/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #ifndef MYTIMEOUTLABEL_H #define MYTIMEOUTLABEL_H #include #include #include #ifndef Q_MOC_RUN #include #endif #if QT_VERSION >= 0x050000 #include #endif class gameTableImpl; class MyTimeoutLabel : public QLabel { Q_OBJECT public: MyTimeoutLabel(QGroupBox*); ~MyTimeoutLabel(); void setMyW ( gameTableImpl* theValue ) { myW = theValue; } void startTimeOutAnimation(int secs, bool beep); void stopTimeOutAnimation(); void paintEvent(QPaintEvent * event); public slots: void startTimeOutAnimationNow(); void nextTimeOutAnimationFrame(); private: gameTableImpl *myW; QTimer *timeOutAnimationTimer; QTimer *timeOutAnimationKickOnTimer; // boost::shared_ptr mySDLPlayer; boost::timers::portable::microsec_timer realTimer; bool timeOutAnimation; int timeOutAnimationWidth; int timeOutValue; int timeOutFrame; int waitFrames; int decreaseWidthIntervall; int timerIntervall; bool isBeep; bool isBeepPlayed; }; #endif