Files
pokerth/src/net/common/clientstate.cpp
T

1641 lines
51 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/clientstate.h>
#include <net/clientthread.h>
#include <net/clientcontext.h>
#include <net/senderhelper.h>
#include <net/receiverhelper.h>
#include <net/netpacket.h>
#include <net/resolverthread.h>
#include <net/clientexception.h>
#include <net/socket_helper.h>
#include <net/socket_msg.h>
#include <net/downloadhelper.h>
#include <core/avatarmanager.h>
#include <core/crypthelper.h>
#include <qttoolsinterface.h>
#include <game.h>
#include <playerinterface.h>
#include "tinyxml.h"
#include "zlib.h"
#include <boost/bind.hpp>
#include <boost/iostreams/filtering_streambuf.hpp>
#include <boost/iostreams/copy.hpp>
#include <boost/iostreams/filter/zlib.hpp>
#include <boost/filesystem.hpp>
#include <iostream>
#include <fstream>
#include <sstream>
using namespace std;
using namespace boost::filesystem;
#define CLIENT_WAIT_TIMEOUT_MSEC 50
#define CLIENT_CONNECT_TIMEOUT_SEC 10
ClientState::~ClientState()
{
}
//-----------------------------------------------------------------------------
ClientStateInit &
ClientStateInit::Instance()
{
static ClientStateInit state;
return state;
}
ClientStateInit::ClientStateInit()
{
}
ClientStateInit::~ClientStateInit()
{
}
void
ClientStateInit::Enter(boost::shared_ptr<ClientThread> client)
{
ClientContext &context = client->GetContext();
if (context.GetServerAddr().empty())
throw ClientException(__FILE__, __LINE__, ERR_SOCK_SERVERADDR_NOT_SET, 0);
if (context.GetServerPort() < 1024)
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
client->CreateContextSession();
client->GetCallback().SignalNetClientConnect(MSG_SOCK_INIT_DONE);
if (context.GetUseServerList())
client->SetState(ClientStateStartServerListDownload::Instance());
else
client->SetState(ClientStateStartResolve::Instance());
}
void
ClientStateInit::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
ClientStateStartResolve &
ClientStateStartResolve::Instance()
{
static ClientStateStartResolve state;
return state;
}
ClientStateStartResolve::ClientStateStartResolve()
{
}
ClientStateStartResolve::~ClientStateStartResolve()
{
}
void
ClientStateStartResolve::Enter(boost::shared_ptr<ClientThread> client)
{
ClientContext &context = client->GetContext();
ostringstream portStr;
portStr << context.GetServerPort();
boost::asio::ip::tcp::resolver::query q(context.GetServerAddr(), portStr.str());
context.GetResolver()->async_resolve(
q,
boost::bind(&ClientStateStartResolve::HandleResolve,
this,
boost::asio::placeholders::error,
boost::asio::placeholders::iterator,
client));
}
void
ClientStateStartResolve::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetContext().GetResolver()->cancel();
}
void
ClientStateStartResolve::HandleResolve(const boost::system::error_code& ec, boost::asio::ip::tcp::resolver::iterator endpoint_iterator,
boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this)
{
client->GetCallback().SignalNetClientConnect(MSG_SOCK_RESOLVE_DONE);
// Use the first resolver result.
ClientStateStartConnect::Instance().SetRemoteEndpoint(endpoint_iterator);
client->SetState(ClientStateStartConnect::Instance());
}
else
{
if (ec != boost::asio::error::operation_aborted)
throw ClientException(__FILE__, __LINE__, ERR_SOCK_RESOLVE_FAILED, 0);
}
}
//-----------------------------------------------------------------------------
ClientStateStartServerListDownload &
ClientStateStartServerListDownload::Instance()
{
static ClientStateStartServerListDownload state;
return state;
}
ClientStateStartServerListDownload::ClientStateStartServerListDownload()
{
}
ClientStateStartServerListDownload::~ClientStateStartServerListDownload()
{
}
void
ClientStateStartServerListDownload::Enter(boost::shared_ptr<ClientThread> client)
{
const ClientContext &context = client->GetContext();
path tmpServerListPath(context.GetCacheDir());
string serverListUrl(context.GetServerListUrl());
// Retrieve the file name from the URL.
size_t pos = serverListUrl.find_last_of('/');
if (serverListUrl.empty() || pos == string::npos || ++pos >= serverListUrl.length())
{
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_URL, 0);
}
tmpServerListPath /= serverListUrl.substr(pos);
if (exists(tmpServerListPath))
{
// Download and compare md5.
tmpServerListPath = change_extension(tmpServerListPath, extension(tmpServerListPath) + ".md5");
boost::shared_ptr<DownloadHelper> downloader(new DownloadHelper);
downloader->Init(serverListUrl + ".md5", tmpServerListPath.directory_string());
ClientStateSynchronizingServerList::Instance().SetDownloadHelper(downloader);
client->SetState(ClientStateSynchronizingServerList::Instance());
}
else
{
// Download server list.
boost::shared_ptr<DownloadHelper> downloader(new DownloadHelper);
downloader->Init(serverListUrl, tmpServerListPath.directory_string());
ClientStateDownloadingServerList::Instance().SetDownloadHelper(downloader);
client->SetState(ClientStateDownloadingServerList::Instance());
}
}
void
ClientStateStartServerListDownload::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
ClientStateSynchronizingServerList &
ClientStateSynchronizingServerList::Instance()
{
static ClientStateSynchronizingServerList state;
return state;
}
ClientStateSynchronizingServerList::ClientStateSynchronizingServerList()
{
}
ClientStateSynchronizingServerList::~ClientStateSynchronizingServerList()
{
}
void
ClientStateSynchronizingServerList::Enter(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().expires_from_now(
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateSynchronizingServerList::TimerLoop, this, boost::asio::placeholders::error, client));
}
void
ClientStateSynchronizingServerList::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().cancel();
}
void
ClientStateSynchronizingServerList::SetDownloadHelper(boost::shared_ptr<DownloadHelper> helper)
{
m_downloadHelper = helper;
}
void
ClientStateSynchronizingServerList::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this)
{
if (m_downloadHelper->Process())
{
m_downloadHelper.reset();
ClientContext &context = client->GetContext();
path md5ServerListPath(context.GetCacheDir());
// No more checking needed as this was done before.
