/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#define TEMP_AVATAR_FILENAME "avatar.tmp"
#define TEMP_GUID_FILENAME "guid.tmp"
#define CLIENT_GUID_SIZE 16
#define CLIENT_AVATAR_LOOP_MSEC 100
#define CLIENT_SEND_LOOP_MSEC 50
using namespace std;
using namespace boost::filesystem;
using boost::asio::ip::tcp;
#ifdef BOOST_ASIO_HAS_STD_CHRONO
using namespace std::chrono;
#else
using namespace boost::chrono;
#endif
ClientThread::ClientThread(GuiInterface &gui, AvatarManager &avatarManager, Log *myLog)
: m_ioService(new boost::asio::io_service), m_clientLog(myLog), m_curState(NULL), m_gui(gui),
m_avatarManager(avatarManager), m_isServerSelected(false),
m_curGameId(0), m_curGameNum(1), m_guiPlayerId(0), m_sessionEstablished(false),
m_stateTimer(*m_ioService), m_avatarTimer(*m_ioService)
{
m_context.reset(new ClientContext);
myQtToolsInterface.reset(CreateQtToolsWrapper());
m_senderHelper.reset(new SenderHelper(m_ioService));
}
ClientThread::~ClientThread()
{
}
void
ClientThread::Init(
const string &serverAddress, const string &serverListUrl,
const string &serverPassword,
bool useServerList, unsigned serverPort, bool ipv6, bool sctp,
const string &avatarServerAddress, const string &playerName,
const string &avatarFile, const string &cacheDir)
{
if (IsRunning()) {
assert(false);
return;
}
ClientContext &context = GetContext();
context.SetSctp(sctp);
context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
context.SetServerAddr(serverAddress);
context.SetServerListUrl(serverListUrl);
context.SetServerPassword(serverPassword);
context.SetUseServerList(useServerList);
context.SetServerPort(serverPort);
context.SetAvatarServerAddr(avatarServerAddress);
context.SetPlayerName(playerName);
context.SetAvatarFile(avatarFile);
context.SetCacheDir(cacheDir);
ReadSessionGuidFromFile();
}
void
ClientThread::SignalTermination()
{
Thread::SignalTermination();
m_ioService->stop();
}
void
ClientThread::SendKickPlayer(unsigned playerId)
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_KickPlayerRequestMessage);
KickPlayerRequestMessage *netKick = packet->GetMsg()->mutable_kickplayerrequestmessage();
netKick->set_gameid(GetGameId());
netKick->set_playerid(playerId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendLeaveCurrentGame()
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_LeaveGameRequestMessage);
LeaveGameRequestMessage *netLeave = packet->GetMsg()->mutable_leavegamerequestmessage();
netLeave->set_gameid(GetGameId());
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendStartEvent(bool fillUpWithCpuPlayers)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet for the server start event.
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_StartEventMessage);
StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage();
netStartEvent->set_starteventtype(StartEventMessage::startEvent);
netStartEvent->set_gameid(GetGameId());
netStartEvent->set_fillwithcomputerplayers(fillUpWithCpuPlayers);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendPlayerAction()
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the current player action.
{
boost::mutex::scoped_lock lock(m_pingDataMutex);
m_pingData.StartPing();
}
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_MyActionRequestMessage);
MyActionRequestMessage *netMyAction = packet->GetMsg()->mutable_myactionrequestmessage();
netMyAction->set_gameid(GetGameId());
boost::shared_ptr myPlayer = GetGame()->getSeatsList()->front();
netMyAction->set_handnum(GetGame()->getCurrentHandID());
netMyAction->set_gamestate(static_cast(GetGame()->getCurrentHand()->getCurrentRound()));
netMyAction->set_myaction(static_cast(myPlayer->getMyAction()));
// Only send last bet if not fold/checked.
if (myPlayer->getMyAction() != PLAYER_ACTION_FOLD && myPlayer->getMyAction() != PLAYER_ACTION_CHECK)
netMyAction->set_myrelativebet(myPlayer->getMyLastRelativeSet());
else
netMyAction->set_myrelativebet(0);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendGameChatMessage(const std::string &msg)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRequestMessage);
ChatRequestMessage *netChat = packet->GetMsg()->mutable_chatrequestmessage();
netChat->set_targetgameid(GetGameId());
netChat->set_chattext(msg);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendLobbyChatMessage(const std::string &msg)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRequestMessage);
ChatRequestMessage *netChat = packet->GetMsg()->mutable_chatrequestmessage();
netChat->set_chattext(msg);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendPrivateChatMessage(unsigned targetPlayerId, const std::string &msg)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ChatRequestMessage);
ChatRequestMessage *netChat = packet->GetMsg()->mutable_chatrequestmessage();
netChat->set_targetplayerid(targetPlayerId);
netChat->set_chattext(msg);
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendJoinFirstGame(const std::string &password, bool autoLeave)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request joining a game.
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinExistingGameMessage);
JoinExistingGameMessage *netJoinGame = packet->GetMsg()->mutable_joinexistinggamemessage();
netJoinGame->set_gameid(1);
netJoinGame->set_autoleave(autoLeave);
if (!password.empty()) {
netJoinGame->set_password(password);
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendJoinGame(unsigned gameId, const std::string &password, bool autoLeave)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request joining a game.
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinExistingGameMessage);
JoinExistingGameMessage *netJoinGame = packet->GetMsg()->mutable_joinexistinggamemessage();
netJoinGame->set_gameid(gameId);
netJoinGame->set_autoleave(autoLeave);
if (!password.empty()) {
netJoinGame->set_password(password);
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendRejoinGame(unsigned gameId, bool autoLeave)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request rejoining a running game.
