/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #ifndef GUILOG_H #define GUILOG_H #include #include #include #include #include "configfile.h" #include #include #include struct result_struct { char **result_Session; char **result_Game; char **result_Player; char **result_Hand; char **result_Hand_ID; char **result_Action; }; class gameTableImpl; class GameTableStyleReader; class guiLog : public QObject { Q_OBJECT public: guiLog(gameTableImpl*, ConfigFile *c); ~guiLog(); public slots: void logPlayerActionMsg(QString playerName, int action, int setValue); void logNewGameHandMsg(int gameID, int handID); void logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName); void logPlayerWinsMsg(QString playerName, int pot, bool main); void logPlayerSitsOut(QString playerName); void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1); void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows"); void logPlayerLeftMsg(QString playerName, int wasKicked); void logPlayerJoinedMsg(QString playerName); void logNewGameAdminMsg(QString playerName); void logPlayerWinGame(QString playerName, int gameID); void flushLogAtGame(int gameID); void flushLogAtHand(); void exportLogPdbToHtml(QString fileStringPdb, QString exportFileString); void exportLogPdbToTxt(QString fileStringPdb, QString exportFileString); void showLog(QString fileStringPdb, QTextBrowser *tb, int uniqueGameID = 0); int exportLog(QString fileStringPdb, int modus, int uniqueGameID = 0); QList getGameList(QString fileStringPdb); public: QStringList translateCardCode(int cardCode); void writeLogFileStream(QString string); void setMySqliteLogFileName(std::string theValue) { mySqliteLogFileName = theValue; } std::string getMySqliteLogFileName() { return mySqliteLogFileName; } signals: void signalLogPlayerActionMsg(QString playerName, int action, int setValue); void signalLogNewGameHandMsg(int gameID, int handID); void signalLogNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName); void signalLogPlayerWinsMsg(QString playerName, int pot, bool main); void signalLogPlayerSitsOut(QString playerName); void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1); void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows"); void signalLogPlayerLeftMsg(QString playerName, int wasKicked); void signalLogPlayerJoinedMsg(QString playerName); void signalLogNewGameAdminMsg(QString playerName); void signalLogPlayerWinGame(QString playerName, int gameID); void signalFlushLogAtGame(int gameID); void signalFlushLogAtHand(); private: void writeLogFileStream(std::string log_string, QFile *LogFile); void writeLog(std::string log_string, int modus); void cleanUp(result_struct &results, sqlite3 *mySqliteLogDb); int convertCardStringToInt(std::string val, std::string col); std::string convertCardIntToString(int code, int modus); int lastGameID; gameTableImpl *myW; ConfigFile *myConfig; QTextStream stream_old; QDir *myLogDir; QFile *myHtmlLogFile; QFile *myHtmlLogFile_old; QFile *myTxtLogFile; QString logFileStreamString; QString myAppDataPath; QTextBrowser* tb; GameTableStyleReader *myStyle; std::string mySqliteLogFileName; friend class GuiWrapper; }; #endif