// // C++ Implementation: mycardspixmaplabel // // Description: // // // Author: FThauer FHammer , (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #include "myactionbutton.h" #include "gametablestylereader.h" using namespace std; MyActionButton::MyActionButton(QGroupBox* parent) : QPushButton(parent) { } MyActionButton::~MyActionButton() { } void MyActionButton::paintEvent(QPaintEvent * event) { QPushButton::paintEvent(event); QPainter painter(this); painter.setPen(QColor("#"+myStyle->getFKeyIndicatorColor())); painter.setOpacity(0.5); QFont f= painter.font(); f.setPixelSize(9); painter.setFont(f); if(objectName()==("pushButton_AllIn")) { painter.drawText(6,6,15,15,Qt::AlignLeft,fKeyText); } else if(objectName()==("pushButton_showMyCards")){ painter.drawText(6,6,15,15,Qt::AlignLeft,QString("F5")); } else { painter.drawText(8,15,15,15,Qt::AlignLeft,fKeyText); } }