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_RejoinExistingGameMessage);
RejoinExistingGameMessage *netJoinGame = packet->GetMsg()->mutable_rejoinexistinggamemessage();
netJoinGame->set_gameid(gameId);
netJoinGame->set_autoleave(autoLeave);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password, bool autoLeave)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request creating a new game.
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_JoinNewGameMessage);
JoinNewGameMessage *netJoinGame = packet->GetMsg()->mutable_joinnewgamemessage();
netJoinGame->set_autoleave(autoLeave);
NetGameInfo *gameInfo = netJoinGame->mutable_gameinfo();
NetPacket::SetGameData(gameData, *gameInfo);
gameInfo->set_gamename(name);
if (!password.empty()) {
netJoinGame->set_password(password);
}
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendResetTimeout()
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ResetTimeoutMessage);
packet->GetMsg()->mutable_resettimeoutmessage();
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendAskKickPlayer(unsigned playerId)
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AskKickPlayerMessage);
AskKickPlayerMessage *netAsk = packet->GetMsg()->mutable_askkickplayermessage();
netAsk->set_gameid(GetGameId());
netAsk->set_playerid(playerId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendVoteKick(bool doKick)
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_VoteKickRequestMessage);
VoteKickRequestMessage *netVote = packet->GetMsg()->mutable_votekickrequestmessage();
netVote->set_gameid(GetGameId());
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
netVote->set_petitionid(m_curPetitionId);
}
netVote->set_votekick(doKick);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendShowMyCards()
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ShowMyCardsRequestMessage);
packet->GetMsg()->mutable_showmycardsrequestmessage();
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendInvitePlayerToCurrentGame(unsigned playerId)
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_InvitePlayerToGameMessage);
InvitePlayerToGameMessage *netInvite = packet->GetMsg()->mutable_inviteplayertogamemessage();
netInvite->set_gameid(GetGameId());
netInvite->set_playerid(playerId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendRejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason)
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_RejectGameInvitationMessage);
RejectGameInvitationMessage *netReject = packet->GetMsg()->mutable_rejectgameinvitationmessage();
netReject->set_gameid(gameId);
netReject->set_myrejectreason(static_cast(reason));
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendReportAvatar(unsigned reportedPlayerId, const std::string &avatarHash)
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportAvatarMessage);
ReportAvatarMessage *netReport = packet->GetMsg()->mutable_reportavatarmessage();
netReport->set_reportedplayerid(reportedPlayerId);
MD5Buf tmpMD5;
if (tmpMD5.FromString(avatarHash) && !tmpMD5.IsZero()) {
netReport->set_reportedavatarhash(tmpMD5.GetData(), MD5_DATA_SIZE);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
}
void
ClientThread::SendReportGameName(unsigned reportedGameId)
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_ReportGameMessage);
ReportGameMessage *netReport = packet->GetMsg()->mutable_reportgamemessage();
netReport->set_reportedgameid(reportedGameId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendAdminRemoveGame(unsigned removeGameId)
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AdminRemoveGameMessage);
AdminRemoveGameMessage *netRemove = packet->GetMsg()->mutable_adminremovegamemessage();
netRemove->set_removegameid(removeGameId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendAdminBanPlayer(unsigned playerId)
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AdminBanPlayerMessage);
AdminBanPlayerMessage *netBan = packet->GetMsg()->mutable_adminbanplayermessage();
netBan->set_banplayerid(playerId);
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::StartAsyncRead()
{
GetContext().GetSessionData()->GetReceiveBuffer().StartAsyncRead(GetContext().GetSessionData());
}
void
ClientThread::CloseSession(boost::shared_ptr /*session*/)
{
throw NetException(__FILE__, __LINE__, ERR_SOCK_CONN_RESET, 0);
}
void
ClientThread::HandlePacket(boost::shared_ptr /*session*/, boost::shared_ptr packet)
{
GetState().HandlePacket(shared_from_this(), packet);
}
void
ClientThread::SelectServer(unsigned serverId)
{
boost::mutex::scoped_lock lock(m_selectServerMutex);
m_isServerSelected = true;
m_selectedServerId = serverId;
}
void
ClientThread::SetLogin(const std::string &userName, const std::string &password, bool isGuest)
{
boost::mutex::scoped_lock lock(m_loginDataMutex);
m_loginData.userName = userName;
m_loginData.password = password;
m_loginData.isGuest = isGuest;
}
ServerInfo
ClientThread::GetServerInfo(unsigned serverId) const
{
ServerInfo tmpInfo;
boost::mutex::scoped_lock lock(m_serverInfoMapMutex);
ServerInfoMap::const_iterator pos = m_serverInfoMap.find(serverId);
if (pos != m_serverInfoMap.end()) {
tmpInfo = pos->second;
}
return tmpInfo;
}
GameInfo
ClientThread::GetGameInfo(unsigned gameId) const
{
GameInfo tmpInfo;
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::const_iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end()) {
tmpInfo = pos->second;
}
return tmpInfo;
}
PlayerInfo
ClientThread::GetPlayerInfo(unsigned playerId) const
{
PlayerInfo info;
if (!GetCachedPlayerInfo(playerId, info)) {
ostringstream name;
name << "#" << playerId;
info.playerName = name.str();
}
return info;
}
bool
ClientThread::GetPlayerIdFromName(const string &playerName, unsigned &playerId) const
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_playerInfoMapMutex);
PlayerInfoMap::const_reverse_iterator i = m_playerInfoMap.rbegin();
PlayerInfoMap::const_reverse_iterator end = m_playerInfoMap.rend();
while (i != end) {
if (i->second.playerName == playerName) {
playerId = i->first;
retVal = true;
break;
}
++i;
}
return retVal;
}
unsigned
ClientThread::GetGameIdOfPlayer(unsigned playerId) const
{
unsigned gameId = 0; // Default: no game (invalid id).