md5ServerListPath /= context.GetServerListUrl().substr(context.GetServerListUrl().find_last_of('/') + 1) + ".md5";
path serverListPath = change_extension(md5ServerListPath, "");
// Compare the md5 sums.
string tmpMd5;
{
ifstream inFile(md5ServerListPath.directory_string().c_str(), ios_base::in);
if (inFile.fail())
throw ClientException(__FILE__, __LINE__, ERR_SOCK_OPEN_MD5_FAILED, 0);
inFile >> tmpMd5;
}
MD5Buf downloadedMd5;
if (!downloadedMd5.FromString(tmpMd5))
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_MD5, 0);
MD5Buf currentMd5;
if (!CryptHelper::MD5Sum(serverListPath.directory_string(), currentMd5))
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_MD5, 0);
if (downloadedMd5 == currentMd5)
{
// Server list is still current.
client->SetState(ClientStateReadingServerList::Instance());
}
else
{
// Download new server list.
// Paranoia check before removing the file, we do not want to delete wrong files.
path tmpPath(serverListPath);
if (path(context.GetCacheDir()) == tmpPath.remove_leaf())
{
remove(serverListPath);
client->SetState(ClientStateStartServerListDownload::Instance());
}
else
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_URL, 0);
}
}
else
{
// Download still in process. Delay.
client->GetStateTimer().expires_from_now(
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateSynchronizingServerList::TimerLoop, this, boost::asio::placeholders::error, client));
}
}
}
//-----------------------------------------------------------------------------
ClientStateDownloadingServerList &
ClientStateDownloadingServerList::Instance()
{
static ClientStateDownloadingServerList state;
return state;
}
ClientStateDownloadingServerList::ClientStateDownloadingServerList()
{
}
ClientStateDownloadingServerList::~ClientStateDownloadingServerList()
{
}
void
ClientStateDownloadingServerList::Enter(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().expires_from_now(
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateDownloadingServerList::TimerLoop, this, boost::asio::placeholders::error, client));
}
void
ClientStateDownloadingServerList::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().cancel();
}
void
ClientStateDownloadingServerList::SetDownloadHelper(boost::shared_ptr<DownloadHelper> helper)
{
m_downloadHelper = helper;
}
void
ClientStateDownloadingServerList::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this)
{
if (m_downloadHelper->Process())
{
m_downloadHelper.reset();
client->SetState(ClientStateReadingServerList::Instance());
}
else
{
client->GetStateTimer().expires_from_now(
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateDownloadingServerList::TimerLoop, this, boost::asio::placeholders::error, client));
}
}
}
//-----------------------------------------------------------------------------
ClientStateReadingServerList &
ClientStateReadingServerList::Instance()
{
static ClientStateReadingServerList state;
return state;
}
ClientStateReadingServerList::ClientStateReadingServerList()
{
}
ClientStateReadingServerList::~ClientStateReadingServerList()
{
}
void
ClientStateReadingServerList::Enter(boost::shared_ptr<ClientThread> client)
{
ClientContext &context = client->GetContext();
path zippedServerListPath(context.GetCacheDir());
zippedServerListPath /= context.GetServerListUrl().substr(context.GetServerListUrl().find_last_of('/') + 1);
path xmlServerListPath;
if (extension(zippedServerListPath) == ".z")
{
xmlServerListPath = change_extension(zippedServerListPath, "");
// Unzip the file using zlib.
try {
ifstream inFile(zippedServerListPath.directory_string().c_str(), ios_base::in | ios_base::binary);
ofstream outFile(xmlServerListPath.directory_string().c_str(), ios_base::out);
boost::iostreams::filtering_streambuf<boost::iostreams::input> in;
in.push(boost::iostreams::zlib_decompressor());
in.push(inFile);
boost::iostreams::copy(in, outFile);
} catch (...)
{
throw ClientException(__FILE__, __LINE__, ERR_SOCK_UNZIP_FAILED, 0);
}
}
else
xmlServerListPath = zippedServerListPath;
// Parse the server address.
TiXmlDocument doc(xmlServerListPath.directory_string());
if (doc.LoadFile())
{
client->ClearServerInfoMap();
int serverCount = 0;
unsigned lastServerInfoId = 0;
TiXmlHandle docHandle(&doc);
const TiXmlElement *nextServer = docHandle.FirstChild("ServerList" ).FirstChild("Server").ToElement();
while (nextServer)
{
ServerInfo serverInfo;
{
int tmpId;
nextServer->QueryIntAttribute("id", &tmpId);
serverInfo.id = (unsigned)tmpId;
}
const TiXmlNode *nameNode = nextServer->FirstChild("Name");
const TiXmlNode *sponsorNode = nextServer->FirstChild("Sponsor");
const TiXmlNode *countryNode = nextServer->FirstChild("Country");
const TiXmlNode *addr4Node = nextServer->FirstChild("IPv4Address");
const TiXmlNode *addr6Node = nextServer->FirstChild("IPv6Address");
const TiXmlNode *sctpNode = nextServer->FirstChild("SCTP");
const TiXmlNode *portNode = nextServer->FirstChild("Port");
// IPv6 support for avatar servers depends on this address and on libcurl.
const TiXmlNode *avatarNode = nextServer->FirstChild("AvatarServerAddress");
if (!nameNode || !nameNode->ToElement() || !addr4Node || !addr4Node->ToElement()
|| !addr6Node || !addr6Node->ToElement() || !portNode || !portNode->ToElement())
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_XML, 0);
serverInfo.name = nameNode->ToElement()->Attribute("value");
serverInfo.ipv4addr = addr4Node->ToElement()->Attribute("value");
serverInfo.ipv6addr = addr6Node->ToElement()->Attribute("value");
portNode->ToElement()->QueryIntAttribute("value", &serverInfo.port);
// Optional parameters:
if (sponsorNode && sponsorNode->ToElement())
serverInfo.sponsor = sponsorNode->ToElement()->Attribute("value");
if (countryNode && countryNode->ToElement())
serverInfo.country = countryNode->ToElement()->Attribute("value");
if (sctpNode && sctpNode->ToElement())
{
int tmpSctp;
sctpNode->ToElement()->QueryIntAttribute("value", &tmpSctp);
serverInfo.supportsSctp = tmpSctp == 1 ? true : false;
}
if (avatarNode && avatarNode->ToElement())
serverInfo.avatarServerAddr = avatarNode->ToElement()->Attribute("value");
client->AddServerInfo(serverInfo.id, serverInfo);
nextServer = nextServer->NextSiblingElement();
lastServerInfoId = serverInfo.id;
serverCount++;
}
if (serverCount == 1)
{
client->UseServer(lastServerInfoId);
client->GetCallback().SignalNetClientConnect(MSG_SOCK_SERVER_LIST_DONE);
client->SetState(ClientStateStartResolve::Instance());
}
else if (serverCount > 1)
{
client->GetCallback().SignalNetClientServerListShow();
client->SetState(ClientStateWaitChooseServer::Instance());
}
else
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_XML, 0);
}
else
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_XML, 0);
}
void
ClientStateReadingServerList::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
// Nothing to do.
