99 lines
3.6 KiB
C++
99 lines
3.6 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#ifndef HANDINTERFACE_H
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#define HANDINTERFACE_H
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#include "guiinterface.h"
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#include "boardinterface.h"
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#include "playerinterface.h"
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#include "berointerface.h"
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#include "log.h"
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class HandInterface
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{
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public:
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virtual ~HandInterface();
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virtual void start() = 0;
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virtual PlayerList getSeatsList() const =0;
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virtual PlayerList getActivePlayerList() const =0;
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virtual PlayerList getRunningPlayerList() const =0;
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virtual boost::shared_ptr<BoardInterface> getBoard() const =0;
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virtual boost::shared_ptr<BeRoInterface> getPreflop() const =0;
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virtual boost::shared_ptr<BeRoInterface> getFlop() const =0;
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virtual boost::shared_ptr<BeRoInterface> getTurn() const =0;
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virtual boost::shared_ptr<BeRoInterface> getRiver() const =0;
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virtual GuiInterface* getGuiInterface() const =0;
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virtual boost::shared_ptr<BeRoInterface> getCurrentBeRo() const =0;
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virtual Log* getLog() const =0;
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virtual void setMyID(int theValue) =0;
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virtual int getMyID() const =0;
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virtual void setStartQuantityPlayers(int theValue) =0;
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virtual int getStartQuantityPlayers() const =0;
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virtual void setCurrentRound(GameState theValue) =0;
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virtual GameState getCurrentRound() const =0;
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virtual void setDealerPosition(int theValue) =0;
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virtual int getDealerPosition() const =0;
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virtual void setSmallBlind(int theValue) =0;
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virtual int getSmallBlind() const =0;
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virtual void setAllInCondition(bool theValue) =0;
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virtual bool getAllInCondition() const =0;
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virtual void setStartCash(int theValue) =0;
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virtual int getStartCash() const =0;
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virtual void setBettingRoundsPlayed(int theValue) =0;
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virtual int getBettingRoundsPlayed() const =0;
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virtual void setPreviousPlayerID(int theValue) =0;
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virtual int getPreviousPlayerID() const =0;
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virtual void setLastActionPlayerID( unsigned theValue ) =0;
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virtual unsigned getLastActionPlayerID() const =0;
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virtual void setCardsShown(bool theValue) =0;
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virtual bool getCardsShown() const =0;
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virtual void switchRounds() =0;
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protected:
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virtual PlayerListIterator getSeatIt(unsigned) const =0;
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virtual PlayerListIterator getActivePlayerIt(unsigned) const =0;
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virtual PlayerListIterator getRunningPlayerIt(unsigned) const =0;
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friend class Game;
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friend class LocalBeRo;
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friend class LocalBeRoPreflop;
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friend class LocalBeRoFlop;
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friend class LocalBeRoTurn;
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friend class LocalBeRoRiver;
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friend class LocalBeRoPostRiver;
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};
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#endif
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