/* PokerTH automated tests. Copyright (C) 2011 Lothar May This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package pokerth_test; import java.net.Socket; import static org.junit.Assert.*; import java.util.ArrayList; import java.util.Collection; import org.junit.Test; import pokerth_protocol.*; import pokerth_protocol.NetGameInfo.EndRaiseModeEnumType; import pokerth_protocol.NetGameInfo.NetGameTypeEnumType; import pokerth_protocol.PlayerListMessage.PlayerListMessageSequenceType.PlayerListNotificationEnumType; import pokerth_protocol.StartEventAckMessage.StartEventAckMessageSequenceType; public class RejoinMultiGameTest extends TestBase { @Test public void testRejoinMultiGame() throws Exception { userInit(); // Waiting for player list update. PokerTHMessage msg; msg = receiveMessage(); if (!msg.isPlayerListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } Collection l = new ArrayList(); String gameName = AuthUser + " rejoin game"; NetGameInfo gameInfo = createGameInfo(5, EndRaiseModeEnumType.EnumType.doubleBlinds, 0, 50, gameName, l, 10, 0, 11, 10000); sendMessage(createGameRequestMsg( gameInfo, NetGameTypeEnumType.EnumType.rankingGame, 5, 7, "", false)); // Game list update (new game) msg = receiveMessage(); if (!msg.isGameListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } // Join game ack. msg = receiveMessage(); if (msg.isJoinGameReplyMessageSelected()) { if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) { fail("Could not create game!"); } } else { failOnErrorMessage(msg); fail("Invalid message."); } long gameId = msg.getJoinGameReplyMessage().getValue().getGameId().getValue(); // Game list update (player joined). msg = receiveMessage(); if (!msg.isGameListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } // Let 9 additional clients join. Socket s[] = new Socket[9]; long playerId[] = new long[9]; Guid playerSession[] = new Guid[9]; for (int i = 0; i < 9; i++) { s[i] = new Socket("localhost", 7234); playerSession[i] = new Guid(); String username = "test" + (i+1); String password = username; playerId[i] = userInit(s[i], username, password, null, playerSession[i]); // Waiting for player list update. do { msg = receiveMessage(s[i]); } while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected()); if (!msg.isPlayerListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } sendMessage(joinGameRequestMsg(gameId, "", false), s[i]); do { msg = receiveMessage(s[i]); failOnErrorMessage(msg); } while (!msg.isJoinGameReplyMessageSelected()); if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) { fail("User " + username + " could not join ranking game."); } // The player should have joined the game. msg = receiveMessage(); if (!msg.isPlayerListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } msg = receiveMessage(); if (!msg.isGamePlayerMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } msg = receiveMessage(); if (!msg.isGameListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } } // Server should automatically send start event. msg = receiveMessage(); if (!msg.isStartEventMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } for (int i = 0; i < 9; i++) { do { msg = receiveMessage(s[i]); failOnErrorMessage(msg); } while (!msg.isStartEventMessageSelected()); } // Acknowledge start event. StartEventAckMessageSequenceType startType = new StartEventAckMessageSequenceType(); startType.setGameId(new NonZeroId(gameId)); StartEventAckMessage startAck = new StartEventAckMessage(); startAck.setValue(startType); msg = new PokerTHMessage(); msg.selectStartEventAckMessage(startAck); sendMessage(msg); for (int i = 0; i < 9; i++) { sendMessage(msg, s[i]); } // Game list update (game now running). msg = receiveMessage(); if (!msg.isGameListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } msg = receiveMessage(); if (!msg.isGameStartMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } // Wait for start of hand. do { msg = receiveMessage(); failOnErrorMessage(msg); for (int i = 0; i < 9; i++) { while (s[i].getInputStream().available() > 0) { PokerTHMessage inMsg = receiveMessage(s[i]); failOnErrorMessage(inMsg); } } } while (!msg.isHandStartMessageSelected()); // 9 players leave