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pokerth/src/engine/log.h
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2014-03-16 21:45:35 +01:00

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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#ifndef LOG_H
#define LOG_H
#include <string>
#include <boost/filesystem.hpp>
#include "engine_defs.h"
#include "game_defs.h"
struct sqlite3;
class ConfigFile;
class Log
{
public:
Log(ConfigFile *c);
~Log();
void init();
void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
void logPlayerAction(std::string playerName, PlayerActionLog action, int amount = 0);
void logPlayerAction(int seat, PlayerActionLog action, int amount = 0);
PlayerActionLog transformPlayerActionLog(PlayerAction action);
void logBoardCards(int boardCards[5]);
void logHoleCardsHandName(PlayerList activePlayerList);
void logHoleCardsHandName(PlayerList activePlayerList, boost::shared_ptr<PlayerInterface> player, bool forceExecLog = 0);
void logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list<unsigned> winners);
void logGameWinner(PlayerList activePlayerList);
void logPlayerSitsOut(PlayerList activePlayerList);
void logAfterHand();
void logAfterGame();
// void closeLogDbAtExit();
unsigned debugMode_getStartSmallBlind();
unsigned debugMode_getStartDealerPosition();
void debugMode_getBoardCards(int *tempBoardArray, int handID);
void debugMode_getPlayerCards(int *tempPlayerArray, int handID, int seatID);
unsigned debugMode_getPlayerStartCash(int seatID);
void debugMode_getPlayerAction(GameState gameState, int handID, int seatID, PlayerAction* playerAction, int* bet, int* raise, int mySet);
void setCurrentRound(GameState theValue) {
currentRound = theValue;
}
std::string getMySqliteLogFileName() {
return mySqliteLogFileName.directory_string();
}
private:
void exec_transaction();
sqlite3 *mySqliteLogDb;
boost::filesystem::path mySqliteLogFileName;
ConfigFile *myConfig;
int uniqueGameID;
int currentHandID;
GameState currentRound;
std::string sql;
};
#endif // LOG_H