// Iterate through all games to find the player.
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::const_iterator i = m_gameInfoMap.begin();
GameInfoMap::const_iterator i_end = m_gameInfoMap.end();
while (i != i_end) {
PlayerIdList::const_iterator j = (*i).second.players.begin();
PlayerIdList::const_iterator j_end = (*i).second.players.end();
while (j != j_end) {
if (playerId == *j) {
gameId = (*i).first;
break;
}
++j;
}
if (gameId)
break;
++i;
}
return gameId;
}
ClientCallback &
ClientThread::GetCallback()
{
return m_gui;
}
GuiInterface &
ClientThread::GetGui()
{
return m_gui;
}
boost::shared_ptr
ClientThread::GetClientLog()
{
return m_clientLog;
}
AvatarManager &
ClientThread::GetAvatarManager()
{
return m_avatarManager;
}
void
ClientThread::Main()
{
// Main loop.
boost::asio::io_service::work ioWork(*m_ioService);
try {
InitAuthContext();
// Start sub-threads.
m_avatarDownloader.reset(new DownloaderThread);
m_avatarDownloader->Run();
SetState(CLIENT_INITIAL_STATE::Instance());
RegisterTimers();
boost::asio::io_service::work ioWork(*m_ioService);
m_ioService->run(); // Will only be aborted asynchronously.
} catch (const PokerTHException &e) {
// Delete the cached server list, as it may be outdated.
path tmpServerListPath(GetCacheServerListFileName());
if (exists(tmpServerListPath)) {
remove(tmpServerListPath);
}
GetCallback().SignalNetClientError(e.GetErrorId(), e.GetOsErrorCode());
}
// Close the socket.
boost::system::error_code ec;
GetContext().GetSessionData()->GetAsioSocket()->close(ec);
// Set a state which does not do anything.
SetState(CLIENT_FINAL_STATE::Instance());
// Cancel timers.
GetStateTimer().cancel();
CancelTimers();
// Terminate sub-threads.
m_avatarDownloader->SignalTermination();
m_avatarDownloader->Join(DOWNLOADER_THREAD_TERMINATE_TIMEOUT);
ClearAuthContext();
}
void
ClientThread::RegisterTimers()
{
m_avatarTimer.expires_from_now(
milliseconds(CLIENT_AVATAR_LOOP_MSEC));
m_avatarTimer.async_wait(
boost::bind(
&ClientThread::TimerCheckAvatarDownloads, shared_from_this(), boost::asio::placeholders::error));
}
void
ClientThread::CancelTimers()
{
m_avatarTimer.cancel();
}
void
ClientThread::InitAuthContext()
{
int res = gsasl_init(&m_authContext);
if (res != GSASL_OK)
throw ClientException(__FILE__, __LINE__, ERR_NET_GSASL_INIT_FAILED, 0);
if (!gsasl_server_support_p(m_authContext, "SCRAM-SHA-1")) {
gsasl_done(m_authContext);
throw ClientException(__FILE__, __LINE__, ERR_NET_GSASL_NO_SCRAM, 0);
}
}
void
ClientThread::ClearAuthContext()
{
gsasl_done(m_authContext);
m_authContext = NULL;
}
void
ClientThread::InitGame()
{
// Store current session guid, in case we need to rejoin the game.
WriteSessionGuidToFile();
// EngineFactory erstellen
boost::shared_ptr factory(new ClientEngineFactory); // LocalEngine erstellen
MapPlayerDataList();
// TODO
//if (GetPlayerDataList().size() != (unsigned)GetStartData().numberOfPlayers)
// throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
m_startData.numberOfPlayers = (int)GetPlayerDataList().size();
m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameNum++, m_clientLog.get()));
// Initialize Minimum GUI speed.
int minimumGuiSpeed = 1;
if(GetGameData().delayBetweenHandsSec < 11) {
minimumGuiSpeed = 12-GetGameData().delayBetweenHandsSec;
}
GetGui().initGui(minimumGuiSpeed);
// Signal start of game to GUI.
GetCallback().SignalNetClientGameStart(m_game);
}
void
ClientThread::SendSessionPacket(boost::shared_ptr packet)
{
// Put packets in a buffer until the session is established.
if (IsSessionEstablished())
GetSender().Send(GetContext().GetSessionData(), packet);
else
m_outPacketList.push_back(packet);
}
void
ClientThread::SendQueuedPackets()
{
if (!m_outPacketList.empty()) {
NetPacketList::iterator i = m_outPacketList.begin();
NetPacketList::iterator end = m_outPacketList.end();
while (i != end) {
GetSender().Send(GetContext().GetSessionData(), *i);
++i;
}
m_outPacketList.clear();
}
}
bool
ClientThread::GetCachedPlayerInfo(unsigned id, PlayerInfo &info) const
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_playerInfoMapMutex);
PlayerInfoMap::const_iterator pos = m_playerInfoMap.find(id);
if (pos != m_playerInfoMap.end()) {
info = pos->second;
retVal = true;
}
return retVal;
}
void
ClientThread::RequestPlayerInfo(unsigned id, bool requestAvatar)
{
list idList;
idList.push_back(id);
RequestPlayerInfo(idList, requestAvatar);
}
void
ClientThread::RequestPlayerInfo(const list &idList, bool requestAvatar)
{
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_PlayerInfoRequestMessage);
PlayerInfoRequestMessage *netPlayerInfo = packet->GetMsg()->mutable_playerinforequestmessage();
BOOST_FOREACH(unsigned playerId, idList) {
if (find(m_playerInfoRequestList.begin(), m_playerInfoRequestList.end(), playerId) == m_playerInfoRequestList.end()) {
netPlayerInfo->add_playerid(playerId);
m_playerInfoRequestList.push_back(playerId);
}
// Remember that we have to request an avatar.
