/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include "session.h" #include "configfile.h" #include #include #include #include #ifdef _MSC_VER #ifdef _DEBUG #define _CRTDBG_MAP_ALLOC #include #define ENABLE_LEAK_CHECK() \ { \ int tmpFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG); \ tmpFlag |= _CRTDBG_LEAK_CHECK_DF; \ _CrtSetDbgFlag(tmpFlag); \ } #endif #endif #ifndef ENABLE_LEAK_CHECK #define ENABLE_LEAK_CHECK() #endif using namespace std; volatile int g_pokerthTerminate = 0; void TerminateHandler(int signal) { g_pokerthTerminate = 1; } int main(int argc, char *argv[]) { ENABLE_LEAK_CHECK(); //_CrtSetBreakAlloc(164); signal(SIGTERM, TerminateHandler); signal(SIGINT, TerminateHandler); //create defaultconfig ConfigFile *myConfig = new ConfigFile(argc, argv); socket_startup(); // Create pseudo Gui Wrapper for the server. boost::shared_ptr myServerGuiInterface(new ServerGuiWrapper(myConfig, NULL, NULL)); { boost::shared_ptr session(new Session(myServerGuiInterface.get(), myConfig)); myServerGuiInterface->setSession(session); } GameData gameData; gameData.maxNumberOfPlayers = myConfig->readConfigInt("NetNumberOfPlayers"); gameData.startMoney = myConfig->readConfigInt("NetStartCash"); gameData.smallBlind = myConfig->readConfigInt("NetSmallBlind"); gameData.handsBeforeRaise = myConfig->readConfigInt("NetHandsBeforeRaiseSmallBlind"); gameData.guiSpeed = 4; gameData.playerActionTimeoutSec = myConfig->readConfigInt("NetTimeOutPlayerAction"); myServerGuiInterface->getSession().startNetworkServer(gameData); while (!g_pokerthTerminate) { myServerGuiInterface->getSession().waitForNetworkServer(100); } myServerGuiInterface->getSession().terminateNetworkServer(); socket_cleanup(); return 0; }