/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see . *
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace pokerth_lib
{
class NetPacketGameListNew : NetPacket
{
public NetPacketGameListNew()
: base(NetPacket.NetTypeGameListNew)
{
}
public NetPacketGameListNew(int size, BinaryReader r)
: base(NetPacket.NetTypeGameListNew)
{
if (size < 20)
throw new NetPacketException("NetPacketGameListNew invalid size.");
Properties.Add(PropType.GameId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropType.AdminPlayerId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropType.GameMode,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
int gameNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
int curNumPlayers = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
Properties.Add(PropType.CurNumPlayers, Convert.ToString(curNumPlayers));
Properties.Add(PropType.GamePrivacyFlags,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
ScanGameInfoBlock(r);
// Read name of the game.
byte[] tmpName = r.ReadBytes(gameNameLen);
Properties.Add(PropType.GameName,
Encoding.UTF8.GetString(tmpName));
// Skip the padding.
int namePadding = AddPadding(tmpName.Length) - tmpName.Length;
if (namePadding > 0)
r.ReadBytes(namePadding);
// Read player ids.
List playerSlots = new List();
for (int i = 0; i < curNumPlayers; i++)
playerSlots.Add(Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
ListProperties.Add(ListPropType.PlayerSlots, playerSlots);
}
public override void Accept(INetPacketVisitor visitor)
{
visitor.VisitGameListNew(this);
}
public override byte[] ToByteArray()
{
throw new NotImplementedException();
}
}
}