Files
pokerth/src/gui/guiinterface.h
T

101 lines
3.3 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef GUIINTERFACE_H
#define GUIINTERFACE_H
#include <net/clientcallback.h>
#include <string>
class Game;
class Session;
class HandInterface;
class GuiInterface : public ClientCallback {
public:
virtual ~GuiInterface();
//set
virtual void setGame(Game*) =0;
virtual void setHand(HandInterface*) =0;
virtual void setSession(Session*) =0;
//get
virtual int getMaxQuantityPlayers() const=0;
//refresh-Funktionen
virtual void refreshSet() const=0;
virtual void refreshChangePlayer() const=0;
virtual void refreshPot() const=0;
virtual void refreshGroupbox() const=0;
virtual void refreshAll() const=0;
virtual void refreshPlayerName() const=0;
// virtual void refreshButton() const=0;
// virtual void refreshAction() const=0;
// virtual void refreshCash() const=0;
// // Karten-Funktionen
virtual void dealHoleCards() const=0;
virtual void dealFlopCards() const=0;
virtual void dealTurnCard() const=0;
virtual void dealRiverCard() const=0;
virtual void highlightRoundLabel(std::string) const=0;
virtual void nextPlayerAnimation() const=0;
virtual void preflopAnimation1() const=0;
virtual void preflopAnimation2() const=0;
virtual void flopAnimation1() const=0;
virtual void flopAnimation2() const=0;
virtual void turnAnimation1() const=0;
virtual void turnAnimation2() const=0;
virtual void riverAnimation1() const=0;
virtual void riverAnimation2() const=0;
virtual void postRiverAnimation1() const=0;
virtual void postRiverRunAnimation1() const=0;
// virtual void postRiverAnimation2() const=0;
virtual void flipHolecardsAllIn() const=0;
// virtual void handSwitchRounds() const=0;
//
// virtual void startNewHand() const=0;
virtual void nextRoundCleanGui() const=0;
//
// virtual void userWidgetsBackgroudColor() const=0;
// virtual void timerBlockerFalse() const=0;
virtual void meInAction() const=0;
//log.cpp
virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0;
};
#endif