/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see . *
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
namespace pokerth_lib
{
public interface ICallback
{
void InitDone();
void JoinedGame(string name);
void GameStarted(List players);
void HandStarted(int[] cards);
void SmallBlind(string name, uint blind);
void BigBlind(string name, uint blind);
void MyTurn(Hand.State state, uint highestSet, uint minimumRaise, uint money);
void PlayersTurn(Hand.State state, string player);
void ActionDone(string name, Hand.Action action, uint curBet, uint money, List nonFoldPlayers);
void ActionRejected();
void ShowPot(uint pot);
void ShowFlopCards(int[] cards);
void ShowTurnCards(int[] cards);
void ShowRiverCards(int[] cards);
void AllInState();
void ShowCards(string name, int[] cards);
void EndOfHandShowCards(string name, int[] cards, int cardsValue, bool allIn);
void HandResult();
void PlayerWinsHand(string name, uint moneyWon);
void PlayerWinsGame(string name);
void RemovedFromGame();
void ChatText(string name, string message);
void Error(string message);
void AvatarBegin(uint id, uint fileSize, GameInfo.AvatarFileType type);
void AvatarData(uint id, byte[] block);
void AvatarEnd(uint id);
}
}