/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Network server thread to accept connections. */ #ifndef _SERVERACCEPTTHREAD_H_ #define _SERVERACCEPTTHREAD_H_ #include #include #include #include #define NET_ACCEPT_THREAD_TERMINATE_TIMEOUT_MSEC 2000 class ServerContext; class ServerLobbyThread; class ServerSenderCallback; class SenderThread; class ConfigFile; class AvatarManager; class IrcThread; struct GameData; class ServerAcceptThread : public Thread { public: ServerAcceptThread(ServerCallback &serverCallback); virtual ~ServerAcceptThread(); // Set the parameters. void Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd, const std::string &logDir, boost::shared_ptr lobbyThread); ServerCallback &GetCallback(); protected: // Main function of the thread. virtual void Main(); void Listen(); void AcceptLoop(); const ServerContext &GetContext() const; ServerContext &GetContext(); ServerLobbyThread &GetLobbyThread(); private: ServerCallback &m_serverCallback; boost::shared_ptr m_context; boost::shared_ptr m_lobbyThread; }; #endif