}
//-----------------------------------------------------------------------------
ClientStateWaitChooseServer &
ClientStateWaitChooseServer::Instance()
{
static ClientStateWaitChooseServer state;
return state;
}
ClientStateWaitChooseServer::ClientStateWaitChooseServer()
{
}
ClientStateWaitChooseServer::~ClientStateWaitChooseServer()
{
}
void
ClientStateWaitChooseServer::Enter(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().expires_from_now(
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateWaitChooseServer::TimerLoop, this, boost::asio::placeholders::error, client));
}
void
ClientStateWaitChooseServer::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().cancel();
}
void
ClientStateWaitChooseServer::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this)
{
unsigned serverId;
if (client->GetSelectedServer(serverId))
{
client->UseServer(serverId);
client->GetCallback().SignalNetClientConnect(MSG_SOCK_SERVER_LIST_DONE);
client->SetState(ClientStateStartResolve::Instance());
}
else
{
client->GetStateTimer().expires_from_now(
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateWaitChooseServer::TimerLoop, this, boost::asio::placeholders::error, client));
}
}
}
//-----------------------------------------------------------------------------
ClientStateStartConnect &
ClientStateStartConnect::Instance()
{
static ClientStateStartConnect state;
return state;
}
ClientStateStartConnect::ClientStateStartConnect()
{
}
ClientStateStartConnect::~ClientStateStartConnect()
{
}
void
ClientStateStartConnect::Enter(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().expires_from_now(
boost::posix_time::seconds(CLIENT_CONNECT_TIMEOUT_SEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateStartConnect::TimerTimeout, this, boost::asio::placeholders::error, client));
boost::asio::ip::tcp::endpoint endpoint = *m_remoteEndpointIterator;
client->GetContext().GetSessionData()->GetAsioSocket()->async_connect(
endpoint,
boost::bind(&ClientStateStartConnect::HandleConnect,
this,
boost::asio::placeholders::error,
++m_remoteEndpointIterator,
client));
}
void
ClientStateStartConnect::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().cancel();
}
void
ClientStateStartConnect::SetRemoteEndpoint(boost::asio::ip::tcp::resolver::iterator endpointIterator)
{
m_remoteEndpointIterator = endpointIterator;
}
void
ClientStateStartConnect::HandleConnect(const boost::system::error_code& ec, boost::asio::ip::tcp::resolver::iterator endpoint_iterator,
boost::shared_ptr<ClientThread> client)
{
if (&client->GetState() == this)
{
if (!ec)
{
client->GetCallback().SignalNetClientConnect(MSG_SOCK_CONNECT_DONE);
client->SetState(ClientStateStartSession::Instance());
}
else if (endpoint_iterator != boost::asio::ip::tcp::resolver::iterator())
{
// Try next resolve entry.
ClientContext &context = client->GetContext();
context.GetSessionData()->GetAsioSocket()->close();
boost::asio::ip::tcp::endpoint endpoint = *endpoint_iterator;
context.GetSessionData()->GetAsioSocket()->async_connect(
endpoint,
boost::bind(&ClientStateStartConnect::HandleConnect,
this,
boost::asio::placeholders::error,
++m_remoteEndpointIterator,
client));
}
else
{
if (ec != boost::asio::error::operation_aborted)
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_FAILED, ec.value());
}
}
}
void
ClientStateStartConnect::TimerTimeout(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this)
{
client->GetContext().GetSessionData()->GetAsioSocket()->close();
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CONNECT_TIMEOUT, 0);
}
}
//-----------------------------------------------------------------------------
ClientStateStartSession &
ClientStateStartSession::Instance()
{
static ClientStateStartSession state;
return state;
}
ClientStateStartSession::ClientStateStartSession()
{
}
ClientStateStartSession::~ClientStateStartSession()
{
}
void
ClientStateStartSession::Enter(boost::shared_ptr<ClientThread> client)
{
ClientContext &context = client->GetContext();
NetPacketInit::Data initData;
initData.password = context.GetPassword();
initData.playerName = context.GetPlayerName();
string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
initData.showAvatar = false;
if (!avatarFile.empty())
{
if (client->GetAvatarManager().GetHashForAvatar(avatarFile, initData.avatar))
initData.showAvatar = true;
}
boost::shared_ptr<NetPacket> packet(new NetPacketInit);
((NetPacketInit *)packet.get())->SetData(initData);
client->GetSender().Send(context.GetSessionData(), packet);
client->SetState(ClientStateWaitSession::Instance());
}
void
ClientStateStartSession::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
//-----------------------------------------------------------------------------
AbstractClientStateReceiving::AbstractClientStateReceiving()
{
}
AbstractClientStateReceiving::~AbstractClientStateReceiving()
{
}
void
AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->ToNetPacketPlayerInfo())
{
NetPacketPlayerInfo::Data infoData;
tmpPacket->ToNetPacketPlayerInfo()->GetData(infoData);
client->SetPlayerInfo(infoData.playerId, infoData.playerInfo);
}
else if (tmpPacket->ToNetPacketUnknownPlayerId())
{
NetPacketUnknownPlayerId::Data unknownIdData;
tmpPacket->ToNetPacketUnknownPlayerId()->GetData(unknownIdData);
client->SetUnknownPlayer(unknownIdData.playerId);
}
else if (tmpPacket->ToNetPacketRemovedFromGame())
{
NetPacketRemovedFromGame::Data removedData;
tmpPacket->ToNetPacketRemovedFromGame()->GetData(removedData);
client->ClearPlayerDataList();
// Resubscribe Lobby messages.
client->ResubscribeLobbyMsg();
// Show Lobby.
client->GetCallback().SignalNetClientWaitDialog();
client->GetCallback().SignalNetClientRemovedFromGame(removedData.removeReason);
client->SetState(ClientStateWaitJoin::Instance());
}
else if (tmpPacket->ToNetPacketTimeoutWarning())
{
NetPacketTimeoutWarning::Data warningData;
tmpPacket->ToNetPacketTimeoutWarning()->GetData(warningData);
client->GetCallback().SignalNetClientShowTimeoutDialog(warningData.timeoutReason, warningData.remainingSeconds);
}
else if (tmpPacket->ToNetPacketChatText())
{
// Chat message - display it in the GUI.