if (requestAvatar) {
m_avatarShouldRequestList.push_back(playerId);
}
}
if (netPlayerInfo->playerid_size() > 0) {
GetSender().Send(GetContext().GetSessionData(), packet);
}
}
void
ClientThread::SetPlayerInfo(unsigned id, const PlayerInfo &info)
{
{
boost::mutex::scoped_lock lock(m_playerInfoMapMutex);
// Remove previous player entry with different id
// for the same player name if it exists.
// This can only be one entry, since every time a duplicate
// name is added one is removed.
// Only erase non computer player entries.
if (info.playerName.substr(0, sizeof(SERVER_COMPUTER_PLAYER_NAME) - 1) != SERVER_COMPUTER_PLAYER_NAME) {
PlayerInfoMap::iterator i = m_playerInfoMap.begin();
PlayerInfoMap::iterator end = m_playerInfoMap.end();
while (i != end) {
if (i->first != id && i->second.playerName == info.playerName) {
m_playerInfoMap.erase(i);
break;
}
++i;
}
}
m_playerInfoMap[id] = info;
}
// Update player data for current game.
boost::shared_ptr playerData(GetPlayerDataByUniqueId(id));
if (playerData) {
playerData->SetName(info.playerName);
playerData->SetType(info.ptype);
if (info.hasAvatar) {
string avatarFile;
if (GetAvatarManager().GetAvatarFileName(info.avatar, avatarFile)) {
playerData->SetAvatarFile(GetQtToolsInterface().stringToUtf8(avatarFile));
}
}
}
if (GetGame()) {
boost::shared_ptr clientPlayer(GetGame()->getPlayerByUniqueId(id));
if (clientPlayer)
clientPlayer->setMyName(info.playerName);
// Skip avatar here, the game is already running.
}
if (find(m_avatarShouldRequestList.begin(), m_avatarShouldRequestList.end(), id) != m_avatarShouldRequestList.end()) {
m_avatarShouldRequestList.remove(id);
// Retrieve avatar if needed.
RetrieveAvatarIfNeeded(id, info);
}
// Remove it from the request list.
m_playerInfoRequestList.remove(id);
// Notify GUI
GetCallback().SignalNetClientPlayerChanged(id, info.playerName);
}
void
ClientThread::SetUnknownPlayer(unsigned id)
{
// Just remove it from the request list.
m_playerInfoRequestList.remove(id);
m_avatarShouldRequestList.remove(id);
LOG_ERROR("Server reported unknown player id: " << id);
}
void
ClientThread::SetNewGameAdmin(unsigned id)
{
// Update player data for current game.
boost::shared_ptr playerData = GetPlayerDataByUniqueId(id);
if (playerData.get()) {
playerData->SetGameAdmin(true);
GetCallback().SignalNetClientNewGameAdmin(id, playerData->GetName());
if(m_game) {
m_clientLog->logPlayerAction(playerData->GetName(),LOG_ACTION_ADMIN);
}
}
}
void
ClientThread::RetrieveAvatarIfNeeded(unsigned id, const PlayerInfo &info)
{
if (find(m_avatarHasRequestedList.begin(), m_avatarHasRequestedList.end(), id) == m_avatarHasRequestedList.end()) {
if (info.hasAvatar && !info.avatar.IsZero() && !GetAvatarManager().HasAvatar(info.avatar)) {
m_avatarHasRequestedList.push_back(id); // Never remove from this list. Only request once.
// Download from avatar server if applicable.
string avatarServerAddress(GetContext().GetAvatarServerAddr());
if (!avatarServerAddress.empty() && m_avatarDownloader) {
string serverFileName(info.avatar.ToString() + AvatarManager::GetAvatarFileExtension(info.avatarType));
m_avatarDownloader->QueueDownload(
id, avatarServerAddress + serverFileName, GetContext().GetCacheDir() + TEMP_AVATAR_FILENAME);
} else {
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_AvatarRequestMessage);
AvatarRequestMessage *netAvatar = packet->GetMsg()->mutable_avatarrequestmessage();
netAvatar->set_requestid(id);
netAvatar->set_avatarhash(info.avatar.GetData(), MD5_DATA_SIZE);
GetSender().Send(GetContext().GetSessionData(), packet);
}
}
}
}
std::string
ClientThread::GetPlayerName(unsigned id)
{
PlayerInfo info;
if (!GetCachedPlayerInfo(id, info)) {
// Request player info.
