/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ /* Base class for threads (used by network client/server). */ #ifndef _THREAD_H_ #define _THREAD_H_ #include #include #include #ifndef NANOSECONDS_PER_SECOND #define NANOSECONDS_PER_SECOND 1000000000 #endif #define THREAD_WAIT_INFINITE 0xFFFFFFFF class Thread { public: Thread(); virtual ~Thread(); // Start the thread. Will do nothing if the // thread was already started. void Run(); // Signal that the thread should be terminated virtual void SignalTermination(); // Wait for the termination of the thread. // Only one Thread should wait for the termination! // You SHOULD always call join for a thread. bool Join(unsigned msecTimeout); // Sleep the currently active thread. static void Msleep(unsigned msecs); protected: // Startup function. void MainWrapper(); // Main function of the thread. virtual void Main() = 0; // Checks whether termination has been requested. bool ShouldTerminate() const; // Checks whether the thread is running. bool IsRunning() const; private: // Flag specifying whether the application code within the // thread was terminated. mutable boost::interprocess::interprocess_semaphore m_isTerminatedSemaphore; // Flag specifying whether the thread should be terminated. mutable boost::interprocess::interprocess_semaphore m_shouldTerminateSemaphore; // The boost thread object. boost::shared_ptr m_threadObj; mutable boost::mutex m_threadObjMutex; friend class ThreadStarter; }; #endif