/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #include "mychancelabel.h" #include "gametableimpl.h" #include "gametablestylereader.h" using namespace std; MyChanceLabel::MyChanceLabel(QWidget* parent) : QLabel(parent), myW(0), myStyle(0), myFoldState(false) { RFChance[0] = 0; SFChance[0] = 0; FOAKChance[0] = 0; FHChance[0] = 0; FLChance[0] = 0; STRChance[0] = 0; TOAKChance[0] = 0; TPChance[0] = 0; OPChance[0] = 0; HCChance[0] = 0; RFChance[1] = 0; SFChance[1] = 0; FOAKChance[1] = 0; FHChance[1] = 0; FLChance[1] = 0; STRChance[1] = 0; TOAKChance[1] = 0; TPChance[1] = 0; OPChance[1] = 0; HCChance[1] = 0; } MyChanceLabel::~MyChanceLabel() { } void MyChanceLabel::refreshChance(vector< vector > chance, bool fold) { RFChance[0] = chance[0][9]; SFChance[0] = chance[0][8]; FOAKChance[0] = chance[0][7]; FHChance[0] = chance[0][6]; FLChance[0] = chance[0][5]; STRChance[0] = chance[0][4]; TOAKChance[0] = chance[0][3]; TPChance[0] = chance[0][2]; OPChance[0] = chance[0][1]; HCChance[0] = chance[0][0]; RFChance[1] = chance[1][9]; SFChance[1] = chance[1][8]; FOAKChance[1] = chance[1][7]; FHChance[1] = chance[1][6]; FLChance[1] = chance[1][5]; STRChance[1] = chance[1][4]; TOAKChance[1] = chance[1][3]; TPChance[1] = chance[1][2]; OPChance[1] = chance[1][1]; HCChance[1] = chance[1][0]; myFoldState = fold; update(); } void MyChanceLabel::paintEvent(QPaintEvent * /*event*/) { QPainter painter(this); #ifdef _WIN32 QString font1String = "font-family: \"Arial\";"; #else #ifdef __APPLE__ QString font1String = "font-family: \"Lucida Grande\";"; #else QString font1String = "font-family: \"Nimbus Sans L\";"; #endif #endif QFont font; font.setFamily(font1String); font.setPixelSize(10); painter.setFont(font); //Draw Texts QColor possible("#"+myStyle->getChanceLabelPossibleColor()); QColor impossible("#"+myStyle->getChanceLabelImpossibleColor()); if(RFChance[1] == 0 || myFoldState) { painter.setPen(impossible); } else { painter.setPen(possible); } painter.drawText(QRectF(QPointF(2,0), QPointF(85,13)),Qt::AlignRight,"Royal Flush"); painter.drawText(QRectF(QPointF(196,0), QPointF(236,13)),Qt::AlignRight,QString("%1%").arg(RFChance[0])); if(SFChance[1] == 0 || myFoldState) { painter.setPen(impossible); } else { painter.setPen(possible); } painter.drawText(QRectF(QPointF(2,13), QPointF(85,26)),Qt::AlignRight,"Straight Flush"); painter.drawText(QRectF(QPointF(196,13), QPointF(236,26)),Qt::AlignRight,QString("%1%").arg(SFChance[0])); if(FOAKChance[1] == 0 || myFoldState) { painter.setPen(impossible); } else { painter.setPen(possible); } painter.drawText(QRectF(QPointF(2,26), QPointF(85,39)),Qt::AlignRight,"Four of a Kind"); painter.drawText(QRectF(QPointF(196,26), QPointF(236,39)),Qt::AlignRight,QString("%1%").arg(FOAKChance[0])); if(FHChance[1] == 0 || myFoldState) { painter.setPen(impossible); } else { painter.setPen(possible); } painter.drawText(QRectF(QPointF(2,39), QPointF(85,52)),Qt::AlignRight,"Full House"); painter.drawText(QRectF(QPointF(196,39), QPointF(236,52)),Qt::AlignRight,QString("%1%").arg(FHChance[0])); if(FLChance[1] == 0 || myFoldState) { painter.setPen(impossible); } else { painter.setPen(possible); } painter.drawText(QRectF(QPointF(2,52), QPointF(85,65)),Qt::AlignRight,"Flush"); painter.drawText(QRectF(QPointF(196,52), QPointF(236,65)),Qt::AlignRight,QString("%1%").arg(FLChance[0])); if(STRChance[1] == 0 || myFoldState) { painter.setPen(impossible); } else { painter.setPen(possible); } painter.drawText(QRectF(QPointF(2,65), QPointF(85,78)),Qt::AlignRight,"Straight"); painter.drawText(QRectF(QPointF(196,65), QPointF(236,78)),Qt::AlignRight,QString("%1%").arg(STRChance[0])); if(TOAKChance[1] == 0 || myFoldState) { painter.setPen(impossible); } else { painter.setPen(possible); } painter.drawText(QRectF(QPointF(2,78), QPointF(85,91)),Qt::AlignRight,"Three of a Kind"); painter.drawText(QRectF(QPointF(196,78), QPointF(236,91)),Qt::AlignRight,QString("%1%").arg(TOAKChance[0])); if(TPChance[1] == 0 || myFoldState) { painter.setPen(impossible); } else { painter.setPen(possible); } painter.drawText(QRectF(QPointF(2,91), QPointF(85,104)),Qt::AlignRight,"Two Pairs"); painter.drawText(QRectF(QPointF(196,91), QPointF(236,104)),Qt::AlignRight,QString("%1%").arg(TPChance[0])); if(OPChance[1] == 0 || myFoldState) { painter.setPen(impossible); } else { painter.setPen(possible); } painter.drawText(QRectF(QPointF(2,104), QPointF(85,117)),Qt::AlignRight,"One Pair"); painter.drawText(QRectF(QPointF(196,104), QPointF(236,117)),Qt::AlignRight,QString("%1%").arg(OPChance[0])); if(HCChance[1] == 0 || myFoldState) { painter.setPen(impossible); } else { painter.setPen(possible); } painter.drawText(QRectF(QPointF(2,117), QPointF(85,130)),Qt::AlignRight,"Highest Card"); painter.drawText(QRectF(QPointF(196,117), QPointF(236,130)),Qt::AlignRight,QString("%1%").arg(HCChance[0])); //Draw gfx painter.setPen(QColor(0,0,0)); QLinearGradient linearGrad(QPointF(89,3), QPointF(190,10)); linearGrad.setColorAt(0, Qt::blue); linearGrad.setColorAt(0.5, Qt::yellow); linearGrad.setColorAt(1, Qt::red); painter.setBrush(linearGrad); if(myFoldState) { painter.setOpacity(0.4); } else { painter.setOpacity(1.0); } if(RFChance[1] != 0) painter.drawRect(89,3,(108*RFChance[0])/100,7); if(SFChance[1] != 0) painter.drawRect(89,16,(108*SFChance[0])/100,7); if(FOAKChance[1] != 0) painter.drawRect(89,29,(108*FOAKChance[0])/100,7); if(FHChance[1] != 0) painter.drawRect(89,42,(108*FHChance[0])/100,7); if(FLChance[1] != 0) painter.drawRect(89,55,(108*FLChance[0])/100,7); if(STRChance[1] != 0) painter.drawRect(89,68,(108*STRChance[0])/100,7); if(TOAKChance[1] != 0) painter.drawRect(89,81,(108*TOAKChance[0])/100,7); if(TPChance[1] != 0) painter.drawRect(89,94,(108*TPChance[0])/100,7); if(OPChance[1] != 0) painter.drawRect(89,107,(108*OPChance[0])/100,7); if(HCChance[1] != 0) painter.drawRect(89,120,(108*HCChance[0])/100,7); } void MyChanceLabel::resetChance() { RFChance[0] = 0; SFChance[0] = 0; FOAKChance[0] = 0; FHChance[0] = 0; FLChance[0] = 0; STRChance[0] = 0; TOAKChance[0] = 0; TPChance[0] = 0; OPChance[0] = 0; HCChance[0] = 0; RFChance[1] = 0; SFChance[1] = 0; FOAKChance[1] = 0; FHChance[1] = 0; FLChance[1] = 0; STRChance[1] = 0; TOAKChance[1] = 0; TPChance[1] = 0; OPChance[1] = 0; HCChance[1] = 0; myFoldState = false; update(); }