NetPacketChatText::Data chatData;
tmpPacket->ToNetPacketChatText()->GetData(chatData);
string playerName;
if (chatData.playerId == 0)
{
playerName = "(global notice)";
}
else
{
boost::shared_ptr<PlayerData> tmpPlayer = client->GetPlayerDataByUniqueId(chatData.playerId);
if (tmpPlayer.get())
playerName = tmpPlayer->GetName();
}
if (!playerName.empty())
client->GetCallback().SignalNetClientChatMsg(playerName, chatData.text);
}
else if (tmpPacket->ToNetPacketMsgBoxText())
{
// Message box - display it in the GUI.
NetPacketMsgBoxText::Data msgData;
tmpPacket->ToNetPacketMsgBoxText()->GetData(msgData);
client->GetCallback().SignalNetClientMsgBox(msgData.text);
}
else if (tmpPacket->ToNetPacketPlayerLeft())
{
// A player left the game.
NetPacketPlayerLeft::Data playerLeftData;
tmpPacket->ToNetPacketPlayerLeft()->GetData(playerLeftData);
// Signal to GUI and remove from data list.
client->RemovePlayerData(playerLeftData.playerId, playerLeftData.removeReason);
}
else if (tmpPacket->ToNetPacketGameAdminChanged())
{
// New admin for the game.
NetPacketGameAdminChanged::Data adminChangedData;
tmpPacket->ToNetPacketGameAdminChanged()->GetData(adminChangedData);
// Set new game admin and signal to GUI.
client->SetNewGameAdmin(adminChangedData.playerId);
}
else if (tmpPacket->ToNetPacketGameListNew())
{
// A new game was created on the server.
NetPacketGameListNew::Data gameListNewData;
tmpPacket->ToNetPacketGameListNew()->GetData(gameListNewData);
// Request player info for players if needed.
PlayerIdList::const_iterator i = gameListNewData.gameInfo.players.begin();
PlayerIdList::const_iterator end = gameListNewData.gameInfo.players.end();
while (i != end)
{
PlayerInfo info;
if (!client->GetCachedPlayerInfo(*i, info))
{
// Request player info.
client->RequestPlayerInfo(*i);
}
++i;
}
client->AddGameInfo(gameListNewData.gameId, gameListNewData.gameInfo);
}
else if (tmpPacket->ToNetPacketGameListUpdate())
{
// An existing game was updated on the server.
NetPacketGameListUpdate::Data gameListUpdateData;
tmpPacket->ToNetPacketGameListUpdate()->GetData(gameListUpdateData);
if (gameListUpdateData.gameMode == GAME_MODE_CLOSED)
client->RemoveGameInfo(gameListUpdateData.gameId);
else
client->UpdateGameInfoMode(gameListUpdateData.gameId, gameListUpdateData.gameMode);
}
else if (tmpPacket->ToNetPacketGameListPlayerJoined())
{
NetPacketGameListPlayerJoined::Data playerJoinedData;
tmpPacket->ToNetPacketGameListPlayerJoined()->GetData(playerJoinedData);
client->ModifyGameInfoAddPlayer(playerJoinedData.gameId, playerJoinedData.playerId);
// Request player info if needed.
PlayerInfo info;
if (!client->GetCachedPlayerInfo(playerJoinedData.playerId, info))
{
client->RequestPlayerInfo(playerJoinedData.playerId);
}
}
else if (tmpPacket->ToNetPacketGameListPlayerLeft())
{
NetPacketGameListPlayerLeft::Data playerLeftData;
tmpPacket->ToNetPacketGameListPlayerLeft()->GetData(playerLeftData);
client->ModifyGameInfoRemovePlayer(playerLeftData.gameId, playerLeftData.playerId);
}
else if (tmpPacket->ToNetPacketGameListAdminChanged())
{
NetPacketGameListAdminChanged::Data adminChangedData;
tmpPacket->ToNetPacketGameListAdminChanged()->GetData(adminChangedData);
client->UpdateGameInfoAdmin(adminChangedData.gameId, adminChangedData.newAdminplayerId);
}
else if (tmpPacket->ToNetPacketStartKickPlayerPetition())
{
NetPacketStartKickPlayerPetition::Data startPetitionData;
tmpPacket->ToNetPacketStartKickPlayerPetition()->GetData(startPetitionData);
client->StartPetition(startPetitionData.petitionId, startPetitionData.proposingPlayerId,
startPetitionData.kickPlayerId, startPetitionData.kickTimeoutSec, startPetitionData.numVotesNeededToKick);
}
else if (tmpPacket->ToNetPacketKickPlayerPetitionUpdate())
{
NetPacketKickPlayerPetitionUpdate::Data updatePetitionData;
tmpPacket->ToNetPacketKickPlayerPetitionUpdate()->GetData(updatePetitionData);
client->UpdatePetition(updatePetitionData.petitionId, updatePetitionData.numVotesAgainstKicking,
updatePetitionData.numVotesInFavourOfKicking, updatePetitionData.numVotesNeededToKick);
}
else if (tmpPacket->ToNetPacketEndKickPlayerPetition())
{
NetPacketEndKickPlayerPetition::Data endPetitionData;
tmpPacket->ToNetPacketEndKickPlayerPetition()->GetData(endPetitionData);
client->EndPetition(endPetitionData.petitionId);
}
else if (tmpPacket->ToNetPacketAvatarHeader())
{
NetPacketAvatarHeader::Data headerData;
tmpPacket->ToNetPacketAvatarHeader()->GetData(headerData);
client->AddTempAvatarData(headerData.requestId, headerData.avatarFileSize, headerData.avatarFileType);
}
else if (tmpPacket->ToNetPacketAvatarFile())
{
NetPacketAvatarFile::Data fileData;
tmpPacket->ToNetPacketAvatarFile()->GetData(fileData);
client->StoreInTempAvatarData(fileData.requestId, fileData.fileData);
}
else if (tmpPacket->ToNetPacketAvatarEnd())
{
NetPacketAvatarEnd::Data endData;
tmpPacket->ToNetPacketAvatarEnd()->GetData(endData);
client->CompleteTempAvatarData(endData.requestId);
}
else if (tmpPacket->ToNetPacketUnknownAvatar())
{
NetPacketUnknownAvatar::Data unknownAvatarData;
tmpPacket->ToNetPacketUnknownAvatar()->GetData(unknownAvatarData);
client->SetUnknownAvatar(unknownAvatarData.requestId);
}
else if (tmpPacket->ToNetPacketStatisticsChanged())
{
NetPacketStatisticsChanged::Data statData;
tmpPacket->ToNetPacketStatisticsChanged()->GetData(statData);
client->UpdateStatData(statData.stats);
}
else if (tmpPacket->ToNetPacketError())
{
// Server reported an error.