the game by closing the socket. for (int i = 0; i < 9; i++) { s[i].close(); Thread.sleep(500); } // No rejoin game id set yet. assertEquals(0, lastRejoinGameId); // The remaining player should have received "player left" 9 times. for (int i = 0; i < 9; i++) { do { msg = receiveMessage(); failOnErrorMessage(msg); } while (!msg.isPlayerListMessageSelected()); assertEquals(playerId[i], msg.getPlayerListMessage().getValue().getPlayerId().getValue().longValue()); assertEquals(PlayerListNotificationEnumType.EnumType.playerListLeft, msg.getPlayerListMessage().getValue().getPlayerListNotification().getValue()); } // Let all players reconnect. long playerIdAfterRejoin[] = new long[9]; for (int i = 0; i < 9; i++) { s[i] = new Socket("localhost", 7234); String username = "test" + (i+1); String password = username; playerIdAfterRejoin[i] = userInit(s[i], username, password, null, playerSession[i]); assertEquals(gameId, lastRejoinGameId); // Waiting for player list update. do { msg = receiveMessage(s[i]); } while (msg.isGameListMessageSelected() || msg.isGamePlayerMessageSelected()); if (!msg.isPlayerListMessageSelected()) { failOnErrorMessage(msg); fail("Invalid message."); } sendMessage(rejoinGameRequestMsg(gameId, false), s[i]); do { msg = receiveMessage(s[i]); failOnErrorMessage(msg); } while (!msg.isJoinGameReplyMessageSelected()); if (!msg.getJoinGameReplyMessage().getValue().getJoinGameResult().isJoinGameAckSelected()) { fail("User " + username + " could not rejoin ranking game."); } } // The remaining player should have received "player joined" 9 times. for (int i = 0; i < 9; i++) { do { msg = receiveMessage(); failOnErrorMessage(msg); } while (!msg.isPlayerListMessageSelected()); assertEquals(playerIdAfterRejoin[i], msg.getPlayerListMessage().getValue().getPlayerId().getValue().longValue()); assertEquals(PlayerListNotificationEnumType.EnumType.playerListNew, msg.getPlayerListMessage().getValue().getPlayerListNotification().getValue()); } for (int i = 0; i < 9; i++) { // Wait for start event. do { msg = receiveMessage(s[i]); failOnErrorMessage(msg); } while (!msg.isStartEventMessageSelected()); assertEquals(gameId, msg.getStartEventMessage().getValue().getGameId().getValue().longValue()); assertTrue(msg.getStartEventMessage().getValue().getStartEventType().isRejoinEventSelected()); // Acknowledge start event. startType = new StartEventAckMessageSequenceType(); startType.setGameId(new NonZeroId(gameId)); startAck = new StartEventAckMessage(); startAck.setValue(startType); msg = new PokerTHMessage(); msg.selectStartEventAckMessage(startAck); sendMessage(msg, s[i]); } for (int i = 0; i < 9; i++) { // Wait for game start. This may take a while, because rejoin is performed at the beginning of the next hand. do { msg = receiveMessage(s[i]); failOnErrorMessage(msg); } while (!msg.isGameStartMessageSelected()); // Check whether we got all necessary data to rejoin. assertEquals(gameId, msg.getGameStartMessage().getValue().getGameId().getValue().longValue()); assertTrue(msg.getGameStartMessage().getValue().getGameStartMode().isGameStartModeRejoinSelected()); GameStartModeRejoin rejoinData = msg.getGameStartMessage().getValue().getGameStartMode().getGameStartModeRejoin(); // We left at the first hand. assertTrue(rejoinData.getHandNum().getValue().longValue() >= 1); // 10 Players should now be active again. assertEquals(10, rejoinData.getRejoinPlayerData().size()); } // The remaining player should have received 9 "player id changed". for (int i = 0; i < 9; i++) { do { msg = receiveMessage(); failOnErrorMessage(msg); } while (!msg.isPlayerIdChangedMessageSelected()); assertEquals(playerId[i], msg.getPlayerIdChangedMessage().getValue().getOldPlayerId().getValue().longValue()); assertEquals(playerIdAfterRejoin[i], msg.getPlayerIdChangedMessage().getValue().getNewPlayerId().getValue().longValue()); } // Everyone should receive a "hand start message" now. do { msg = receiveMessage(); failOnErrorMessage(msg); } while (!msg.isHandStartMessageSelected()); for (int i = 0; i < 9; i++) { do { msg = receiveMessage(s[i]); failOnErrorMessage(msg); } while (!msg.isHandStartMessageSelected()); } for (int i = 0; i < 9; i++) { s[i].close(); } } }