Files
pokerth/src/engine/handinterface.h
T

76 lines
2.9 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef HANDINTERFACE_H
#define HANDINTERFACE_H
#include "guiinterface.h"
#include "boardinterface.h"
#include "playerinterface.h"
#include "preflopinterface.h"
#include "flopinterface.h"
#include "turninterface.h"
#include "riverinterface.h"
class HandInterface{
public:
virtual ~HandInterface();
virtual PlayerInterface** getPlayerArray() const =0;
virtual BoardInterface* getBoard() const =0;
virtual PreflopInterface* getPreflop() const =0;
virtual FlopInterface* getFlop() const =0;
virtual TurnInterface* getTurn() const =0;
virtual RiverInterface* getRiver() const =0;
virtual GuiInterface* getGuiInterface() const =0;
virtual void setMyID(const int& theValue) =0;
virtual int getMyID() const =0;
virtual void setActualQuantityPlayers(const int& theValue) =0;
virtual int getActualQuantityPlayers() const =0;
virtual void setActualRound(const int& theValue) =0;
virtual int getActualRound() const =0;
virtual void setDealerPosition(const int& theValue) =0;
virtual int getDealerPosition() const =0;
virtual void setSmallBlind(const int& theValue) =0;
virtual int getSmallBlind() const =0;
virtual void setAllInCondition(bool theValue) =0;
virtual bool getAllInCondition() const =0;
virtual void setStartCash(const int& theValue) =0;
virtual int getStartCash() const =0;
virtual void setActivePlayersCounter(const int& theValue) =0;
virtual int getActivePlayersCounter() const =0;
virtual void assignButtons() =0;
virtual void highlightRoundLabel() =0;
virtual void switchRounds() =0;
};
#endif