243 lines
7.7 KiB
Prolog
243 lines
7.7 KiB
Prolog
QMAKE_MOC = $$QMAKE_MOC -DBOOST_NO_TEMPLATE_PARTIAL_SPECIALIZATION
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isEmpty( PREFIX ){
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PREFIX =/usr
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}
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DEFINES += PREFIX=\"$${PREFIX}\"
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TEMPLATE = app
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TARGET = pokerth
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CODECFORSRC = UTF-8
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QT += core qml quick widgets svg sql
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CONFIG += qt thread embed_manifest_exe exceptions rtti stl warn_on
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DEFINES += ENABLE_IPV6 TIXML_USE_STL BOOST_FILESYSTEM_DEPRECATED
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DEFINES += QML_CLIENT
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RESOURCES += src/gui/qml/qml.qrc
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# Additional import path used to resolve QML modules in Qt Creator's code model
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QML_IMPORT_PATH = \
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src/gui/qml/views/ \
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src/gui/qml/views/startview/ \
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src/gui/qml/views/createlocalgameview/ \
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src/gui/qml/components \
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src/gui/qml/js
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# Default rules for deployment.
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include(src/gui/qml/deployment.pri)
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INCLUDEPATH += . \
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src \
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src/config \
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src/core \
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src/core/common \
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src/core/common/qttools \
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src/core/common/qttools/qthelper \
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src/gui \
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src/gui/qml/cpp
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DEPENDPATH += . \
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src \
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src/config \
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src/core \
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src/core/common \
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src/core/common/qttools \
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src/core/common/qttools/qthelper \
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src/gui \
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src/gui/qml/cpp
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HEADERS += \
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src/core/loghelper.h \
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src/core/common/qttools/qthelper/qthelper.h \
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src/core/common/qttools/qttoolswrapper.h \
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src/core/common/qttoolsinterface.h \
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src/gui/qml/cpp/qmlwrapper.h \
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src/gui/qml/cpp/qmlconfig.h
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SOURCES += \
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src/pokerth.cpp \
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src/core/common/loghelper_client.cpp \
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src/core/common/qttools/qthelper/qthelper.cpp \
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src/core/common/qttools/qttoolswrapper.cpp \
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src/core/common/qttoolsinterface.cpp \
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src/gui/qml/cpp/qmlwrapper.cpp \
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src/gui/qml/cpp/qmlconfig.cpp
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LIBS += \
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-lpokerth_lib \
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-lpokerth_db \
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-lpokerth_protocol \
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-lcurl
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unix:!mac {
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# #### My release static build options
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# QMAKE_CXXFLAGS += -ffunction-sections -fdata-sections
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# QMAKE_LFLAGS += -Wl,--gc-sections
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INCLUDEPATH += $${PREFIX}/include
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QMAKE_LIBDIR += lib
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!android{
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LIBPATH += $${PREFIX}/lib /opt/gsasl/lib
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LIB_DIRS = $${PREFIX}/lib \
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$${PREFIX}/lib64 \
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$${PREFIX}/lib/x86_64-linux-gnu \
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$$system(qmake -query QT_INSTALL_LIBS)
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}
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android{
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LIBPATH += $${PREFIX}/lib/armv5
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LIB_DIRS = $${PREFIX}/lib/armv5
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}
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# BEGIN TODO: Cleanup!!! --> This is just a copy from pokerth_game.pro when starting with c++ integration
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BOOST_FS = boost_filesystem \
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boost_filesystem-mt
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BOOST_THREAD = boost_thread \
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boost_thread-mt
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BOOST_IOSTREAMS = boost_iostreams \
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boost_iostreams-mt
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BOOST_REGEX = boost_regex \
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boost_regex-mt
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BOOST_CHRONO = boost_chrono \
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boost_chrono-mt
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BOOST_SYS = boost_system \
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boost_system-mt
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BOOST_RANDOM = boost_random \
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boost_random-mt
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# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
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# to override the default '/usr' pass PREFIX
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# variable to qmake.
