Files
pokerth/src/gui/qml/cpp/createlocalgameviewimpl.cpp
T

157 lines
6.9 KiB
C++

#include "createlocalgameviewimpl.h"
#include "startviewimpl.h"
#include "configfile.h"
#include "mylistviewitemdata.h"
#include "gamedata.h"
#include <QtQml>
CreateLocalGameViewImpl::CreateLocalGameViewImpl(QObject *parent, QQmlApplicationEngine *e, boost::shared_ptr<ConfigFile> c, StartViewImpl *s )
: QObject(parent) ,myQmlEngine(e), myConfig(c), myStartView(s)
{
//Build the listView data structure
MyListViewItemData *item = NULL;
//ComboBox number of players
item = new MyListViewItemData;
item->setMyId("comboBox_NumberOfPlayers");
item->setMyTitle(tr("Number of players"));
item->setMyType("ComboBox");
const int n = 9;
for (int i = 10; i > (10-n); --i) item->appendToMyValuesList(QString::number(i));
item->setMyValueIsIndex(false);
myListData.append(item);
//SpinBox start cash-
item = new MyListViewItemData;
item->setMyId("spinBox_StartCash");
item->setMyTitle(tr("Start cash"));
item->setMyType("SpinBox");
item->setMyMaxValue("1000000");
item->setMyMinValue("1000");
item->setMyPrefix("$");
myListData.append(item);
//SpinBox start blind
item = new MyListViewItemData;
item->setMyId("spinBox_FirstSmallBlind");
item->setMyTitle(tr("First small blind"));
item->setMyType("SpinBox");
item->setMyMaxValue("20000");
item->setMyMinValue("5");
item->setMyPrefix("$");
myListData.append(item);
//Blinds raise interval selector
item = new MyListViewItemData;
item->setMyId("selector_BlindsRaiseInterval");
item->setMyTitle(tr("Blinds raise interval"));
item->setMyType("BlindsRaiseInterval");
myListData.append(item);
//Blinds raise mode selector
item = new MyListViewItemData;
item->setMyId("selector_BlindsRaiseMode");
item->setMyTitle(tr("Blinds raise mode"));
item->setMyType("BlindsRaiseMode");
myListData.append(item);
//ComboBox game speed
item = new MyListViewItemData;
item->setMyId("comboBox_GameSpeed");
item->setMyTitle(tr("Game speed"));
item->setMyType("ComboBox");
const int m = 11;
for (int i = 11; i > (11-m); --i) item->appendToMyValuesList(QString::number(i));
item->setMyValueIsIndex(false);
myListData.append(item);
myQmlEngine->rootContext()->setContextProperty("CreateLocalGameViewData", QVariant::fromValue(myListData));
}
CreateLocalGameViewImpl::~CreateLocalGameViewImpl()
{
}
MyListViewItemData* CreateLocalGameViewImpl::listItem(QString id)
{
for (int i = 0; i < myListData.size(); ++i) {
if (static_cast<MyListViewItemData*>(myListData.at(i))->myId() == id)
return static_cast<MyListViewItemData*>(myListData.at(i));
}
qDebug("ERROR: listItem in createLocalGameViewImpl could not be found");
return NULL;
}
void CreateLocalGameViewImpl::readConfigValues()
{
listItem("comboBox_NumberOfPlayers")->setMyValue(QString::number(myConfig->readConfigInt("NumberOfPlayers")));
listItem("spinBox_StartCash")->setMyValue(QString::number(myConfig->readConfigInt("StartCash")));
listItem("spinBox_FirstSmallBlind")->setMyValue(QString::number(myConfig->readConfigInt("FirstSmallBlind")));
listItem("selector_BlindsRaiseInterval")->setMyRaiseOnHandsType(QString::number(myConfig->readConfigInt("RaiseBlindsAtHands")));
listItem("selector_BlindsRaiseInterval")->setMyRaiseOnHandsInterval(QString::number(myConfig->readConfigInt("RaiseSmallBlindEveryHands")));
