/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ /* PokerTH network packet validation. */ #ifndef _NETPACKETVALIDATOR_H_ #define _NETPACKETVALIDATOR_H_ #include class NetPacket; class NetGameInfo; class NetPacketValidator { public: NetPacketValidator(); bool IsValidPacket(const NetPacket &packet) const; protected: static bool ValidateAnnounceMessage(const NetPacket &packet); static bool ValidateAuthMessage(const NetPacket &packet); static bool ValidateLobbyMessage(const NetPacket &packet); static bool ValidateGameMessage(const NetPacket &packet); static bool ValidateGameManagementMessage(const NetPacket &packet); static bool ValidateGameEngineMessage(const NetPacket &packet); static bool ValidateInitMessage(const NetPacket &packet); static bool ValidateAuthServerChallengeMessage(const NetPacket &packet); static bool ValidateAuthClientResponseMessage(const NetPacket &packet); static bool ValidateAuthServerVerificationMessage(const NetPacket &packet); static bool ValidateInitAckMessage(const NetPacket &packet); static bool ValidateAvatarRequestMessage(const NetPacket &packet); static bool ValidateAvatarHeaderMessage(const NetPacket &packet); static bool ValidateAvatarDataMessage(const NetPacket &packet); static bool ValidateAvatarEndMessage(const NetPacket &packet); static bool ValidateUnknownAvatarMessage(const NetPacket &packet); static bool ValidatePlayerListMessage(const NetPacket &packet); static bool ValidateGameListNewMessage(const NetPacket &packet); static bool ValidateGameListUpdateMessage(const NetPacket &packet); static bool ValidateGameListPlayerJoinedMessage(const NetPacket &packet); static bool ValidateGameListPlayerLeftMessage(const NetPacket &packet); static bool ValidateGameListAdminChangedMessage(const NetPacket &packet); static bool ValidatePlayerInfoRequestMessage(const NetPacket &packet); static bool ValidatePlayerInfoReplyMessage(const NetPacket &packet); static bool ValidateSubscriptionRequestMessage(const NetPacket &packet); static bool ValidateCreateGameMessage(const NetPacket &packet); static bool ValidateJoinGameMessage(const NetPacket &packet); static bool ValidateRejoinGameMessage(const NetPacket &packet); static bool ValidateJoinGameAckMessage(const NetPacket &packet); static bool ValidateJoinGameFailedMessage(const NetPacket &packet); static bool ValidateGamePlayerJoinedMessage(const NetPacket &packet); static bool ValidateGamePlayerLeftMessage(const NetPacket &packet); static bool ValidateGameAdminChangedMessage(const NetPacket &packet); static bool ValidateRemovedFromGameMessage(const NetPacket &packet); static bool ValidateKickPlayerRequestMessage(const NetPacket &packet); static bool ValidateLeaveGameRequestMessage(const NetPacket &packet); static bool ValidateInvitePlayerToGameMessage(const NetPacket &packet); static bool ValidateInviteNotifyMessage(const NetPacket &packet); static bool ValidateRejectGameInvitationMessage(const NetPacket &packet); static bool ValidateRejectInvNotifyMessage(const NetPacket &packet); static bool ValidateStartEventMessage(const NetPacket &packet); static bool ValidateStartEventAckMessage(const NetPacket &packet); static bool ValidateGameStartInitialMessage(const NetPacket &packet); static bool ValidateGameStartRejoinMessage(const NetPacket &packet); static bool ValidateHandStartMessage(const NetPacket &packet); static bool ValidatePlayersTurnMessage(const NetPacket &packet); static bool ValidateMyActionRequestMessage(const NetPacket &packet); static bool ValidateYourActionRejectedMessage(const NetPacket &packet); static bool ValidatePlayersActionDoneMessage(const NetPacket &packet); static bool ValidateDealFlopCardsMessage(const NetPacket &packet); static bool ValidateDealTurnCardMessage(const NetPacket &packet); static bool ValidateDealRiverCardMessage(const NetPacket &packet); static bool ValidateAllInShowCardsMessage(const NetPacket &packet); static bool ValidateEndOfHandShowCardsMessage(const NetPacket &packet); static bool ValidateEndOfHandHideCardsMessage(const NetPacket &packet); static bool ValidateShowMyCardsRequestMessage(const NetPacket &packet); static bool ValidateAfterHandShowCardsMessage(const NetPacket &packet); static bool ValidateEndOfGameMessage(const NetPacket &packet); static bool ValidatePlayerIdChangedMessage(const NetPacket &packet); static bool ValidateAskKickPlayerMessage(const NetPacket &packet); static bool ValidateAskKickDeniedMessage(const NetPacket &packet); static bool ValidateStartKickPetitionMessage(const NetPacket &packet); static bool ValidateVoteKickRequestMessage(const NetPacket &packet); static bool ValidateVoteKickReplyMessage(const NetPacket &packet); static bool ValidateKickPetitionUpdateMessage(const NetPacket &packet); static bool ValidateEndKickPetitionMessage(const NetPacket &packet); static bool ValidateStatisticsMessage(const NetPacket &packet); static bool ValidateChatRequestMessage(const NetPacket &packet); static bool ValidateChatMessage(const NetPacket &packet); static bool ValidateChatRejectMessage(const NetPacket &packet); static bool ValidateDialogMessage(const NetPacket &packet); static bool ValidateTimeoutWarningMessage(const NetPacket &packet); static bool ValidateResetTimeoutMessage(const NetPacket &packet); static bool ValidateReportAvatarMessage(const NetPacket &packet); static bool ValidateReportAvatarAckMessage(const NetPacket &packet); static bool ValidateReportGameMessage(const NetPacket &packet); static bool ValidateReportGameAckMessage(const NetPacket &packet); static bool ValidateErrorMessage(const NetPacket &packet); static bool ValidateAdminRemoveGameMessage(const NetPacket &packet); static bool ValidateAdminRemoveGameAckMessage(const NetPacket &packet); static bool ValidateAdminBanPlayerMessage(const NetPacket &packet); static bool ValidateAdminBanPlayerAckMessage(const NetPacket &packet); static bool ValidateGameListSpectatorJoinedMessage(const NetPacket &packet); static bool ValidateGameListSpectatorLeftMessage(const NetPacket &packet); static bool ValidateGameSpectatorJoinedMessage(const NetPacket &packet); static bool ValidateGameSpectatorLeftMessage(const NetPacket &packet); static bool ValidateGameInfo(const NetGameInfo &gameInfo); typedef bool (*ValidateFunctor)(const NetPacket &); typedef std::map ValidateFunctorMap; private: ValidateFunctorMap m_validationMap; }; #endif