/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include
#include
using namespace std;
AsyncDBUpdateScore::AsyncDBUpdateScore(unsigned queryId, const string &preparedName, const std::list ¶ms)
: SingleAsyncDBQuery(queryId, preparedName, params)
{
}
AsyncDBUpdateScore::~AsyncDBUpdateScore()
{
}
void
AsyncDBUpdateScore::Init(DBIdManager& idManager)
{
std::list params;
GetParams(params);
ostringstream paramStream;
paramStream << idManager.GetGameDBId(GetId());
// Add game id as first parameter (param for stored procedure).
params.push_front(paramStream.str());
SetParams(params);
// Ensure that "update score" is only called once for a game.
// This game id cannot be used any more, without re-init.
idManager.RemoveGameId(GetId());
}
void
AsyncDBUpdateScore::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& /*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query does not produce a result.
HandleError(service, cb);
}
void
AsyncDBUpdateScore::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& idManager, boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
{
idManager.RemoveGameId(GetId());
}
void
AsyncDBUpdateScore::HandleError(boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
{
// Ignore errors for now (as nothing important is done).
}