/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include #include "session.h" #include "game.h" #include "guiinterface.h" #include "configfile.h" #include #include #include #include #include #include #include #include #define NET_CLIENT_TERMINATE_TIMEOUT_MSEC 2000 #define NET_IRC_TERMINATE_TIMEOUT_MSEC 2000 #define NET_DEFAULT_GAME "default" using namespace std; Session::Session(GuiInterface *g, ConfigFile *c) : currentGameNum(0), myGui(g), myConfig(c), myGameType(GAME_TYPE_NONE) { myQtToolsInterface = CreateQtToolsWrapper(); } Session::~Session() { terminateNetworkClient(); terminateNetworkServer(); delete myQtToolsInterface; myQtToolsInterface = 0; } bool Session::init() { myAvatarManager.reset(new AvatarManager( myConfig->readConfigInt("ServerUsePutAvatars") == 1, myConfig->readConfigString("ServerPutAvatarsAddress"), myConfig->readConfigString("ServerPutAvatarsUser"), myConfig->readConfigString("ServerPutAvatarsPassword") )); bool retVal = myAvatarManager->Init( myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("AppDataDir")), myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir"))); addOwnAvatar(myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("MyAvatar"))); myAvatarManager->RemoveOldAvatarCacheEntries(); return retVal; } void Session::init(boost::shared_ptr manager) { myAvatarManager = manager; } void Session::addOwnAvatar(const std::string &avatarFile) { myAvatarManager->AddSingleAvatar(avatarFile); } void Session::startLocalGame(const GameData &gameData, const StartData &startData) { myGameType = GAME_TYPE_LOCAL; currentGame.reset(); currentGameNum++; myGui->initGui(gameData.guiSpeed); PlayerDataList playerDataList; for(int i = 0; i < startData.numberOfPlayers; i++) { //Namen und Avatarpfad abfragen ostringstream myName; if (i==0) { myName << "MyName"; } else { myName << "Opponent" << i << "Name"; } ostringstream myAvatar; if (i==0) { myAvatar << "MyAvatar"; } else { myAvatar << "Opponent" << i << "Avatar"; } //PlayerData erzeugen // UniqueId = PlayerNumber for local games. boost::shared_ptr playerData(new PlayerData(i, i, i == 0 ? PLAYER_TYPE_HUMAN : PLAYER_TYPE_COMPUTER, PLAYER_RIGHTS_NORMAL, i == 0)); playerData->SetName(myConfig->readConfigString(myName.str())); playerData->SetAvatarFile(myConfig->readConfigString(myAvatar.str())); playerDataList.push_back(playerData); } // EngineFactory erstellen boost::shared_ptr factory(new LocalEngineFactory(myConfig)); // LocalEngine erstellen currentGame.reset(new Game(myGui, factory, playerDataList, gameData, startData, currentGameNum)); //// SPIEL-SCHLEIFE currentGame->initHand(); currentGame->startHand(); // SPIEL-SCHLEIFE } void Session::startClientGame(boost::shared_ptr game) { currentGameNum++; currentGame = game; } Game *Session::getCurrentGame() { return currentGame.get(); } GuiInterface *Session::getGui() { return myGui; } Session::GameType Session::getGameType() { return myGameType; } boost::shared_ptr Session::getAvatarManager() { return myAvatarManager; } void Session::startInternetClient() { if (myNetClient || !myGui) { assert(false); return; } myGameType = GAME_TYPE_INTERNET; myNetClient.reset(new ClientThread(*myGui, *myAvatarManager)); bool useAvatarServer = myConfig->readConfigInt("UseAvatarServer") != 0; myNetClient->Init( myConfig->readConfigString("InternetServerAddress"), myConfig->readConfigString("InternetServerListAddress"), myConfig->readConfigInt("InternetServerConfigMode") == 0, myConfig->readConfigInt("InternetServerPort"), myConfig->readConfigInt("InternetServerUseIpv6") == 1, myConfig->readConfigInt("InternetServerUseSctp") == 1, useAvatarServer ? myConfig->readConfigString("AvatarServerAddress") : "", myConfig->readConfigString("MyName"), myConfig->readConfigString("MyAvatar"), myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir"))); myNetClient->Run(); } void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp) { if (myNetClient || !myGui) { assert(false); return; } myGameType = GAME_TYPE_NETWORK; myNetClient.reset(new ClientThread(*myGui, *myAvatarManager)); myNetClient->Init( serverAddress, "", false, serverPort, ipv6, sctp, "", // no