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pokerth/src/net/validation/gamemessagevalidator.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* PokerTH game message validation. */
#ifndef _GAMEMESSAGEVALIDATOR_H_
#define _GAMEMESSAGEVALIDATOR_H_
#include <map>
#include <boost/shared_ptr.hpp>
#include <boost/function.hpp>
class GameMessage;
class GameManagementMessageValidator;
class GameEngineMessageValidator;
class GameMessageValidator
{
public:
GameMessageValidator();
bool IsValidMessage(const GameMessage &msg) const;
protected:
bool ValidateGameManagementMessage(const GameMessage &msg);
bool ValidateGameEngineMessage(const GameMessage &msg);
typedef boost::function<bool (const GameMessage &)> ValidateFunctor;
typedef std::map<int, ValidateFunctor> ValidateFunctorMap;
private:
ValidateFunctorMap m_validationMap;
boost::shared_ptr<GameManagementMessageValidator> m_managementValidator;
boost::shared_ptr<GameEngineMessageValidator> m_engineValidator;
};
#endif