134 lines
3.6 KiB
C++
134 lines
3.6 KiB
C++
//
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// C++ Interface: localbero
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#ifndef LOCALBERO_H
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#define LOCALBERO_H
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#include <iostream>
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#include "game_defs.h"
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#include "berointerface.h"
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#include "handinterface.h"
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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*/
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class LocalBeRo : public BeRoInterface{
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public:
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LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS);
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~LocalBeRo();
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GameState getMyBeRoID() const { return myBeRoID; }
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int getHighestCardsValue() const { std::cout << "getHighestCardsValue() in wrong BeRo" << std::endl; return 0; }
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void setHighestCardsValue(int /*theValue*/) { }
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void setMinimumRaise ( int theValue ) { minimumRaise = theValue; }
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int getMinimumRaise() const { return minimumRaise; }
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void resetFirstRun() { firstRun = false; }
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void nextPlayer();
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void run();
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void postRiverRun() {};
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protected:
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HandInterface* getMyHand() const { return myHand; }
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int getDealerPosition() const {return dealerPosition; }
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void setDealerPosition(int theValue) { dealerPosition = theValue; }
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn;}
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void setCurrentPlayersTurnId(unsigned theValue) { currentPlayersTurnId = theValue; }
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unsigned getCurrentPlayersTurnId() const { return currentPlayersTurnId;}
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void setFirstRoundLastPlayersTurnId(unsigned theValue) { firstRoundLastPlayersTurnId = theValue; }
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unsigned getFirstRoundLastPlayersTurnId() const { return firstRoundLastPlayersTurnId;}
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void setCurrentPlayersTurnIt(PlayerListIterator theValue) { currentPlayersTurnIt = theValue; }
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PlayerListIterator getCurrentPlayersTurnIt() const { return currentPlayersTurnIt; }
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void setLastPlayersTurnIt(PlayerListIterator theValue) { lastPlayersTurnIt = theValue; }
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PlayerListIterator getLastPlayersTurnIt() const { return lastPlayersTurnIt; }
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void setHighestSet(int theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void setFirstRound(bool theValue) { firstRound = theValue;}
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bool getFirstRound() const { return firstRound;}
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void setDealerPositionId(unsigned theValue) { dealerPositionId = theValue;}
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unsigned getDealerPositionId() const { return dealerPositionId; }
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void setSmallBlindPositionId(unsigned theValue) { smallBlindPositionId = theValue;}
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unsigned getSmallBlindPositionId() const { return smallBlindPositionId; }
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void setBigBlindPositionId(unsigned theValue) { bigBlindPositionId = theValue;}
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unsigned getBigBlindPositionId() const { return bigBlindPositionId; }
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void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
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int getSmallBlindPosition() const { return smallBlindPosition; }
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void setLastActionPlayer ( int theValue ) { lastActionPlayer = theValue; }
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int getLastActionPlayer() const { return lastActionPlayer; }
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private:
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HandInterface* myHand;
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const GameState myBeRoID;
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int myID;
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int dealerPosition;
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int smallBlindPosition;
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unsigned dealerPositionId;
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unsigned smallBlindPositionId;
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unsigned bigBlindPositionId;
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int smallBlind;
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int highestSet;
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int minimumRaise;
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bool firstRun;
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bool firstRound;
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bool firstHeadsUpRound;
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int playersTurn; // TODO -> delete
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PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList
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PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList
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unsigned currentPlayersTurnId;
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unsigned firstRoundLastPlayersTurnId;
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bool logBoardCardsDone;
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int lastActionPlayer;
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};
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#endif
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