avatar server myConfig->readConfigString("MyName"), myConfig->readConfigString("MyAvatar"), myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir"))); myNetClient->Run(); myNetClient->SendJoinFirstGame(""); } void Session::startNetworkClientForLocalServer(const GameData &gameData) { if (myNetClient || !myGui) { assert(false); return; } myGameType = GAME_TYPE_NETWORK; myNetClient.reset(new ClientThread(*myGui, *myAvatarManager)); bool useIpv6 = myConfig->readConfigInt("ServerUseIpv6") == 1; const char *loopbackAddr = useIpv6 ? "::1" : "127.0.0.1"; myNetClient->Init( loopbackAddr, "", false, myConfig->readConfigInt("ServerPort"), useIpv6, myConfig->readConfigInt("ServerUseSctp") == 1, "", // no avatar server myConfig->readConfigString("MyName"), myConfig->readConfigString("MyAvatar"), myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir"))); myNetClient->Run(); myNetClient->SendCreateGame(gameData, NET_DEFAULT_GAME, ""); } void Session::terminateNetworkClient() { if (!myNetClient) return; // already terminated myNetClient->SignalTermination(); // Give the threads some time to terminate. if (myNetClient->Join(NET_CLIENT_TERMINATE_TIMEOUT_MSEC)) myNetClient.reset(); // If termination fails, leave a memory leak to prevent a crash. myGameType = GAME_TYPE_NONE; } void Session::clientCreateGame(const GameData &gameData, const string &name, const string &password) { if (!myNetClient) return; // only act if client is running. myNetClient->SendCreateGame(gameData, name, password); } void Session::clientJoinGame(unsigned gameId, const std::string &password) { if (!myNetClient) return; // only act if client is running. myNetClient->SendJoinGame(gameId, password); } void Session::startNetworkServer(bool dedicated) { if (myNetServer) { assert(false); return; } myNetServer.reset(new ServerManager(*myGui, myConfig, *myAvatarManager)); boost::shared_ptr tmpIrcAdminThread; boost::shared_ptr tmpIrcLobbyThread; if (myConfig->readConfigInt("UseAdminIRC")) { tmpIrcAdminThread = boost::shared_ptr(new IrcThread(&myNetServer->GetAdminBot())); tmpIrcAdminThread->Init( myConfig->readConfigString("AdminIRCServerAddress"), myConfig->readConfigInt("AdminIRCServerPort"), myConfig->readConfigInt("AdminIRCServerUseIpv6") == 1, myConfig->readConfigString("AdminIRCServerNick"), myConfig->readConfigString("AdminIRCChannel"), myConfig->readConfigString("AdminIRCChannelPassword")); } if (myConfig->readConfigInt("UseLobbyIRC")) { tmpIrcLobbyThread = boost::shared_ptr(new IrcThread(&myNetServer->GetLobbyBot())); tmpIrcLobbyThread->Init( myConfig->readConfigString("LobbyIRCServerAddress"), myConfig->readConfigInt("LobbyIRCServerPort"), myConfig->readConfigInt("LobbyIRCServerUseIpv6") == 1, myConfig->readConfigString("LobbyIRCServerNick"), myConfig->readConfigString("LobbyIRCChannel"), myConfig->readConfigString("LobbyIRCChannelPassword")); } ServerMode mode; if (dedicated) { #ifdef POKERTH_OFFICIAL_SERVER mode = SERVER_MODE_INTERNET_AUTH; #else mode = SERVER_MODE_INTERNET_NOAUTH; #endif } else mode = SERVER_MODE_LAN; myNetServer->Init( myConfig->readConfigInt("ServerPort"), myConfig->readConfigInt("ServerUseIpv6") == 1, myConfig->readConfigInt("ServerUseSctp") == 1 ? TRANSPORT_PROTOCOL_TCP_SCTP : TRANSPORT_PROTOCOL_TCP, mode, myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("LogDir")), tmpIrcAdminThread, tmpIrcLobbyThread ); myNetServer->RunAll(); } void Session::terminateNetworkServer() { if (!myNetServer) return; // already terminated myNetServer->SignalTerminationAll(); // Give the thread some time to terminate. if (myNetServer->JoinAll(true)) myNetServer.reset(); // If termination fails, leave a memory leak to prevent a crash. } bool Session::pollNetworkServerTerminated() { bool retVal = false; if (!myNetServer) retVal = true; // already terminated else { myNetServer->Process(); if (myNetServer->JoinAll(false)) retVal = true; } return retVal; } void Session::sendLeaveCurrentGame() { if (!myNetClient) return; // only act if client is running. myNetClient->SendLeaveCurrentGame(); } void Session::sendStartEvent(bool fillUpWithCpuPlayers) { if (!myNetClient) return; // only