68 lines
3.1 KiB
C++
68 lines
3.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localenginefactory.h"
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#include "localhand.h"
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#include "localboard.h"
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#include "localplayer.h"
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#include "localberopreflop.h"
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#include "localberoflop.h"
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#include "localberoturn.h"
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#include "localberoriver.h"
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#include "localberopostriver.h"
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#include <configfile.h>
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LocalEngineFactory::LocalEngineFactory(ConfigFile *c)
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: myConfig(c)
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{
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}
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LocalEngineFactory::~LocalEngineFactory()
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{
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}
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HandInterface* LocalEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) { return new LocalHand(f, g, b, /*sl_old,*/ sl, apl, rpl, id, sP, dP, sB, sC); }
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BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
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boost::shared_ptr<PlayerInterface> LocalEngineFactory::createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) { return boost::shared_ptr<PlayerInterface> (new LocalPlayer(myConfig, b, id, uniqueId, type, name, avatar, sC, aS, mB)); }
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std::vector<boost::shared_ptr<BeRoInterface> > LocalEngineFactory::createBeRo(HandInterface* hi, int id, unsigned dP, int sB) {
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPreflop(hi, id, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoFlop(hi, id, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoTurn(hi, id, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoRiver(hi, id, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new LocalBeRoPostRiver(hi, id, dP, sB)));
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return myBeRo;
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}
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