listItem("selector_BlindsRaiseInterval")->setMyRaiseOnMinutesInterval(QString::number(myConfig->readConfigInt("RaiseSmallBlindEveryMinutes")));
listItem("selector_BlindsRaiseMode")->setMyAlwaysDoubleBlinds(QString::number(myConfig->readConfigInt("AlwaysDoubleBlinds")));
std::list<int> myList = myConfig->readConfigIntList("ManualBlindsList");
std::list<int>::iterator it1;
listItem("selector_BlindsRaiseMode")->clearMyManualBlindsList();
for(it1= myList.begin(); it1 != myList.end(); ++it1) {
listItem("selector_BlindsRaiseMode")->appendToMyManualBlindsList(QString::number(*it1));
}
listItem("selector_BlindsRaiseMode")->setMyAfterMBAlwaysDoubleBlinds(QString::number(myConfig->readConfigInt("AfterMBAlwaysDoubleBlinds")));
listItem("selector_BlindsRaiseMode")->setMyAfterMBAlwaysRaiseAbout(QString::number(myConfig->readConfigInt("AfterMBAlwaysRaiseAbout")));
listItem("selector_BlindsRaiseMode")->setMyAfterMBAlwaysRaiseValue(QString::number(myConfig->readConfigInt("AfterMBAlwaysRaiseValue")));
listItem("selector_BlindsRaiseMode")->setMyAfterMBStayAtLastBlind(QString::number(myConfig->readConfigInt("AfterMBStayAtLastBlind")));
listItem("comboBox_GameSpeed")->setMyValue(QString::number(myConfig->readConfigInt("GameSpeed")));
}
void CreateLocalGameViewImpl::startGame()
{
qDebug() << "Start Game from CreateLocalGameViewImpl:";
qDebug() << "Number of players: " << listItem("comboBox_NumberOfPlayers")->myValue();
GameData gameData;
gameData.maxNumberOfPlayers = listItem("comboBox_NumberOfPlayers")->myValue().toInt();
gameData.startMoney = listItem("spinBox_StartCash")->myValue().toInt();
gameData.firstSmallBlind = listItem("spinBox_FirstSmallBlind")->myValue().toInt();
if(listItem("selector_BlindsRaiseInterval")->myRaiseOnHandsType() == "1") {
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
gameData.raiseSmallBlindEveryHandsValue = listItem("selector_BlindsRaiseInterval")->myRaiseOnHandsInterval().toInt();
} else {
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
gameData.raiseSmallBlindEveryMinutesValue = listItem("selector_BlindsRaiseInterval")->myRaiseOnMinutesInterval().toInt();
}
if(listItem("selector_BlindsRaiseMode")->myAlwaysDoubleBlinds() == "1") {
gameData.raiseMode = DOUBLE_BLINDS;
} else {
gameData.raiseMode = MANUAL_BLINDS_ORDER;
std::list<int> tempBlindList;
int i;
bool ok = true;
for(i = 0; i < listItem("selector_BlindsRaiseMode")->myManualBlindsList().count(); i++) {
tempBlindList.push_back(listItem("selector_BlindsRaiseMode")->myManualBlindsList().at(i).toInt());
}
gameData.manualBlindsList = tempBlindList;
if(listItem("selector_BlindsRaiseMode")->myAfterMBAlwaysDoubleBlinds() == "1") {
gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS;
} else {
if(listItem("selector_BlindsRaiseMode")->myAfterMBAlwaysRaiseAbout() == "1") {
gameData.afterManualBlindsMode = AFTERMB_RAISE_ABOUT;
gameData.afterMBAlwaysRaiseValue = listItem("selector_BlindsRaiseMode")->myAfterMBAlwaysRaiseValue().toInt();
} else {
gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND;
}
}
}
gameData.guiSpeed = listItem("comboBox_GameSpeed")->myValue().toInt();
gameData.delayBetweenHandsSec = 7;
gameData.playerActionTimeoutSec = 20;
myStartView->startLocalGame(gameData);
}