Files
pokerth/src/gamedata.h
T
lotodore fa8d7b14ec Information about the game is now shown in lobby, when selecting a game.
Some GUI modifications, GUI update is working properly now if the dialog is shown the second time (after clearing items).
List of players for the game is still missing. With the new on-demand model for player id/player name, this is kind of hard to implement.
2007-08-27 09:57:51 +00:00

64 lines
2.2 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Game data. */
#ifndef _GAMEDATA_H_
#define _GAMEDATA_H_
#include <string>
enum GameMode
{
GAME_MODE_CREATED = 1,
GAME_MODE_STARTED,
GAME_MODE_CLOSED
};
// For the sake of simplicity, this is a struct.
struct GameData
{
GameData() : maxNumberOfPlayers(0), startMoney(0), smallBlind(0),
handsBeforeRaise(1), guiSpeed(4), playerActionTimeoutSec(20) {}
int maxNumberOfPlayers;
int startMoney;
int smallBlind;
int handsBeforeRaise;
int guiSpeed;
int playerActionTimeoutSec;
};
struct GameInfo
{
GameInfo() : mode(GAME_MODE_CREATED), isPasswordProtected(false) {}
std::string name;
GameData data;
GameMode mode;
bool isPasswordProtected;
};
struct StartData
{
StartData() : startDealerPlayerId(0), numberOfPlayers(0) {}
unsigned startDealerPlayerId;
int numberOfPlayers;
};
#endif