Files
pokerth/src/gui/qt/gametable/mytimeoutlabel.cpp
T

131 lines
3.0 KiB
C++

//
// C++ Implementation: mycardspixmaplabel
//
// Description:
//
//
// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#include "mytimeoutlabel.h"
#include "gametableimpl.h"
using namespace std;
MyTimeoutLabel::MyTimeoutLabel(QGroupBox* parent)
: QLabel(parent), timeOutAnimation(FALSE), timeOutValue(0), timeOutFrame(0), waitFrames(0), timerIntervall(0), isBeep(0), isBeepPlayed(0)
{
timeOutAnimationTimer = new QTimer;
connect(timeOutAnimationTimer, SIGNAL(timeout()), this, SLOT(nextTimeOutAnimationFrame()));
}
MyTimeoutLabel::~MyTimeoutLabel()
{
}
void MyTimeoutLabel::startTimeOutAnimation(int secs, bool beep) {
if (secs >= 4) // smaller timeouts may lead to errors/endless loops below
{
isBeepPlayed = FALSE;
isBeep = beep;
timeOutValue = secs;
timeOutFrame = 1;
timeOutAnimationWidth = 52;
int preTimerIntervall = ((timeOutValue-3) * 1000)/timeOutAnimationWidth;
timerIntervall = preTimerIntervall;
//save gfx ressources and never play more the 10 pps
while(timerIntervall < 100) {
if(secs <= 9 && secs >= 6) {
//fix inaccuracies caused by integer division
timerIntervall = timerIntervall + preTimerIntervall + 5;
}
else {
timerIntervall = timerIntervall + preTimerIntervall;
}
}
waitFrames = 3000/timerIntervall;
//start the real timer
realTimer.reset();
realTimer.start();
// std::cout << timerIntervall << endl;
timeOutAnimation = TRUE;
timeOutAnimationTimer->start(timerIntervall);
}
}
void MyTimeoutLabel::startTimeOutAnimationNow() {
timeOutAnimation = TRUE;
timeOutAnimationTimer->start(83);
}
void MyTimeoutLabel::stopTimeOutAnimation() {
// timeOutAnimationKickOnTimer->stop();
timeOutAnimationTimer->stop();
timeOutAnimation = FALSE;
update();
}
void MyTimeoutLabel::nextTimeOutAnimationFrame() {
if(timeOutAnimationWidth >=0) {
if(timeOutFrame > waitFrames) {
//play beep after waitFrames one time
if(isBeep && !isBeepPlayed) {
myW->getMySDLPlayer()->playSound("yourturn",0);
isBeepPlayed = TRUE;
}
//save gfx ressources and never play more the 10 pps
unsigned int realTimerValue = realTimer.elapsed().total_milliseconds();
timeOutAnimationWidth = 52-(((realTimerValue-3000)*52)/((timeOutValue-3)*1000));
}
timeOutFrame++;
update();
}
else {
stopTimeOutAnimation();
// no callback is called here.
// the server initiates any action required.
}
}
void MyTimeoutLabel::paintEvent(QPaintEvent * event) {
if(!timeOutAnimation || timeOutFrame <= waitFrames) {
QLabel::paintEvent(event);
}
if(timeOutAnimation && timeOutFrame > waitFrames) {
QPainter painter(this);
QLinearGradient linearGrad(QPointF(0, 10), QPointF(47, 10));
linearGrad.setColorAt(0, Qt::red);
linearGrad.setColorAt(0.5, Qt::yellow);
linearGrad.setColorAt(1, Qt::green);
painter.setBrush(linearGrad);
painter.setPen(QColor(0,0,0));
painter.drawRect(0,1,timeOutAnimationWidth-1,8);
}
}