75 lines
2.8 KiB
C++
75 lines
2.8 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#include "timeoutmsgboximpl.h"
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#include "session.h"
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timeoutMsgBoxImpl::timeoutMsgBoxImpl(QMainWindow *parent)
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: QMessageBox(parent), msgID(NETWORK_TIMEOUT_GENERIC)
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{
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okButton = this->addButton(QMessageBox::Ok);
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this->setWindowTitle(tr("Timeout Warning"));
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this->setIcon(QMessageBox::Warning);
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this->setInformativeText(tr("Please click \"OK\" to stop the countdown!"));
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timeOutTimer = new QTimer;
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connect(timeOutTimer, SIGNAL(timeout()), this, SLOT(timerRefresh()));
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connect(okButton, SIGNAL(clicked()), this, SLOT(stopTimeout()));
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}
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timeoutMsgBoxImpl::~timeoutMsgBoxImpl()
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{
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}
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void timeoutMsgBoxImpl::startTimeout()
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{
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//start the real timer
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realTimer.reset();
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realTimer.start();
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timerRefresh();
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timeOutTimer->start(1000);
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}
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void timeoutMsgBoxImpl::timerRefresh()
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{
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int sec = timeoutDuration;
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unsigned int realTimerValue = realTimer.elapsed().total_milliseconds();
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sec -= realTimerValue/1000;
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if (sec < 0) sec = 0;
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switch (msgID) {
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case NETWORK_TIMEOUT_GAME_ADMIN_IDLE:
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this->setText(tr("You are game-admin of an open game which will time out in %1 seconds.").arg(sec,0,10));
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break;
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case NETWORK_TIMEOUT_KICK_AFTER_AUTOFOLD:
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this->setText(tr("You did not act in the game recently. You will be removed from the game in %1 seconds.").arg(sec,0,10));
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break;
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default:
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this->setText(tr("Your connection is about to time out due to inactivity in %1 seconds.").arg(sec,0,10));
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break;
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}
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}
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void timeoutMsgBoxImpl::stopTimeout()
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{
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mySession->resetNetworkTimeout();
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}
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