/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #ifndef LOG_H #define LOG_H #include #include #include "engine_defs.h" #include "game_defs.h" struct sqlite3; class ConfigFile; class Log { public: Log(ConfigFile *c); ~Log(); void init(); void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList); void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList); void logPlayerAction(std::string playerName, PlayerActionLog action, int amount = 0); void logPlayerAction(int seat, PlayerActionLog action, int amount = 0); PlayerActionLog transformPlayerActionLog(PlayerAction action); void logBoardCards(int boardCards[5]); void logHoleCardsHandName(PlayerList activePlayerList); void logHoleCardsHandName(PlayerList activePlayerList, boost::shared_ptr player, bool forceExecLog = 0); void logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list winners); void logGameWinner(PlayerList activePlayerList); void logPlayerSitsOut(PlayerList activePlayerList); void logAfterHand(); void logAfterGame(); // void closeLogDbAtExit(); void setCurrentRound(GameState theValue) { currentRound = theValue; } std::string getMySqliteLogFileName() { return mySqliteLogFileName.directory_string(); } private: void exec_transaction(); sqlite3 *mySqliteLogDb; boost::filesystem::path mySqliteLogFileName; ConfigFile *myConfig; int uniqueGameID; int currentHandID; GameState currentRound; std::string sql; }; #endif // LOG_H