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for(dir, LIB_DIRS):exists($$dir) {
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for(lib, BOOST_THREAD):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_THREAD = -l$$lib
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}
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for(lib, BOOST_THREAD):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_THREAD = -l$$lib
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}
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for(lib, BOOST_FS):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_FS = -l$$lib
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}
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for(lib, BOOST_FS):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_FS = -l$$lib
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}
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for(lib, BOOST_IOSTREAMS):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_IOSTREAMS = -l$$lib
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}
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for(lib, BOOST_IOSTREAMS):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_IOSTREAMS = -l$$lib
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}
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for(lib, BOOST_REGEX):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_REGEX = -l$$lib
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}
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for(lib, BOOST_REGEX):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_REGEX = -l$$lib
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}
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for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_CHRONO = -l$$lib
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}
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for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_CHRONO = -l$$lib
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}
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!android{
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for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_RANDOM = -l$$lib
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}
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for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_RANDOM = -l$$lib
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}
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}
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for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_SYS = -l$$lib
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}
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for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_SYS = -l$$lib
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}
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}
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!android{
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BOOST_LIBS = $$BOOST_THREAD \
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$$BOOST_FS \
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$$BOOST_IOSTREAMS \
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$$BOOST_REGEX \
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$$BOOST_CHRONO \
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$$BOOST_RANDOM \
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$$BOOST_SYS
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!count(BOOST_LIBS, 7):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
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if($$system(sdl-config --version)):error("sdl-config not found in PATH - libSDL_mixer, libSDL are required!")
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UNAME = $$system(uname -s)
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BSD = $$find(UNAME, "BSD")
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kFreeBSD = $$find(UNAME, "kFreeBSD")
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LIBS += -lsqlite3 \
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-ltinyxml \
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-lprotobuf
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LIBS += $$BOOST_LIBS
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LIBS += -lSDL \
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-lSDL_mixer \
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-lgsasl
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!isEmpty( BSD ):isEmpty( kFreeBSD ):LIBS += -lcrypto
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else:LIBS += -lgcrypt
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}
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android{
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BOOST_LIBS = $$BOOST_THREAD \
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$$BOOST_FS \
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$$BOOST_IOSTREAMS \
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$$BOOST_REGEX \
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$$BOOST_CHRONO \
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$$BOOST_SYS
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!count(BOOST_LIBS, 6):error("Unable to find boost libraries in PREFIX=$${PREFIX}lib/armv5")
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LIBS += -ltinyxml
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LIBS += $$BOOST_LIBS
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LIBS += -lgsasl -lidn
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LIBS += -lssl -lcrypto -lgcrypt -lgpg-error -lprotobuf-lite
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!android_api8 {
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#android sound lib for api9 and higher
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LIBS += -lOpenSLES
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}
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}
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TARGETDEPS += ./lib/libpokerth_lib.a \
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./lib/libpokerth_db.a \
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./lib/libpokerth_protocol.a
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!android{
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# #### My release static libs
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# LIBS += -lgcrypt_static -lgpg-error_static -lgnutls_static -lSDL_mixer_static -lSDL -lmikmod -lcurl
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# ### INSTALL ####
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binary.path += $${PREFIX}/bin/
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binary.files += pokerth
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data.path += $${PREFIX}/share/pokerth/data/
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data.files += data/*
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pixmap.path += $${PREFIX}/share/pixmaps/
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pixmap.files += pokerth.png
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desktop.path += $${PREFIX}/share/applications/
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desktop.files += pokerth.desktop
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INSTALLS += binary \
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data \
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pixmap \
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desktop
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}
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# END TODO: Cleanup!!! --> This is just a copy from pokerth_game.pro when starting with c++ integration
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}
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ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
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contains(ANDROID_TARGET_ARCH,armeabi) {
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ANDROID_EXTRA_LIBS =
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}
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