ostringstream name;
name << "#" << id;
info.playerName = name.str();
RequestPlayerInfo(id);
}
return info.playerName;
}
void
ClientThread::AddTempAvatarFile(unsigned playerId, unsigned avatarSize, AvatarFileType type)
{
boost::shared_ptr tmpAvatar(new AvatarFile);
tmpAvatar->fileData.reserve(avatarSize);
tmpAvatar->fileType = type;
tmpAvatar->reportedSize = avatarSize;
m_tempAvatarMap[playerId] = tmpAvatar;
}
void
ClientThread::StoreInTempAvatarFile(unsigned playerId, const vector &data)
{
AvatarFileMap::iterator pos = m_tempAvatarMap.find(playerId);
if (pos == m_tempAvatarMap.end())
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_REQUEST_ID, 0);
// We trust the server (concerning size of the data).
std::copy(data.begin(), data.end(), back_inserter(pos->second->fileData));
}
void
ClientThread::CompleteTempAvatarFile(unsigned playerId)
{
AvatarFileMap::iterator pos = m_tempAvatarMap.find(playerId);
if (pos == m_tempAvatarMap.end())
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_REQUEST_ID, 0);
boost::shared_ptr tmpAvatar = pos->second;
unsigned avatarSize = (unsigned)tmpAvatar->fileData.size();
if (avatarSize != tmpAvatar->reportedSize)
LOG_ERROR("Client received invalid avatar file size!");
else
PassAvatarFileToManager(playerId, tmpAvatar);
// Free memory.
m_tempAvatarMap.erase(pos);
}
void
ClientThread::PassAvatarFileToManager(unsigned playerId, boost::shared_ptr AvatarFile)
{
PlayerInfo tmpPlayerInfo;
if (!GetCachedPlayerInfo(playerId, tmpPlayerInfo))
LOG_ERROR("Client received invalid player id!");
else {
if (AvatarFile->fileType == AVATAR_FILE_TYPE_UNKNOWN)
AvatarFile->fileType = tmpPlayerInfo.avatarType;
if (!GetAvatarManager().StoreAvatarInCache(tmpPlayerInfo.avatar, AvatarFile->fileType, &AvatarFile->fileData[0], AvatarFile->reportedSize, false))
LOG_ERROR("Failed to store avatar in cache directory.");
// Update player info, but never re-request avatar.
SetPlayerInfo(playerId, tmpPlayerInfo);
string fileName;
if (GetAvatarManager().GetAvatarFileName(tmpPlayerInfo.avatar, fileName)) {
// Dynamically update avatar in GUI.
GetGui().setPlayerAvatar(playerId, GetQtToolsInterface().stringToUtf8(fileName));
}
}
}
void
ClientThread::SetUnknownAvatar(unsigned playerId)
{
m_tempAvatarMap.erase(playerId);
LOG_ERROR("Server reported unknown avatar for player: " << playerId);
}
void
ClientThread::TimerCheckAvatarDownloads(const boost::system::error_code& ec)
{
if (!ec) {
if (m_avatarDownloader && m_avatarDownloader->HasDownloadResult()) {
unsigned playerId;
boost::shared_ptr tmpAvatar(new AvatarFile);
m_avatarDownloader->GetDownloadResult(playerId, tmpAvatar->fileData);
tmpAvatar->reportedSize = tmpAvatar->fileData.size();
PassAvatarFileToManager(playerId, tmpAvatar);
}
m_avatarTimer.expires_from_now(
milliseconds(CLIENT_AVATAR_LOOP_MSEC));
m_avatarTimer.async_wait(
boost::bind(
&ClientThread::TimerCheckAvatarDownloads, shared_from_this(), boost::asio::placeholders::error));
}
}
void
ClientThread::UnsubscribeLobbyMsg()
{
if (GetContext().GetSubscribeLobbyMsg()) {
// Send unsubscribe request.
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_SubscriptionRequestMessage);
SubscriptionRequestMessage *netRequest = packet->GetMsg()->mutable_subscriptionrequestmessage();
netRequest->set_subscriptionaction(SubscriptionRequestMessage::unsubscribeGameList);
GetSender().Send(GetContext().GetSessionData(), packet);
GetContext().SetSubscribeLobbyMsg(false);
}
}
void
ClientThread::ResubscribeLobbyMsg()
{
if (!GetContext().GetSubscribeLobbyMsg()) {
// Clear game info map as it is outdated.
ClearGameInfoMap();
// Send resubscribe request.
boost::shared_ptr packet(new NetPacket);
packet->GetMsg()->set_messagetype(PokerTHMessage::Type_SubscriptionRequestMessage);
SubscriptionRequestMessage *netRequest = packet->GetMsg()->mutable_subscriptionrequestmessage();
netRequest->set_subscriptionaction(SubscriptionRequestMessage::resubscribeGameList);
GetSender().Send(GetContext().GetSessionData(), packet);
GetContext().SetSubscribeLobbyMsg(true);
}
}
const ClientContext &
ClientThread::GetContext() const
{
assert(m_context.get());
return *m_context;
}
ClientContext &
ClientThread::GetContext()
{
assert(m_context.get());
return *m_context;
}
string
ClientThread::GetCacheServerListFileName()
{
string fileName;
path tmpServerListPath(GetContext().GetCacheDir());
string serverListUrl(GetContext().GetServerListUrl());
// Retrieve the file name from the URL.
