/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #ifndef BEROINTERFACE_H #define BEROINTERFACE_H #include #include class BeRoInterface { public: virtual ~BeRoInterface(); virtual GameState getMyBeRoID() const =0; virtual void setCurrentPlayersTurnId(unsigned) =0; virtual unsigned getCurrentPlayersTurnId() const =0; virtual void setCurrentPlayersTurnIt(PlayerListIterator) =0; virtual PlayerListIterator getCurrentPlayersTurnIt() const =0; virtual void setSmallBlindPositionId(unsigned) =0; virtual unsigned getSmallBlindPositionId() const =0; virtual void setBigBlindPositionId(unsigned) =0; virtual unsigned getBigBlindPositionId() const =0; virtual void setHighestSet(int) =0; virtual int getHighestSet() const =0; virtual void setHighestCardsValue(int theValue) =0; virtual int getHighestCardsValue() const =0; virtual void setMinimumRaise (int) =0; virtual int getMinimumRaise() const =0; virtual void setFullBetRule (bool) =0; virtual bool getFullBetRule() const =0; virtual bool getFirstRound() const =0; virtual void skipFirstRunGui() =0; virtual void nextPlayer() =0; virtual void run() =0; virtual void postRiverRun() =0; }; #endif