NetPacketError::Data errorData;
tmpPacket->ToNetPacketError()->GetData(errorData);
// Show the error.
throw ClientException(__FILE__, __LINE__, errorData.errorCode, 0);
}
else
InternalHandlePacket(client, tmpPacket);
}
//-----------------------------------------------------------------------------
ClientStateWaitSession &
ClientStateWaitSession::Instance()
{
static ClientStateWaitSession state;
return state;
}
ClientStateWaitSession::ClientStateWaitSession()
{
}
ClientStateWaitSession::~ClientStateWaitSession()
{
}
void
ClientStateWaitSession::Enter(boost::shared_ptr<ClientThread> client)
{
// Now we finally start receiving data.
client->StartAsyncRead();
}
void
ClientStateWaitSession::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitSession::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->ToNetPacketInitAck())
{
// Everything is fine - we are in the lobby.
NetPacketInitAck::Data initAckData;
tmpPacket->ToNetPacketInitAck()->GetData(initAckData);
// Check current game version.
if (initAckData.latestGameVersion != POKERTH_VERSION)
client->GetCallback().SignalNetClientNotification(NTF_NET_NEW_RELEASE_AVAILABLE);
else if (POKERTH_BETA_REVISION && initAckData.latestBetaRevision != POKERTH_BETA_REVISION)
client->GetCallback().SignalNetClientNotification(NTF_NET_OUTDATED_BETA);
client->SetGuiPlayerId(initAckData.playerId);
client->SetSessionEstablished(true);
client->GetCallback().SignalNetClientConnect(MSG_SOCK_SESSION_DONE);
client->SetState(ClientStateWaitJoin::Instance());
}
else if (tmpPacket->ToNetPacketRetrieveAvatar())
{
// Before letting us join the lobby, the server requests our avatar.
NetPacketRetrieveAvatar::Data retrieveAvatarData;
tmpPacket->ToNetPacketRetrieveAvatar()->GetData(retrieveAvatarData);
NetPacketList tmpList;
int avatarError = client->GetAvatarManager().AvatarFileToNetPackets(
client->GetQtToolsInterface().stringFromUtf8(client->GetContext().GetAvatarFile()),
retrieveAvatarData.requestId,
tmpList);
if (!avatarError)
client->GetSender().Send(client->GetContext().GetSessionData(), tmpList);
else
throw ClientException(__FILE__, __LINE__, avatarError, 0);
}
}
//-----------------------------------------------------------------------------
ClientStateWaitJoin &
ClientStateWaitJoin::Instance()
{
static ClientStateWaitJoin state;
return state;
}
ClientStateWaitJoin::ClientStateWaitJoin()
{
}
ClientStateWaitJoin::~ClientStateWaitJoin()
{
}
void
ClientStateWaitJoin::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitJoin::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitJoin::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
ClientContext &context = client->GetContext();
if (tmpPacket->ToNetPacketJoinGameAck())
{
// Successfully joined a game.
NetPacketJoinGameAck::Data joinGameAckData;
tmpPacket->ToNetPacketJoinGameAck()->GetData(joinGameAckData);
client->SetGameId(joinGameAckData.gameId);
client->SetGameData(joinGameAckData.gameData);
// Player number is 0 on init. Will be set when the game starts.
boost::shared_ptr<PlayerData> playerData(
new PlayerData(client->GetGuiPlayerId(), 0, PLAYER_TYPE_HUMAN, joinGameAckData.prights));
playerData->SetName(context.GetPlayerName());
playerData->SetAvatarFile(context.GetAvatarFile());
client->AddPlayerData(playerData);
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_JOIN);
client->SetState(ClientStateWaitGame::Instance());
}
else if (tmpPacket->ToNetPacketJoinGameFailed())
{
// Failed to join a game.
NetPacketJoinGameFailed::Data joinGameFailedData;
tmpPacket->ToNetPacketJoinGameFailed()->GetData(joinGameFailedData);
client->GetCallback().SignalNetClientNotification(joinGameFailedData.failureCode);
}
}
//-----------------------------------------------------------------------------
ClientStateWaitGame &
ClientStateWaitGame::Instance()
{
static ClientStateWaitGame state;
return state;
}
ClientStateWaitGame::ClientStateWaitGame()
{
}
ClientStateWaitGame::~ClientStateWaitGame()
{
}
void
ClientStateWaitGame::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitGame::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitGame::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->ToNetPacketStartEvent())
{
client->SetState(ClientStateSynchronizeStart::Instance());
}
else if (tmpPacket->ToNetPacketPlayerJoined())
{
// Another player joined the network game.