size_t pos = serverListUrl.find_last_of('/');
if (!GetContext().GetCacheDir().empty() && !serverListUrl.empty() && pos != string::npos && ++pos < serverListUrl.length()) {
tmpServerListPath /= serverListUrl.substr(pos);
fileName = tmpServerListPath.directory_string();
}
return fileName;
}
void
ClientThread::CreateContextSession()
{
bool validSocket = false;
// TODO sctp
try {
boost::shared_ptr newSock;
if (GetContext().GetAddrFamily() == AF_INET6)
newSock.reset(new boost::asio::ip::tcp::socket(*m_ioService, tcp::v6()));
else
newSock.reset(new boost::asio::ip::tcp::socket(*m_ioService, tcp::v4()));
// Deprecated non_blocking_io command
/*boost::asio::socket_base::non_blocking_io command(true);
newSock->io_control(command);*/
newSock->non_blocking(true);
newSock->set_option(tcp::no_delay(true));
newSock->set_option(boost::asio::socket_base::keep_alive(true));
GetContext().SetSessionData(boost::shared_ptr(new SessionData(
newSock,
SESSION_ID_GENERIC,
*this,
*m_ioService)));
GetContext().SetResolver(boost::shared_ptr(
new boost::asio::ip::tcp::resolver(*m_ioService)));
validSocket = true;
} catch (...) {
}
if (!validSocket)
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, 0);
}
ClientState &
ClientThread::GetState()
{
assert(m_curState);
return *m_curState;
}
void
ClientThread::SetState(ClientState &newState)
{
if (m_curState)
m_curState->Exit(shared_from_this());
m_curState = &newState;
m_curState->Enter(shared_from_this());
}
boost::asio::steady_timer &
ClientThread::GetStateTimer()
{
return m_stateTimer;
}
SenderHelper &
ClientThread::GetSender()
{
assert(m_senderHelper);
return *m_senderHelper;
}
unsigned
ClientThread::GetGameId() const
{
boost::mutex::scoped_lock lock(m_curGameIdMutex);
return m_curGameId;
}
void
ClientThread::SetGameId(unsigned id)
{
boost::mutex::scoped_lock lock(m_curGameIdMutex);
m_curGameId = id;
}
Gsasl *
ClientThread::GetAuthContext()
{
assert(m_authContext);
return m_authContext;
}
const GameData &
ClientThread::GetGameData() const
{
return m_gameData;
}
void
ClientThread::SetGameData(const GameData &gameData)
{
m_gameData = gameData;
}
const StartData &
ClientThread::GetStartData() const
{
return m_startData;
}
void
ClientThread::SetStartData(const StartData &startData)
{
m_startData = startData;
}
unsigned
ClientThread::GetGuiPlayerId() const
{
boost::mutex::scoped_lock lock(m_guiPlayerIdMutex);
return m_guiPlayerId;
}
int
ClientThread::GetOrigGuiPlayerNum() const
{
return m_origGuiPlayerNum;
}
void
ClientThread::SetGuiPlayerId(unsigned guiPlayerId)
{
boost::mutex::scoped_lock lock(m_guiPlayerIdMutex);
m_guiPlayerId = guiPlayerId;
}
boost::shared_ptr
ClientThread::GetGame()
{
return m_game;
}
QtToolsInterface &
ClientThread::GetQtToolsInterface()
{
assert(myQtToolsInterface.get());
return *myQtToolsInterface;
}
boost::shared_ptr
ClientThread::CreatePlayerData(unsigned playerId, bool isGameAdmin)
{
boost::shared_ptr playerData;
PlayerInfo info;
if (GetCachedPlayerInfo(playerId, info)) {
playerData.reset(
new PlayerData(playerId, 0, info.ptype,
info.isGuest ? PLAYER_RIGHTS_GUEST : PLAYER_RIGHTS_NORMAL, isGameAdmin));
playerData->SetName(info.playerName);
if (info.hasAvatar) {
string avatarFile;
if (GetAvatarManager().GetAvatarFileName(info.avatar, avatarFile))
playerData->SetAvatarFile(GetQtToolsInterface().stringToUtf8(avatarFile));
else
RetrieveAvatarIfNeeded(playerId, info);
}
} else {
ostringstream name;
name << "#" << playerId;
// Request player info.
RequestPlayerInfo(playerId, true);
// Use temporary data until the PlayerInfo request is completed.
playerData.reset(
new PlayerData(playerId, 0, PLAYER_TYPE_HUMAN, PLAYER_RIGHTS_NORMAL, isGameAdmin));
playerData->SetName(name.str());
}
return playerData;
}
void
ClientThread::AddPlayerData(boost::shared_ptr playerData)
{
if (playerData.get() && !playerData->GetName().empty()) {
m_playerDataList.push_back(playerData);
if (playerData->GetUniqueId() == GetGuiPlayerId())
GetCallback().SignalNetClientSelfJoined(playerData->GetUniqueId(), playerData->GetName(), playerData->IsGameAdmin());
else {
GetCallback().SignalNetClientPlayerJoined(playerData->GetUniqueId(), playerData->GetName(), playerData->IsGameAdmin());
// if(m_game) {
// m_clientLog->logPlayerAction(playerData->GetName(),LOG_ACTION_JOIN);
// }
}
}
}
void
ClientThread::RemovePlayerData(unsigned playerId, int removeReason)
{
boost::shared_ptr tmpData;
PlayerDataList::iterator i = m_playerDataList.begin();
PlayerDataList::iterator end = m_playerDataList.end();
while (i != end) {
if ((*i)->GetUniqueId() == playerId) {
tmpData = *i;
m_playerDataList.erase(i);
break;
}
++i;
}
if (tmpData.get()) {
// Remove player from gui.
