Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
223 lines
7.4 KiB
C++
223 lines
7.4 KiB
C++
/***************************************************************************
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* Copyright (C) 2007-2009 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Network server game. */
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#ifndef _SERVERGAME_H_
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#define _SERVERGAME_H_
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#include <boost/enable_shared_from_this.hpp>
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#include <third_party/boost/timers.hpp>
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#include <map>
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#include <net/sessionmanager.h>
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#include <db/serverdbcallback.h>
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#include <gui/guiinterface.h>
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#include <gamedata.h>
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class ReceiverHelper;
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class ServerLobbyThread;
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class ServerGameState;
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class ServerDBInterface;
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class ConfigFile;
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struct GameData;
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class Game;
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class Log;
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class ServerGame : public boost::enable_shared_from_this<ServerGame>
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{
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public:
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ServerGame(
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boost::shared_ptr<ServerLobbyThread> lobbyThread, u_int32_t id, const std::string &name, const std::string &pwd, const GameData &gameData, unsigned adminPlayerId, GuiInterface &gui, ConfigFile &playerConfig, Log &serverLog);
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virtual ~ServerGame();
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void Init();
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void Exit();
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u_int32_t GetId() const;
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const std::string &GetName() const;
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DB_id GetDBId() const;
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void SetDBId(DB_id newId);
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void AddSession(SessionWrapper session);
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void RemovePlayer(unsigned playerId, unsigned errorCode);
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void HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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ServerCallback &GetCallback();
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GameState GetCurRound() const;
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void SendToAllPlayers(boost::shared_ptr<NetPacket> packet, SessionData::State state);
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void SendToAllButOnePlayers(boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state);
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void RemoveAllSessions();
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bool IsPasswordProtected() const;
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bool CheckPassword(const std::string &password) const;
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static bool CheckSettings(const GameData &data, const std::string &password, ServerMode mode);
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const GameData &GetGameData() const;
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boost::shared_ptr<PlayerData> GetPlayerDataByUniqueId(unsigned playerId) const;
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PlayerIdList GetPlayerIdList() const;
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bool IsPlayerConnected(const std::string &name) const;
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bool IsPlayerConnected(unsigned playerId) const;
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bool IsClientAddressConnected(const std::string &clientAddress) const;
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bool IsRunning() const;
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unsigned GetAdminPlayerId() const;
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void SetAdminPlayerId(unsigned playerId);
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void AddPlayerInvitation(unsigned playerId);
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void RemovePlayerInvitation(unsigned playerId);
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bool IsPlayerInvited(unsigned playerId) const;
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void SetPlayerAutoLeaveOnFinish(unsigned playerId);
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unsigned GetSmallDelaySec() const;
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// should be protected, but is needed in function.
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const Game &GetGame() const;
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Game &GetGame();
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protected:
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struct RankingData {
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RankingData() : dbid(DB_ID_INVALID), place(0) {}
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RankingData(DB_id i, int p = 0) : dbid(i), place(p) {}
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DB_id dbid;
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int place;
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};
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typedef std::map<unsigned, RankingData> RankingMap;
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void TimerVoteKick(const boost::system::error_code &ec);
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PlayerDataList InternalStartGame();
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void InitRankingMap(const PlayerDataList &playerDataList);
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void UpdateRankingMap();
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void SetPlayerPlace(unsigned playerId, int place);
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void StoreAndResetRanking();
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void RemoveAutoLeavePlayers();
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void InternalEndGame();
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void InternalKickPlayer(unsigned playerId);
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void InternalAskVoteKick(SessionWrapper byWhom, unsigned playerIdWho, unsigned timeoutSec);
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void InternalDenyAskVoteKick(SessionWrapper byWhom, unsigned playerIdWho, DenyKickPlayerReason reason);
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void InternalVoteKick(SessionWrapper byWhom, unsigned petitionId, KickVote vote);
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void InternalDenyVoteKick(SessionWrapper byWhom, unsigned petitionId, DenyVoteReason reason);
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PlayerDataList GetFullPlayerDataList() const;
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void AddComputerPlayer(boost::shared_ptr<PlayerData> player);
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boost::shared_ptr<PlayerData> RemoveComputerPlayer(unsigned playerId);
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bool IsComputerPlayerActive(unsigned playerId) const;
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void ResetComputerPlayerList();
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void GracefulRemoveSession(SessionWrapper session, int reason);
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void RemovePlayerData(boost::shared_ptr<PlayerData> player, int reason);
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void ErrorRemoveSession(SessionWrapper session);
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void SessionError(SessionWrapper session, int errorCode);
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void MoveSessionToLobby(SessionWrapper session, int reason);
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void RemoveDisconnectedPlayers();
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size_t GetCurNumberOfPlayers() const;
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void AssignPlayerNumbers(PlayerDataList &playerList);
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bool IsValidPlayer(unsigned playerId) const;
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void AddReportedAvatar(unsigned playerId);
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bool IsAvatarReported(unsigned playerId) const;
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ServerLobbyThread &GetLobbyThread();
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ServerGameState &GetState();
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void SetState(ServerGameState &newState);
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boost::asio::deadline_timer &GetStateTimer1();
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boost::asio::deadline_timer &GetStateTimer2();
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ReceiverHelper &GetReceiver();
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const StartData &GetStartData() const;
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void SetStartData(const StartData &startData);
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GuiInterface &GetGui();
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unsigned GetNextGameNum();
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const SessionManager &GetSessionManager() const;
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SessionManager &GetSessionManager();
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ServerDBInterface &GetDatabase();
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private:
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ServerGame(const ServerGame &other);
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SessionManager m_sessionManager;
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PlayerDataList m_computerPlayerList;
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mutable boost::mutex m_computerPlayerListMutex;
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PlayerIdList m_playerInvitationList;
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mutable boost::mutex m_playerInvitationListMutex;
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PlayerIdList m_autoLeavePlayerList;
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mutable boost::mutex m_autoLeavePlayerListMutex;
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PlayerIdList m_reportedAvatarList;
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RankingMap m_rankingMap;
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unsigned m_adminPlayerId;
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boost::shared_ptr<VoteKickData> m_voteKickData;
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boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
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boost::shared_ptr<ReceiverHelper> m_receiver;
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boost::shared_ptr<ServerDBInterface> m_database;
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GuiInterface &m_gui;
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const GameData m_gameData;
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StartData m_startData;
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boost::shared_ptr<Game> m_game;
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ServerGameState *m_curState;
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const u_int32_t m_id;
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DB_id m_dbId;
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const std::string m_name;
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const std::string m_password;
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ConfigFile &m_playerConfig;
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Log &m_serverLog;
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unsigned m_gameNum;
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unsigned m_curPetitionId;
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unsigned m_doNotAutoKickSmallDelaySec;
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boost::asio::deadline_timer m_voteKickTimer;
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boost::asio::deadline_timer m_stateTimer1;
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boost::asio::deadline_timer m_stateTimer2;
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friend class ServerLobbyThread;
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friend class AbstractServerGameStateReceiving;
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friend class ServerGameStateInit;
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friend class ServerGameStateWaitAck;
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friend class ServerGameStateStartGame;
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friend class ServerGameStateHand;
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friend class ServerGameStateWaitPlayerAction;
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friend class ServerGameStateWaitNextHand;
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};
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#endif
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