NetPacketPlayerJoined::Data netPlayerData;
tmpPacket->ToNetPacketPlayerJoined()->GetData(netPlayerData);
boost::shared_ptr<PlayerData> playerData;
PlayerInfo info;
if (client->GetCachedPlayerInfo(netPlayerData.playerId, info))
{
playerData.reset(
new PlayerData(netPlayerData.playerId, 0, info.ptype, netPlayerData.prights));
playerData->SetName(info.playerName);
if (info.hasAvatar)
{
string avatarFile;
if (client->GetAvatarManager().GetAvatarFileName(info.avatar, avatarFile))
playerData->SetAvatarFile(client->GetQtToolsInterface().stringToUtf8(avatarFile));
else
client->RetrieveAvatarIfNeeded(netPlayerData.playerId, info);
}
}
else
{
ostringstream name;
name << "#" << netPlayerData.playerId;
// Request player info.
client->RequestPlayerInfo(netPlayerData.playerId, true);
// Use temporary data until the PlayerInfo request is completed.
playerData.reset(
new PlayerData(netPlayerData.playerId, 0, PLAYER_TYPE_HUMAN, netPlayerData.prights));
playerData->SetName(name.str());
}
client->AddPlayerData(playerData);
}
}
//-----------------------------------------------------------------------------
ClientStateSynchronizeStart &
ClientStateSynchronizeStart::Instance()
{
static ClientStateSynchronizeStart state;
return state;
}
ClientStateSynchronizeStart::ClientStateSynchronizeStart()
{
}
ClientStateSynchronizeStart::~ClientStateSynchronizeStart()
{
}
void
ClientStateSynchronizeStart::Enter(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().expires_from_now(
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateSynchronizeStart::TimerLoop, this, boost::asio::placeholders::error, client));
}
void
ClientStateSynchronizeStart::Exit(boost::shared_ptr<ClientThread> client)
{
client->GetStateTimer().cancel();
}
void
ClientStateSynchronizeStart::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
{
if (!ec && &client->GetState() == this)
{
if (client->IsSynchronized())
{
// Acknowledge start.
boost::shared_ptr<NetPacket> startAck(new NetPacketStartEventAck);
client->GetSender().Send(client->GetContext().GetSessionData(), startAck);
// Unsubscribe lobby messages.
client->UnsubscribeLobbyMsg();
client->SetState(ClientStateWaitStart::Instance());
}
else
{
client->GetStateTimer().expires_from_now(
boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
client->GetStateTimer().async_wait(
boost::bind(
&ClientStateSynchronizeStart::TimerLoop, this, boost::asio::placeholders::error, client));
}
}
}
void
ClientStateSynchronizeStart::InternalHandlePacket(boost::shared_ptr<ClientThread> /*client*/, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->ToNetPacketGameStart())
throw ClientException(__FILE__, __LINE__, ERR_NET_START_TIMEOUT, 0);
}
//-----------------------------------------------------------------------------
ClientStateWaitStart &
ClientStateWaitStart::Instance()
{
static ClientStateWaitStart state;
return state;
}
ClientStateWaitStart::ClientStateWaitStart()
{
}
ClientStateWaitStart::~ClientStateWaitStart()
{
}
void
ClientStateWaitStart::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitStart::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitStart::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->ToNetPacketGameStart())
{
// Start the network game as client.
NetPacketGameStart::Data gameStartData;
tmpPacket->ToNetPacketGameStart()->GetData(gameStartData);
client->SetStartData(gameStartData.startData);
// Set player numbers using the game start data slots.
NetPacketGameStart::PlayerSlotList::const_iterator slot_i = gameStartData.playerSlots.begin();
NetPacketGameStart::PlayerSlotList::const_iterator slot_end = gameStartData.playerSlots.end();
int num = 0;
while (slot_i != slot_end)
{
unsigned playerId = (*slot_i).playerId;
boost::shared_ptr<PlayerData> tmpPlayer = client->GetPlayerDataByUniqueId(playerId);
if (!tmpPlayer.get())
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
tmpPlayer->SetNumber(num);
++num;
++slot_i;
}
client->InitGame();
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_START);
client->SetState(ClientStateWaitHand::Instance());
}
}
//-----------------------------------------------------------------------------
ClientStateWaitHand &
ClientStateWaitHand::Instance()
{
static ClientStateWaitHand state;
return state;
}
ClientStateWaitHand::ClientStateWaitHand()
{
}
ClientStateWaitHand::~ClientStateWaitHand()
{
}
void
ClientStateWaitHand::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitHand::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateWaitHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
if (tmpPacket->ToNetPacketHandStart())
{
// Remove all players which left the server.
client->RemoveDisconnectedPlayers();
// Hand was started.
// These are the cards. Good luck.
NetPacketHandStart::Data tmpData;
tmpPacket->ToNetPacketHandStart()->GetData(tmpData);
int myCards[2];
myCards[0] = (int)tmpData.yourCards[0];
myCards[1] = (int)tmpData.yourCards[1];
client->GetGame()->getSeatsList()->front()->setMyCards(myCards);
client->GetGame()->initHand();
client->GetGame()->getCurrentHand()->setSmallBlind(tmpData.smallBlind);
client->GetGame()->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(2 * tmpData.smallBlind);
client->GetGame()->startHand();
client->GetGui().dealHoleCards();
client->GetGui().refreshGameLabels(GAME_STATE_PREFLOP);
client->GetGui().refreshPot();
client->GetGui().waitForGuiUpdateDone();
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_HAND_START);
client->SetState(ClientStateRunHand::Instance());
}
else if (tmpPacket->ToNetPacketEndOfGame())
{
boost::shared_ptr<Game> curGame = client->GetGame();
if (curGame.get())
{
NetPacketEndOfGame::Data endData;
tmpPacket->ToNetPacketEndOfGame()->GetData(endData);
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(endData.winnerPlayerId);
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
client->GetGui().logPlayerWinGame(tmpPlayer->getMyName(), curGame->getMyGameID());
// Resubscribe Lobby messages.
client->ResubscribeLobbyMsg();
// Show Lobby dialog.
