/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "createnetworkgamedialogimpl.h" #include "session.h" #include "configfile.h" #include "changecompleteblindsdialogimpl.h" createNetworkGameDialogImpl::createNetworkGameDialogImpl(QWidget *parent, ConfigFile *c) : QDialog(parent), myConfig(c) { #ifdef __APPLE__ setWindowModality(Qt::ApplicationModal); setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog); #endif setupUi(this); myChangeCompleteBlindsDialog = new changeCompleteBlindsDialogImpl; fillFormular(); connect( radioButton_changeBlindsSettings, SIGNAL( clicked(bool) ), this, SLOT( callChangeBlindsDialog(bool) ) ); connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) ); connect( pushButton_createGame, SIGNAL( clicked() ), this, SLOT( createGame() ) ); //temporarely unused until ai is enabled in network // label_5->hide(); // spinBox_gameSpeed->hide(); } void createNetworkGameDialogImpl::exec() { fillFormular(); QDialog::exec(); } void createNetworkGameDialogImpl::createGame() { } void createNetworkGameDialogImpl::cancel() { } void createNetworkGameDialogImpl::fillFormular() { //Network Game Settings spinBox_quantityPlayers->setValue(myConfig->readConfigInt("NetNumberOfPlayers")); spinBox_startCash->setValue(myConfig->readConfigInt("NetStartCash")); //temporarely unused until ai is enabled in network spinBox_gameSpeed->setValue(myConfig->readConfigInt("NetGameSpeed")); spinBox_netTimeOutPlayerAction->setValue(myConfig->readConfigInt("NetTimeOutPlayerAction")); //fill changeCompleteBlindsDialog myChangeCompleteBlindsDialog->spinBox_firstSmallBlind->setValue(myConfig->readConfigInt("NetFirstSmallBlind")); myChangeCompleteBlindsDialog->radioButton_raiseBlindsAtHands->setChecked(myConfig->readConfigInt("NetRaiseBlindsAtHands")); myChangeCompleteBlindsDialog->radioButton_raiseBlindsAtMinutes->setChecked(myConfig->readConfigInt("NetRaiseBlindsAtMinutes")); myChangeCompleteBlindsDialog->spinBox_raiseSmallBlindEveryHands->setValue(myConfig->readConfigInt("NetRaiseSmallBlindEveryHands")); myChangeCompleteBlindsDialog->spinBox_raiseSmallBlindEveryMinutes->setValue(myConfig->readConfigInt("NetRaiseSmallBlindEveryMinutes")); myChangeCompleteBlindsDialog->radioButton_alwaysDoubleBlinds->setChecked(myConfig->readConfigInt("NetAlwaysDoubleBlinds")); myChangeCompleteBlindsDialog->radioButton_manualBlindsOrder->setChecked(myConfig->readConfigInt("NetManualBlindsOrder")); myChangeCompleteBlindsDialog->listWidget_blinds->clear(); myChangeCompleteBlindsDialog->spinBox_input->setMinimum(myChangeCompleteBlindsDialog->spinBox_firstSmallBlind->value()+1); std::list myBlindsList = myConfig->readConfigIntList("NetManualBlindsList"); std::list::iterator it1; for(it1= myBlindsList.begin(); it1 != myBlindsList.end(); it1++) { myChangeCompleteBlindsDialog->listWidget_blinds->addItem(QString::number(*it1,10)); } myChangeCompleteBlindsDialog->sortBlindsList(); myChangeCompleteBlindsDialog->radioButton_afterThisAlwaysDoubleBlinds->setChecked(myConfig->readConfigInt("NetAfterMBAlwaysDoubleBlinds")); myChangeCompleteBlindsDialog->radioButton_afterThisAlwaysRaiseAbout->setChecked(myConfig->readConfigInt("NetAfterMBAlwaysRaiseAbout")); myChangeCompleteBlindsDialog->spinBox_afterThisAlwaysRaiseValue->setValue(myConfig->readConfigInt("NetAfterMBAlwaysRaiseValue")); myChangeCompleteBlindsDialog->radioButton_afterThisStayAtLastBlind->setChecked(myConfig->readConfigInt("NetAfterMBStayAtLastBlind")); } void createNetworkGameDialogImpl::showDialog() { fillFormular(); exec(); } void createNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) { if (event->key() == 16777220) { pushButton_createGame->click(); } //ENTER } void createNetworkGameDialogImpl::callChangeBlindsDialog(bool show) { if(show) { myChangeCompleteBlindsDialog->exec(); if(myChangeCompleteBlindsDialog->result() == QDialog::Accepted ) {} else { radioButton_useSavedBlindsSettings->setChecked(TRUE); } } }