if (GetGame()) {
boost::shared_ptr tmpPlayer(GetGame()->getPlayerByUniqueId(tmpData->GetUniqueId()));
if (tmpPlayer) {
tmpPlayer->setMyStayOnTableStatus(false);
}
}
GetCallback().SignalNetClientPlayerLeft(tmpData->GetUniqueId(), tmpData->GetName(), removeReason);
if(m_game) {
if(removeReason == NTF_NET_REMOVED_KICKED) {
m_clientLog->logPlayerAction(tmpData->GetName(),LOG_ACTION_KICKED);
} else {
m_clientLog->logPlayerAction(tmpData->GetName(),LOG_ACTION_LEFT);
}
}
}
}
void
ClientThread::ClearPlayerDataList()
{
m_playerDataList.clear();
}
void
ClientThread::MapPlayerDataList()
{
// Retrieve the GUI player.
boost::shared_ptr guiPlayer = GetPlayerDataByUniqueId(GetGuiPlayerId());
assert(guiPlayer.get());
m_origGuiPlayerNum = guiPlayer->GetNumber();
// Create a copy of the player list so that the GUI player
// is player 0. This is mapped because the GUI depends on it.
PlayerDataList mappedList;
PlayerDataList::const_iterator i = m_playerDataList.begin();
PlayerDataList::const_iterator end = m_playerDataList.end();
int numPlayers = GetStartData().numberOfPlayers;
while (i != end) {
boost::shared_ptr tmpData(new PlayerData(*(*i)));
int numberDiff = numPlayers - m_origGuiPlayerNum;
tmpData->SetNumber((tmpData->GetNumber() + numberDiff) % numPlayers);
mappedList.push_back(tmpData);
++i;
}
// Sort the list by player number.
mappedList.sort(*boost::lambda::_1 < *boost::lambda::_2);
m_playerDataList = mappedList;
}
const PlayerDataList &
ClientThread::GetPlayerDataList() const
{
return m_playerDataList;
}
boost::shared_ptr
ClientThread::GetPlayerDataByUniqueId(unsigned id)
{
boost::shared_ptr tmpPlayer;
PlayerDataList::const_iterator i = m_playerDataList.begin();
PlayerDataList::const_iterator end = m_playerDataList.end();
while (i != end) {
if ((*i)->GetUniqueId() == id) {
tmpPlayer = *i;
break;
}
++i;
}
return tmpPlayer;
}
boost::shared_ptr
ClientThread::GetPlayerDataByName(const std::string &name)
{
boost::shared_ptr tmpPlayer;
if (!name.empty()) {
PlayerDataList::const_iterator i = m_playerDataList.begin();
PlayerDataList::const_iterator end = m_playerDataList.end();
while (i != end) {
if ((*i)->GetName() == name) {
tmpPlayer = *i;
break;
}
++i;
}
}
return tmpPlayer;
}
void
ClientThread::AddServerInfo(unsigned serverId, const ServerInfo &info)
{
{
boost::mutex::scoped_lock lock(m_serverInfoMapMutex);
m_serverInfoMap.insert(ServerInfoMap::value_type(serverId, info));
}
GetCallback().SignalNetClientServerListAdd(serverId);
}
void
ClientThread::ClearServerInfoMap()
{
{
boost::mutex::scoped_lock lock(m_serverInfoMapMutex);
m_serverInfoMap.clear();
}
GetCallback().SignalNetClientServerListClear();
}
bool
ClientThread::GetSelectedServer(unsigned &serverId) const
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_selectServerMutex);
if (m_isServerSelected) {
retVal = true;
serverId = m_selectedServerId;
}
return retVal;
}
void
ClientThread::UseServer(unsigned serverId)
{
ClientContext &context = GetContext();
ServerInfo useInfo(GetServerInfo(serverId));
if (context.GetAddrFamily() == AF_INET6)
context.SetServerAddr(useInfo.ipv6addr);
else
context.SetServerAddr(useInfo.ipv4addr);
context.SetServerPort((unsigned)useInfo.port);
context.SetAvatarServerAddr(useInfo.avatarServerAddr);
}
bool
ClientThread::GetLoginData(LoginData &loginData) const
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_loginDataMutex);
if (!m_loginData.userName.empty()) {
loginData = m_loginData;
retVal = true;
}
return retVal;
}
void
ClientThread::AddGameInfo(unsigned gameId, const GameInfo &info)
{
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
m_gameInfoMap.insert(GameInfoMap::value_type(gameId, info));
}
GetCallback().SignalNetClientGameListNew(gameId);
}
void
ClientThread::UpdateGameInfoMode(unsigned gameId, GameMode mode)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end()) {
found = true;
(*pos).second.mode = mode;
}
}
if (found)
GetCallback().SignalNetClientGameListUpdateMode(gameId, mode);
}
void
ClientThread::UpdateGameInfoAdmin(unsigned gameId, unsigned adminPlayerId)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end()) {
found = true;
(*pos).second.adminPlayerId = adminPlayerId;
}
}
if (found)
GetCallback().SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId);
}
void
ClientThread::RemoveGameInfo(unsigned gameId)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end()) {
found = true;
m_gameInfoMap.erase(pos);
}
}
if (found)
GetCallback().SignalNetClientGameListRemove(gameId);
}
void
ClientThread::ModifyGameInfoAddPlayer(unsigned gameId, unsigned playerId)
{
bool playerAdded = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end()) {
pos->second.players.push_back(playerId);
playerAdded = true;
}
}
if (playerAdded)
GetCallback().SignalNetClientGameListPlayerJoined(gameId, playerId);
}
void
ClientThread::ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId)
{
