/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #include "clientenginefactory.h" #include "clienthand.h" #include "clientboard.h" #include "clientplayer.h" #include "clientbero.h" ClientEngineFactory::ClientEngineFactory() { } ClientEngineFactory::~ClientEngineFactory() { } boost::shared_ptr ClientEngineFactory::createHand(boost::shared_ptr f, GuiInterface *g, boost::shared_ptr b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) { return boost::shared_ptr(new ClientHand(f, g, b, l, sl, apl, rpl, id, sP, dP, sB, sC)); } boost::shared_ptr ClientEngineFactory::createBoard(unsigned dp) { return boost::shared_ptr(new ClientBoard(dp)); } boost::shared_ptr ClientEngineFactory::createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return boost::shared_ptr(new ClientPlayer(NULL, id, uniqueId, type, name, avatar, sC, aS, mB)); } std::vector > ClientEngineFactory::createBeRo(HandInterface *hi, unsigned dP, int sB) { std::vector > myBeRo; myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, dP, sB, GAME_STATE_PREFLOP))); myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, dP, sB, GAME_STATE_FLOP))); myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, dP, sB, GAME_STATE_TURN))); myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, dP, sB, GAME_STATE_RIVER))); myBeRo.push_back(boost::shared_ptr(new ClientBeRo(hi, dP, sB, GAME_STATE_POST_RIVER))); return myBeRo; }