288 lines
6.9 KiB
C++
288 lines
6.9 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#include <net/sessiondata.h>
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#include <net/receivebuffer.h>
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#include <net/sendbuffer.h>
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#include <gsasl.h>
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using namespace std;
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SessionData::SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id, SessionDataCallback &cb)
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: m_socket(sock), m_id(id), m_state(SessionData::Init), m_readyFlag(false), m_wantsLobbyMsg(true),
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m_activityTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::auto_start),
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m_activityTimeoutNoticeSent(false),
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m_autoDisconnectTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::auto_start),
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m_callback(cb), m_authSession(NULL), m_curAuthStep(0)
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{
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m_receiveBuffer.reset(new ReceiveBuffer);
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m_sendBuffer.reset(new SendBuffer);
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}
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SessionData::~SessionData()
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{
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InternalClearAuthSession();
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}
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SessionId
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SessionData::GetId() const
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{
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// const value - no mutex needed.
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return m_id;
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}
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boost::shared_ptr<ServerGame>
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SessionData::GetGame() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_game.lock();
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}
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void
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SessionData::SetGame(boost::shared_ptr<ServerGame> game)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_game = game;
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}
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SessionData::State
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SessionData::GetState() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_state;
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}
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void
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SessionData::SetState(SessionData::State state)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_state = state;
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}
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boost::shared_ptr<boost::asio::ip::tcp::socket>
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SessionData::GetAsioSocket()
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{
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return m_socket;
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}
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bool
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SessionData::CreateServerAuthSession(Gsasl *context)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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InternalClearAuthSession();
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int errorCode;
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errorCode = gsasl_server_start(context, "SCRAM-SHA-1", &m_authSession);
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return errorCode == GSASL_OK;
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}
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bool
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SessionData::CreateClientAuthSession(Gsasl *context, const string &userName, const string &password)
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{
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bool retVal = false;
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boost::mutex::scoped_lock lock(m_dataMutex);
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InternalClearAuthSession();
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int errorCode;
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errorCode = gsasl_client_start(context, "SCRAM-SHA-1", &m_authSession);
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if (errorCode == GSASL_OK) {
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gsasl_property_set(m_authSession, GSASL_AUTHID, userName.c_str());
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gsasl_property_set(m_authSession, GSASL_PASSWORD, password.c_str());
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retVal = true;
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}
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return retVal;
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}
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bool
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SessionData::AuthStep(int stepNum, const std::string &inData)
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{
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bool retVal = false;
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boost::mutex::scoped_lock lock(m_dataMutex);
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if (m_authSession && stepNum == m_curAuthStep + 1) {
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m_curAuthStep = stepNum;
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char *tmpOut;
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size_t tmpOutSize;
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int errorCode = gsasl_step(m_authSession, inData.c_str(), inData.length(), &tmpOut, &tmpOutSize);
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if (errorCode == GSASL_NEEDS_MORE) {
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m_nextGsaslMsg = string(tmpOut, tmpOutSize);
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retVal = true;
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} else if (errorCode == GSASL_OK && stepNum != 1) {
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m_nextGsaslMsg = string(tmpOut, tmpOutSize);
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retVal = true;
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InternalClearAuthSession();
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}
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gsasl_free(tmpOut);
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}
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return retVal;
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}
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string
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SessionData::AuthGetUser() const
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{
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string retStr;
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if (m_authSession) {
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const char *tmpUser = gsasl_property_fast(m_authSession, GSASL_AUTHID);
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if (tmpUser)
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retStr = tmpUser;
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}
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return retStr;
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}
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void
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SessionData::AuthSetPassword(const std::string &password)
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{
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if (m_authSession)
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gsasl_property_set(m_authSession, GSASL_PASSWORD, password.c_str());
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m_password = password;
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}
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string
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SessionData::AuthGetPassword() const
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{
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return m_password;
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}
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string
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SessionData::AuthGetNextOutMsg() const
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{
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return m_nextGsaslMsg;
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}
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int
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SessionData::AuthGetCurStepNum() const
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{
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return m_curAuthStep;
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}
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void
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SessionData::InternalClearAuthSession()
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{
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if (m_authSession) {
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gsasl_finish(m_authSession);
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m_authSession = NULL;
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m_curAuthStep = 0;
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}
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}
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void
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SessionData::SetReadyFlag()
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_readyFlag = true;
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}
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void
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SessionData::ResetReadyFlag()
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_readyFlag = false;
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}
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bool
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SessionData::IsReady() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_readyFlag;
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}
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void
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SessionData::SetWantsLobbyMsg()
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_wantsLobbyMsg = true;
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}
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void
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SessionData::ResetWantsLobbyMsg()
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_wantsLobbyMsg = false;
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}
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bool
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SessionData::WantsLobbyMsg() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_wantsLobbyMsg;
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}
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const std::string &
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SessionData::GetClientAddr() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_clientAddr;
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}
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void
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SessionData::SetClientAddr(const std::string &addr)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_clientAddr = addr;
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}
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void
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SessionData::ResetActivityTimer()
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_activityTimeoutNoticeSent = false;
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m_activityTimer.reset();
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m_activityTimer.start();
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}
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unsigned
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SessionData::GetActivityTimerElapsedSec() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_activityTimer.elapsed().total_seconds();
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}
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bool
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SessionData::HasActivityNoticeBeenSent() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_activityTimeoutNoticeSent;
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}
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void
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SessionData::MarkActivityNotice()
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_activityTimeoutNoticeSent = true;
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}
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unsigned
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SessionData::GetAutoDisconnectTimerElapsedSec() const
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_autoDisconnectTimer.elapsed().total_seconds();
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}
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void
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SessionData::SetPlayerData(boost::shared_ptr<PlayerData> player)
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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m_playerData = player;
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}
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boost::shared_ptr<PlayerData>
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SessionData::GetPlayerData()
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{
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boost::mutex::scoped_lock lock(m_dataMutex);
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return m_playerData;
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}
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