bool playerRemoved = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end()) {
pos->second.players.remove(playerId);
playerRemoved = true;
}
}
if (playerRemoved)
GetCallback().SignalNetClientGameListPlayerLeft(gameId, playerId);
}
void
ClientThread::ModifyGameInfoAddSpectator(unsigned gameId, unsigned playerId)
{
bool playerAdded = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end()) {
pos->second.spectators.push_back(playerId);
playerAdded = true;
}
}
if (playerAdded)
GetCallback().SignalNetClientGameListSpectatorJoined(gameId, playerId);
}
void
ClientThread::ModifyGameInfoRemoveSpectator(unsigned gameId, unsigned playerId)
{
bool playerRemoved = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end()) {
pos->second.spectators.remove(playerId);
playerRemoved = true;
}
}
if (playerRemoved)
GetCallback().SignalNetClientGameListSpectatorLeft(gameId, playerId);
}
void
ClientThread::ModifyGameInfoClearSpectatorsDuringGame()
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(GetGameId());
if (pos != m_gameInfoMap.end()) {
pos->second.spectatorsDuringGame.clear();
}
}
void
ClientThread::ModifyGameInfoAddSpectatorDuringGame(unsigned playerId)
{
bool spectatorAdded = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(GetGameId());
if (pos != m_gameInfoMap.end()) {
pos->second.spectatorsDuringGame.push_back(playerId);
spectatorAdded = true;
}
}
if (spectatorAdded)
GetCallback().SignalNetClientSpectatorJoined(playerId, GetPlayerName(playerId));
}
void
ClientThread::ModifyGameInfoRemoveSpectatorDuringGame(unsigned playerId, int removeReason)
{
bool spectatorRemoved = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(GetGameId());
if (pos != m_gameInfoMap.end()) {
pos->second.spectatorsDuringGame.remove(playerId);
spectatorRemoved = true;
}
}
if (spectatorRemoved)
GetCallback().SignalNetClientSpectatorLeft(playerId, GetPlayerName(playerId), removeReason);
}
void
ClientThread::ClearGameInfoMap()
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
m_gameInfoMap.clear();
}
void
ClientThread::StartPetition(unsigned petitionId, unsigned proposingPlayerId, unsigned kickPlayerId, int timeoutSec, int numVotesToKick)
{
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
m_curPetitionId = petitionId;
}
GetGui().startVoteOnKick(kickPlayerId, proposingPlayerId, timeoutSec, numVotesToKick);
if (GetGuiPlayerId() != kickPlayerId
&& GetGuiPlayerId() != proposingPlayerId) {
GetGui().changeVoteOnKickButtonsState(true);
}
}
void
ClientThread::UpdatePetition(unsigned petitionId, int /*numVotesAgainstKicking*/, int numVotesInFavourOfKicking, int numVotesToKick)
{
bool isCurPetition;
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
isCurPetition = m_curPetitionId == petitionId;
}
if (isCurPetition) {
GetGui().refreshVotesMonitor(numVotesInFavourOfKicking, numVotesToKick);
}
}
void
ClientThread::EndPetition(unsigned petitionId)
{
bool isCurPetition;
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
isCurPetition = m_curPetitionId == petitionId;
}
if (isCurPetition)
GetGui().endVoteOnKick();
}
void
ClientThread::UpdateStatData(const ServerStats &stats)
{
boost::mutex::scoped_lock lock(m_curStatsMutex);
if (stats.numberOfPlayersOnServer)
m_curStats.numberOfPlayersOnServer = stats.numberOfPlayersOnServer;
if (stats.totalPlayersEverLoggedIn)
m_curStats.totalPlayersEverLoggedIn = stats.totalPlayersEverLoggedIn;
if (stats.totalGamesEverCreated)
m_curStats.totalGamesEverCreated = stats.totalGamesEverCreated;
GetCallback().SignalNetClientStatsUpdate(m_curStats);
}
void
ClientThread::EndPing()
{
boost::mutex::scoped_lock lock(m_pingDataMutex);
if (m_pingData.EndPing()) {
GetCallback().SignalNetClientPingUpdate(m_pingData.MinPing(), m_pingData.AveragePing(), m_pingData.MaxPing());
}
}
ServerStats
ClientThread::GetStatData() const
{
boost::mutex::scoped_lock lock(m_curStatsMutex);
return m_curStats;
}
bool
ClientThread::IsSessionEstablished() const
{
return m_sessionEstablished;
}
void
ClientThread::SetSessionEstablished(bool flag)
{
if (m_sessionEstablished != flag) {
m_sessionEstablished = flag;
if (flag)
SendQueuedPackets();
}
}
bool
ClientThread::IsSynchronized() const
{
return m_playerInfoRequestList.empty();
}
void
ClientThread::ReadSessionGuidFromFile()
{
string guidFileName(GetContext().GetCacheDir() + TEMP_GUID_FILENAME);
std::ifstream guidStream(guidFileName.c_str(), ios::in | ios::binary);
if (guidStream.good()) {
std::vector tmpGuid(CLIENT_GUID_SIZE);
guidStream.read(&tmpGuid[0], CLIENT_GUID_SIZE);
GetContext().SetSessionGuid(string(tmpGuid.begin(), tmpGuid.end()));
}
}
void
ClientThread::WriteSessionGuidToFile() const
{
string guidFileName(GetContext().GetCacheDir() + TEMP_GUID_FILENAME);
std::ofstream guidStream(guidFileName.c_str(), ios::out | ios::trunc | ios::binary);
if (guidStream.good()) {
guidStream.write(GetContext().GetSessionGuid().c_str(), GetContext().GetSessionGuid().size());
}
}