/*************************************************************************** * Copyright (C) 2008 by Lothar May * * * * This file is part of pokerth_console. * * pokerth_console is free software: you can redistribute it and/or * * modify it under the terms of the GNU Affero General Public License * * as published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version. * * * * pokerth_console is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the * * GNU Affero General Public License along with pokerth_console. * * If not, see . * ***************************************************************************/ using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets; using System.IO; namespace pokerth_lib { class NetPacketGameListNew : NetPacket { public NetPacketGameListNew() : base(NetPacket.NetTypeGameListNew) { } public NetPacketGameListNew(int size, BinaryReader r) : base(NetPacket.NetTypeGameListNew) { if (size < 20) throw new NetPacketException("NetPacketGameListNew invalid size."); Properties.Add(PropType.GameId, Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32()))); Properties.Add(PropType.AdminPlayerId, Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32()))); Properties.Add(PropType.GameMode, Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16()))); int gameNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16()); int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16()); Properties.Add(PropType.CurNumPlayers, Convert.ToString(curNumPlayers)); Properties.Add(PropType.GamePrivacyFlags, Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16()))); ScanGameInfoBlock(r); // Read name of the game. byte[] tmpName = r.ReadBytes(gameNameLen); Properties.Add(PropType.GameName, Encoding.UTF8.GetString(tmpName)); // Skip the padding. int namePadding = AddPadding(tmpName.Length) - tmpName.Length; if (namePadding > 0) r.ReadBytes(namePadding); // Read player ids. List playerSlots = new List(); for (int i = 0; i < curNumPlayers; i++) playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32()))); ListProperties.Add(ListPropType.PlayerSlots, playerSlots); } public override void Accept(INetPacketVisitor visitor) { visitor.VisitGameListNew(this); } public override byte[] ToByteArray() { throw new NotImplementedException(); } } }