act if client is running. myNetClient->SendStartEvent(fillUpWithCpuPlayers); } void Session::sendClientPlayerAction() { if (!myNetClient) return; // only act if client is running. myNetClient->SendPlayerAction(); } void Session::sendGameChatMessage(const std::string &message) { if (!myNetClient) return; // only act if client is running. myNetClient->SendGameChatMessage(message); } void Session::sendLobbyChatMessage(const std::string &message) { if (!myNetClient) return; myNetClient->SendLobbyChatMessage(message); } void Session::sendPrivateChatMessage(unsigned targetPlayerId, const std::string &message) { if (!myNetClient) return; myNetClient->SendPrivateChatMessage(targetPlayerId, message); } void Session::kickPlayer(unsigned playerId) { if (!myNetClient) return; // only act if client is running. myNetClient->SendKickPlayer(playerId); } void Session::resetNetworkTimeout() { if (!myNetClient) return; // only act if client is running. myNetClient->SendResetTimeout(); } void Session::kickPlayer(const string &playerName) { if (!myNetClient) return; // only act if client is running. unsigned playerId; if (myNetClient->GetPlayerIdFromName(playerName, playerId)) kickPlayer(playerId); } void Session::startVoteKickPlayer(unsigned playerId) { if (!myNetClient) return; // only act if client is running. myNetClient->SendAskKickPlayer(playerId); } void Session::selectServer(unsigned serverId) { if (!myNetClient) return; // only act if client is running. myNetClient->SelectServer(serverId); } void Session::setLogin(const std::string &userName, const std::string &password, bool isGuest) { if (!myNetClient) return; // only act if client is running. myNetClient->SetLogin(userName, password, isGuest); } void Session::invitePlayerToCurrentGame(unsigned playerId) { if (!myNetClient) return; // only act if client is running. myNetClient->SendInvitePlayerToCurrentGame(playerId); } void Session::acceptGameInvitation(unsigned gameId) { if (!myNetClient) return; // only act if client is running. myNetClient->SendJoinGame(gameId, ""); } void Session::rejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason) { if (!myNetClient) return; // only act if client is running. myNetClient->SendRejectGameInvitation(gameId, reason); } void Session::voteKick(bool doKick) { if (!myNetClient) return; // only act if client is running. myNetClient->SendVoteKick(doKick); } void Session::showMyCards() { if (!myNetClient) return; // only act if client is running. myNetClient->SendShowMyCards(); } bool Session::isNetworkClientRunning() const { // This, and every place which calls this, is a HACK. return myNetClient.get() != NULL; } bool Session::isNetworkServerRunning() const { // This, and every place which calls this, is a HACK. return myNetServer.get() != NULL; } ServerInfo Session::getClientServerInfo(unsigned serverId) const { ServerInfo info; if (myNetClient) info = myNetClient->GetServerInfo(serverId); return info; } GameInfo Session::getClientGameInfo(unsigned playerId) const { GameInfo info; if (myNetClient) info = myNetClient->GetGameInfo(playerId); return info; } PlayerInfo Session::getClientPlayerInfo(unsigned playerId) const { PlayerInfo info; if (myNetClient) info = myNetClient->GetPlayerInfo(playerId); return info; } unsigned Session::getGameIdOfPlayer(unsigned playerId) const { unsigned gameId = 0; if (myNetClient) gameId = myNetClient->GetGameIdOfPlayer(playerId); return gameId; } ServerStats Session::getClientStats() const { ServerStats stats; if (myNetClient) stats = myNetClient->GetStatData(); return stats; } unsigned Session::getClientCurrentGameId() const { unsigned id = 0; if (myNetClient) id = myNetClient->GetGameId(); return id; } unsigned Session::getClientUniquePlayerId() const { unsigned id = 0; if (myNetClient) id = myNetClient->GetGuiPlayerId(); return id; } bool Session::getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName) { bool retVal = false; if (myAvatarManager.get()) { string tmpFileName; retVal = myAvatarManager->GetAvatarFileName(avatarMD5, tmpFileName); if (retVal) fileName = myQtToolsInterface->stringToUtf8(tmpFileName); } return retVal; }