Files
pokerth/console/src/net/NetPacketJoinGame.cs
T

77 lines
2.8 KiB
C#

/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
/*
struct GCC_PACKED NetPacketJoinGameData
{
NetPacketHeader head;
u_int32_t gameId;
u_int16_t passwordLength;
u_int16_t reserved;
};
*/
namespace pokerth_console
{
class NetPacketJoinGame : NetPacket
{
public NetPacketJoinGame()
: base(NetPacket.NetTypeJoinGame)
{
}
public override void Accept(INetPacketVisitor visitor)
{
visitor.VisitJoinGame(this);
}
public override byte[] ToByteArray()
{
MemoryStream memStream = new MemoryStream();
BinaryWriter w = new BinaryWriter(memStream);
string gamePassword = Properties[PropType.GamePassword];
byte[] tmpPassword = Encoding.UTF8.GetBytes(gamePassword);
int passwordWithPadding = AddPadding(tmpPassword.Length);
int size = 12 + passwordWithPadding;
w.Write(IPAddress.HostToNetworkOrder((short)Type));
w.Write(IPAddress.HostToNetworkOrder((short)size));
w.Write(IPAddress.HostToNetworkOrder((int)
Convert.ToUInt32(Properties[PropType.GameId])));
w.Write(IPAddress.HostToNetworkOrder((short)gamePassword.Length));
w.Write(IPAddress.HostToNetworkOrder((short)0)); // Reserved.
// Add padding.
int passwordPadding = passwordWithPadding - tmpPassword.Length;
if (passwordPadding > 0)
w.Write(new byte[passwordPadding]);
return memStream.ToArray();
}
}
}