Files
pokerth/src/gui/qt/gametable/myavatarlabel.h
T
2011-07-03 19:45:08 +00:00

89 lines
2.9 KiB
C++

/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
#ifndef MYAVATARLABEL_H
#define MYAVATARLABEL_H
#include <iostream>
#include "startwindowimpl.h"
#include <QtGui>
#include <QtCore>
class gameTableImpl;
class startWindowImpl;
class MyAvatarLabel : public QLabel
{
Q_OBJECT
public:
MyAvatarLabel(QGroupBox*);
~MyAvatarLabel();
void setMyW(gameTableImpl* theValue) {
myW = theValue;
}
void setMyId ( int theValue ) {
myId = theValue;
}
void contextMenuEvent ( QContextMenuEvent * event );
QString getPlayerTip(QString);
int getPlayerRating(QString);
public slots:
void showContextMenu(const QPoint &pos);
void sendTriggerVoteOnKickSignal();
void setEnabledContextMenu(bool);
void setVoteOnKickContextMenuEnabled(bool);
void setVoteRunning ( bool theValue ) {
voteRunning = theValue;
}
void setPixmap ( const QPixmap &, const bool = FALSE);
void setPixmapAndCountry ( const QPixmap &, QString country, int seatPlace, const bool = FALSE);
void setPixmapPath ( const QString theValue) {
myPath = theValue;
}
void paintEvent(QPaintEvent*);
void putPlayerOnIgnoreList();
bool playerIsOnIgnoreList(QString playerName);
void reportBadAvatar();
void startEditTip();
void startChangePlayerTip(QString playerName);
void setPlayerTip();
void setPlayerRating(QString);
void refreshTooltips();
void refreshStars();
private:
gameTableImpl *myW;
QMenu *myContextMenu;
QAction *action_VoteForKick;
QAction *action_IgnorePlayer;
QAction *action_ReportBadAvatar;
QAction *action_EditTip;
QPixmap myPixmap;
QString myPath;
int myId;
bool myContextMenuEnabled;
bool voteRunning;
bool transparent;
};
#endif