/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ /* Generic server database implementation. Basically does nothing. */ #ifndef _SERVERDBNOACTION_H_ #define _SERVERDBNOACTION_H_ #include class ServerDBNoAction : public ServerDBInterface { public: ServerDBNoAction(); virtual ~ServerDBNoAction(); virtual void Init(const std::string &/*host*/, const std::string &/*user*/, const std::string &/*pwd*/, const std::string &/*database*/, const std::string &/*encryptionKey*/) {} virtual void Start() {} virtual void Stop() {} virtual void AsyncPlayerLogin(unsigned /*requestId*/, const std::string &/*playerName*/) {} virtual void AsyncCheckAvatarBlacklist(unsigned /*requestId*/, const std::string &/*avatarHash*/) {} virtual void PlayerPostLogin(DB_id /*playerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/) {} virtual void PlayerLogout(DB_id /*playerId*/) {} virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {} virtual void SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) {} virtual void EndGame(unsigned /*requestId*/) {} virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) {} virtual void AsyncReportGame(unsigned /*requestId*/, unsigned /*replyId*/, DB_id * /*creatorPlayerId*/, unsigned /*gameId*/, const std::string &/*gameName*/, DB_id * /*byPlayerId*/) {} }; #endif // _SERVERDBNOACTION_H_