/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
*****************************************************************************/
#include "clientenginefactory.h"
#include "clienthand.h"
#include "clientboard.h"
#include "clientplayer.h"
#include "clientbero.h"
ClientEngineFactory::ClientEngineFactory()
{
}
ClientEngineFactory::~ClientEngineFactory()
{
}
boost::shared_ptr
ClientEngineFactory::createHand(boost::shared_ptr f, GuiInterface *g, boost::shared_ptr b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
{
return boost::shared_ptr(new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC));
}
boost::shared_ptr
ClientEngineFactory::createBoard(unsigned dp)
{
return boost::shared_ptr(new ClientBoard(dp));
}
boost::shared_ptr
ClientEngineFactory::createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
{
return boost::shared_ptr(new ClientPlayer(NULL, id, uniqueId, type, name, avatar, sC, aS, mB));
}
std::vector >
ClientEngineFactory::createBeRo(HandInterface *hi, unsigned dP, int sB)
{
std::vector > myBeRo;
myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, dP, sB, GAME_STATE_PREFLOP)));
myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, dP, sB, GAME_STATE_FLOP)));
myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, dP, sB, GAME_STATE_TURN)));
myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, dP, sB, GAME_STATE_RIVER)));
myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, dP, sB, GAME_STATE_POST_RIVER)));
return myBeRo;
}