// void closeLogDbAtExit();
void setCurrentRound(GameState theValue) {
currentRound = theValue;
}
std::string getMySqliteLogFileName() {
return mySqliteLogFileName.directory_string();
}
private:
void exec_transaction();
sqlite3 *mySqliteLogDb;
boost::filesystem::path mySqliteLogFileName;
ConfigFile *myConfig;
int uniqueGameID;
int currentHandID;
GameState currentRound;
std::string sql;
};
#endif // LOG_H