client->GetCallback().SignalNetClientWaitDialog();
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_END);
client->SetState(ClientStateWaitGame::Instance());
}
}
}
//-----------------------------------------------------------------------------
ClientStateRunHand &
ClientStateRunHand::Instance()
{
static ClientStateRunHand state;
return state;
}
ClientStateRunHand::ClientStateRunHand()
{
}
ClientStateRunHand::~ClientStateRunHand()
{
}
void
ClientStateRunHand::Enter(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateRunHand::Exit(boost::shared_ptr<ClientThread> /*client*/)
{
}
void
ClientStateRunHand::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
{
boost::shared_ptr<Game> curGame = client->GetGame();
if (tmpPacket->ToNetPacketPlayersActionDone())
{
NetPacketPlayersActionDone::Data actionDoneData;
tmpPacket->ToNetPacketPlayersActionDone()->GetData(actionDoneData);
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(actionDoneData.playerId);
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
bool isBigBlind = false;
if (actionDoneData.gameState == GAME_STATE_PREFLOP_SMALL_BLIND)
{
curGame->getCurrentHand()->getCurrentBeRo()->setSmallBlindPositionId(tmpPlayer->getMyUniqueID());
tmpPlayer->setMyButton(BUTTON_SMALL_BLIND);
}
else if (actionDoneData.gameState == GAME_STATE_PREFLOP_BIG_BLIND)
{
curGame->getCurrentHand()->getCurrentBeRo()->setBigBlindPositionId(tmpPlayer->getMyUniqueID());
tmpPlayer->setMyButton(BUTTON_BIG_BLIND);
isBigBlind = true;
}
else // no blind -> log
{
if (actionDoneData.playerAction)
{
assert(actionDoneData.totalPlayerBet >= (unsigned)tmpPlayer->getMySet());
client->GetGui().logPlayerActionMsg(
tmpPlayer->getMyName(),
actionDoneData.playerAction,
actionDoneData.totalPlayerBet - tmpPlayer->getMySet());
}
// Update last players turn only after the blinds.
curGame->getCurrentHand()->setLastPlayersTurn(tmpPlayer->getMyID());
}
tmpPlayer->setMyAction(actionDoneData.playerAction);
tmpPlayer->setMySetAbsolute(actionDoneData.totalPlayerBet);
tmpPlayer->setMyCash(actionDoneData.playerMoney);
curGame->getCurrentHand()->getCurrentBeRo()->setHighestSet(actionDoneData.highestSet);
curGame->getCurrentHand()->getCurrentBeRo()->setMinimumRaise(actionDoneData.minimumRaise);
curGame->getCurrentHand()->getBoard()->collectSets();
curGame->getCurrentHand()->switchRounds();
//log blinds sets after setting bigblind-button
if (isBigBlind) {
client->GetGui().logNewBlindsSetsMsg(curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getSmallBlindPositionId())->getMySet(), curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getBigBlindPositionId())->getMySet(), curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getSmallBlindPositionId())->getMyName(), curGame->getPlayerByUniqueId(curGame->getCurrentHand()->getCurrentBeRo()->getBigBlindPositionId())->getMyName());
client->GetGui().flushLogAtHand();
}
// Stop the timeout for the player.
client->GetGui().stopTimeoutAnimation(tmpPlayer->getMyID());
// Unmark last player in GUI.
client->GetGui().refreshGroupbox(tmpPlayer->getMyID(), 3);
// Refresh GUI
if (tmpPlayer->getMyID() == 0)
client->GetGui().disableMyButtons();
client->GetGui().refreshAction(tmpPlayer->getMyID(), tmpPlayer->getMyAction());
client->GetGui().refreshPot();
client->GetGui().refreshSet();
client->GetGui().refreshCash();
client->GetGui().refreshButton();
client->GetGui().updateMyButtonsState();
}
else if (tmpPacket->ToNetPacketPlayersTurn())
{
NetPacketPlayersTurn::Data turnData;
tmpPacket->ToNetPacketPlayersTurn()->GetData(turnData);
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(turnData.playerId);
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
// Set round.
if (curGame->getCurrentHand()->getCurrentRound() != turnData.gameState)
{
ResetPlayerActions(*curGame);
curGame->getCurrentHand()->setCurrentRound(turnData.gameState);
// Refresh actions.
client->GetGui().refreshSet();
client->GetGui().refreshAction();
}
// Next player's turn.
curGame->getCurrentHand()->getCurrentBeRo()->setCurrentPlayersTurnId(tmpPlayer->getMyID());
curGame->getCurrentHand()->getCurrentBeRo()->setPlayersTurn(tmpPlayer->getMyID());
// Mark current player in GUI.
int guiStatus = 2;
if (!tmpPlayer->getMyActiveStatus())
guiStatus = 0;
else if (tmpPlayer->getMyAction() == PLAYER_ACTION_FOLD)
guiStatus = 1;
client->GetGui().refreshGroupbox(tmpPlayer->getMyID(), guiStatus);
client->GetGui().refreshAction(tmpPlayer->getMyID(), PLAYER_ACTION_NONE);
// Start displaying the timeout for the player.
client->GetGui().startTimeoutAnimation(tmpPlayer->getMyID(), client->GetGameData().playerActionTimeoutSec);
if (tmpPlayer->getMyID() == 0) // Is this the GUI player?
