Files
pokerth/src/engine/network_engine/clientboard.cpp
T
2011-01-12 23:35:45 +00:00

162 lines
3.9 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "clientboard.h"
#include <handinterface.h>
#include <game_defs.h>
using namespace std;
ClientBoard::ClientBoard(unsigned dp)
: pot(0), sets(0), dealerPosition(dp)
{
myCards[0] = myCards[1] = myCards[2] = myCards[3] = myCards[4] = 0;
}
ClientBoard::~ClientBoard()
{
}
void
ClientBoard::setPlayerLists(PlayerList sl, PlayerList apl, PlayerList rpl)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
seatsList = sl;
activePlayerList = apl;
runningPlayerList = rpl;
}
void
ClientBoard::setMyCards(int* theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
for (int i = 0; i < 5; i++)
myCards[i] = theValue[i];
}
void
ClientBoard::getMyCards(int* theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
for (int i = 0; i < 5; i++)
theValue[i] = myCards[i];
}
int
ClientBoard::getPot() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return pot;
}
void
ClientBoard::setPot(int theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
pot = theValue;
}
int
ClientBoard::getSets() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return sets;
}
void
ClientBoard::setSets(int theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
sets = theValue;
}
void
ClientBoard::setAllInCondition(bool theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
allInCondition = theValue;
}
void
ClientBoard::setLastActionPlayer(unsigned theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
lastActionPlayer = theValue;
}
void
ClientBoard::collectSets()
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
sets = 0;
PlayerListConstIterator it_c;
for (it_c=seatsList->begin(); it_c!=seatsList->end(); it_c++)
sets += (*it_c)->getMySet();
}
void
ClientBoard::collectPot()
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
pot += sets;
sets = 0;
}
void
ClientBoard::distributePot()
{
}
void
ClientBoard::determinePlayerNeedToShowCards()
{
}
std::list<unsigned>
ClientBoard::getWinners() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return winners;
}
void
ClientBoard::setWinners(const std::list<unsigned> &w)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
winners = w;
}
std::list<unsigned>
ClientBoard::getPlayerNeedToShowCards() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return playerNeedToShowCards;
}
void
ClientBoard::setPlayerNeedToShowCards(const std::list<unsigned> &p)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
playerNeedToShowCards = p;
}