/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ /* Server database callback for async database operations. */ #ifndef _SERVERDBCALLBACK_H_ #define _SERVERDBCALLBACK_H_ #include #include // Callback operations are posted using the io service, // and will therefore be executed in the io service thread. class ServerDBCallback { public: virtual ~ServerDBCallback(); virtual void ConnectSuccess() = 0; virtual void ConnectFailed(const std::string &error) = 0; virtual void QueryError(const std::string &error) = 0; virtual void PlayerLoginSuccess(unsigned requestId, const DBPlayerData &dbPlayerData) = 0; virtual void PlayerLoginFailed(unsigned requestId) = 0; virtual void PlayerLoginBlocked(unsigned requestId) = 0; virtual void AvatarIsBlacklisted(unsigned requestId) = 0; virtual void AvatarIsOK(unsigned requestId) = 0; virtual void CreateGameSuccess(unsigned requestId) = 0; virtual void CreateGameFailed(unsigned requestId) = 0; virtual void ReportAvatarSuccess(unsigned requestId, unsigned replyId) = 0; virtual void ReportAvatarFailed(unsigned requestId, unsigned replyId) = 0; }; #endif