/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #include "thread.h" // Helper class for thread creation. class ThreadStarter { public: ThreadStarter(Thread &thread) : m_thread(thread) {} void operator()() { m_thread.MainWrapper(); } private: Thread &m_thread; }; Thread::Thread() : m_isTerminatedSemaphore(0), m_shouldTerminateSemaphore(0) { } Thread::~Thread() { } void Thread::Run() { boost::mutex::scoped_lock threadLock(m_threadObjMutex); // Create the boost thread object. if (!m_threadObj.get()) { m_threadObj.reset(new boost::thread(ThreadStarter(*this))); } } void Thread::SignalTermination() { m_shouldTerminateSemaphore.post(); } bool Thread::Join(unsigned msecTimeout) { if (!IsRunning()) return true; bool tmpIsTerminated; if (msecTimeout == THREAD_WAIT_INFINITE) { // Wait infinitely. m_isTerminatedSemaphore.wait(); tmpIsTerminated = true; } else { // Wait for the termination of the application code. tmpIsTerminated = m_isTerminatedSemaphore.timed_wait(boost::posix_time::microsec_clock::universal_time() + boost::posix_time::millisec(msecTimeout)); } if (tmpIsTerminated) { boost::mutex::scoped_lock lock(m_threadObjMutex); // Wait for "real" termination of the thread. if (m_threadObj) { m_threadObj->join(); m_threadObj.reset(); } } return tmpIsTerminated; } void Thread::Msleep(unsigned msecs) { boost::this_thread::sleep(boost::posix_time::millisec(msecs)); } void Thread::MainWrapper() { this->Main(); m_isTerminatedSemaphore.post(); } bool Thread::ShouldTerminate() const { return m_shouldTerminateSemaphore.try_wait(); } bool Thread::IsRunning() const { boost::mutex::scoped_lock threadLock(m_threadObjMutex); return (m_threadObj.get() != NULL); }