/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef BEROINTERFACE_H #define BEROINTERFACE_H #include #include #include class PlayerInterface; typedef boost::shared_ptr > > PlayerList; typedef std::list >::iterator PlayerListIterator; class BeRoInterface{ public: virtual ~BeRoInterface(); virtual GameState getMyBeRoID() const =0; virtual void setPlayersTurn(int) =0; virtual int getPlayersTurn() const =0; virtual void setCurrentPlayersTurnId(unsigned) =0; virtual unsigned getCurrentPlayersTurnId() const =0; virtual void setCurrentPlayersTurnIt(PlayerListIterator) =0; virtual PlayerListIterator getCurrentPlayersTurnIt() const =0; virtual void setSmallBlindPositionId(unsigned) =0; virtual unsigned getSmallBlindPositionId() const =0; virtual void setBigBlindPositionId(unsigned) =0; virtual unsigned getBigBlindPositionId() const =0; virtual void setHighestSet(int) =0; virtual int getHighestSet() const =0; virtual void setHighestCardsValue(int theValue) =0; virtual int getHighestCardsValue() const =0; virtual void setLastActionPlayer( int theValue ) =0; virtual int getLastActionPlayer() const =0; virtual void setMinimumRaise (int) =0; virtual int getMinimumRaise() const =0; virtual bool getFirstRound() const =0; virtual void skipFirstRunGui() =0; virtual void nextPlayer() =0; virtual void run() =0; virtual void postRiverRun() =0; }; #endif