client->GetGui().meInAction();
}
else if (tmpPacket->ToNetPacketDealFlopCards())
{
NetPacketDealFlopCards::Data cardsData;
tmpPacket->ToNetPacketDealFlopCards()->GetData(cardsData);
int tmpCards[5];
for (int num = 0; num < 3; num++)
tmpCards[num] = static_cast<int>(cardsData.flopCards[num]);
tmpCards[3] = tmpCards[4] = 0;
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
curGame->getCurrentHand()->getBoard()->collectPot();
curGame->getCurrentHand()->setLastPlayersTurn(-1);
client->GetGui().logDealBoardCardsMsg(GAME_STATE_FLOP, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
client->GetGui().refreshGameLabels(GAME_STATE_FLOP);
client->GetGui().refreshPot();
client->GetGui().refreshSet();
client->GetGui().dealBeRoCards(1);
}
else if (tmpPacket->ToNetPacketDealTurnCard())
{
NetPacketDealTurnCard::Data cardsData;
tmpPacket->ToNetPacketDealTurnCard()->GetData(cardsData);
int tmpCards[5];
curGame->getCurrentHand()->getBoard()->getMyCards(tmpCards);
tmpCards[3] = static_cast<int>(cardsData.turnCard);
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
curGame->getCurrentHand()->getBoard()->collectPot();
curGame->getCurrentHand()->setLastPlayersTurn(-1);
client->GetGui().logDealBoardCardsMsg(GAME_STATE_TURN, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
client->GetGui().refreshGameLabels(GAME_STATE_TURN);
client->GetGui().refreshPot();
client->GetGui().refreshSet();
client->GetGui().dealBeRoCards(2);
}
else if (tmpPacket->ToNetPacketDealRiverCard())
{
NetPacketDealRiverCard::Data cardsData;
tmpPacket->ToNetPacketDealRiverCard()->GetData(cardsData);
int tmpCards[5];
curGame->getCurrentHand()->getBoard()->getMyCards(tmpCards);
tmpCards[4] = static_cast<int>(cardsData.riverCard);
curGame->getCurrentHand()->getBoard()->setMyCards(tmpCards);
curGame->getCurrentHand()->getBoard()->collectPot();
curGame->getCurrentHand()->setLastPlayersTurn(-1);
client->GetGui().logDealBoardCardsMsg(GAME_STATE_RIVER, tmpCards[0], tmpCards[1], tmpCards[2], tmpCards[3], tmpCards[4]);
client->GetGui().refreshGameLabels(GAME_STATE_RIVER);
client->GetGui().refreshPot();
client->GetGui().refreshSet();
client->GetGui().dealBeRoCards(3);
}
else if (tmpPacket->ToNetPacketAllInShowCards())
{
curGame->getCurrentHand()->setAllInCondition(true);
NetPacketAllInShowCards::Data allInData;
tmpPacket->ToNetPacketAllInShowCards()->GetData(allInData);
NetPacketAllInShowCards::PlayerCardsList::const_iterator i
= allInData.playerCards.begin();
NetPacketAllInShowCards::PlayerCardsList::const_iterator end
= allInData.playerCards.end();
while (i != end)
{
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId((*i).playerId);
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
int tmpCards[2];
tmpCards[0] = static_cast<int>((*i).cards[0]);
tmpCards[1] = static_cast<int>((*i).cards[1]);
tmpPlayer->setMyCards(tmpCards);
++i;
}
client->GetGui().flipHolecardsAllIn();
}
else if (tmpPacket->ToNetPacketEndOfHandHideCards())
{
curGame->getCurrentHand()->getBoard()->collectPot();
// Reset player sets
ResetPlayerSets(*curGame);
client->GetGui().refreshPot();
client->GetGui().refreshSet();
// Synchronize with GUI.
client->GetGui().waitForGuiUpdateDone();
// End of Hand, but keep cards hidden.
NetPacketEndOfHandHideCards::Data endHandData;
tmpPacket->ToNetPacketEndOfHandHideCards()->GetData(endHandData);
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId(endHandData.playerId);
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
tmpPlayer->setMyCash(endHandData.playerMoney);
tmpPlayer->setLastMoneyWon(endHandData.moneyWon);
list<unsigned> winnerList;
winnerList.push_back(tmpPlayer->getMyUniqueID());
curGame->getCurrentHand()->getBoard()->setPot(0);
curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
client->GetGui().postRiverRunAnimation1();
// Wait for next Hand.
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_SERVER_HAND_END);
client->SetState(ClientStateWaitHand::Instance());
}
else if (tmpPacket->ToNetPacketEndOfHandShowCards())
{
curGame->getCurrentHand()->getBoard()->collectPot();
// Reset player sets
ResetPlayerSets(*curGame);
client->GetGui().refreshPot();
client->GetGui().refreshSet();
// Synchronize with GUI.
client->GetGui().waitForGuiUpdateDone();
// End of Hand, show cards.
NetPacketEndOfHandShowCards::Data endHandData;
tmpPacket->ToNetPacketEndOfHandShowCards()->GetData(endHandData);
NetPacketEndOfHandShowCards::PlayerResultList::const_iterator i
= endHandData.playerResults.begin();
NetPacketEndOfHandShowCards::PlayerResultList::const_iterator end
= endHandData.playerResults.end();
list<unsigned> winnerList;
int highestValueOfCards = 0;
while (i != end)
{
boost::shared_ptr<PlayerInterface> tmpPlayer = curGame->getPlayerByUniqueId((*i).playerId);
if (!tmpPlayer)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_PLAYER_ID, 0);
int tmpCards[2];
int bestHandPos[5];
tmpCards[0] = static_cast<int>((*i).cards[0]);
tmpCards[1] = static_cast<int>((*i).cards[1]);
tmpPlayer->setMyCards(tmpCards);
for (int num = 0; num < 5; num++)
bestHandPos[num] = (*i).bestHandPos[num];
tmpPlayer->setMyCardsValueInt((*i).valueOfCards);
tmpPlayer->setMyBestHandPosition(bestHandPos);
if (tmpPlayer->getMyCardsValueInt() > highestValueOfCards)
highestValueOfCards = tmpPlayer->getMyCardsValueInt();
tmpPlayer->setMyCash((*i).playerMoney);
tmpPlayer->setLastMoneyWon((*i).moneyWon);
if ((*i).moneyWon)
winnerList.push_back((*i).playerId);
++i;
}
curGame->getCurrentHand()->getCurrentBeRo()->setHighestCardsValue(highestValueOfCards);
curGame->getCurrentHand()->getBoard()->setPot(0);
curGame->getCurrentHand()->getBoard()->setWinners(winnerList);
client->GetGui().postRiverRunAnimation1();
// Wait for next Hand.
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_HAND_END);
client->SetState(ClientStateWaitHand::Instance());
}
// Synchronize with GUI.
client->GetGui().waitForGuiUpdateDone();
}
void
ClientStateRunHand::ResetPlayerActions(Game &curGame)
{
// Reset player actions
PlayerListIterator i = curGame.getSeatsList()->begin();
PlayerListIterator end = curGame.getSeatsList()->end();
while (i != end)
{
int action = (*i)->getMyAction();
if (action != 1 && action != 6)
(*i)->setMyAction(0);
(*i)->setMySetNull();
++i;
}
}
void
ClientStateRunHand::ResetPlayerSets(Game &curGame)
{
PlayerListIterator i = curGame.getSeatsList()->begin();
PlayerListIterator end = curGame.getSeatsList()->end();
while (i != end)
{
(*i)->setMySetNull();
++i;
}
}
//-----------------------------------------------------------------------------
ClientStateFinal &
ClientStateFinal::Instance()
{
static ClientStateFinal state;
return state;
}