Files
pokerth/src/gui/qt/gamelobbydialog/gamelobbydialogimpl.h
T
2009-08-18 00:46:18 +00:00

153 lines
3.8 KiB
C++

//
// C++ Interface: gamelobbydialogimpl
//
// Description:
//
//
// Author: FThauer FHammer <webmaster@pokerth.net>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef GAMELOBBYDIALOGIMPL_H
#define GAMELOBBYDIALOGIMPL_H
#include <ui_gamelobbydialog.h>
#include <QtGui>
#include <QtCore>
#include <iostream>
#include <gamedata.h>
#include "createinternetgamedialogimpl.h"
#include "sdlplayer.h"
#include "gametableimpl.h"
class Session;
class ConfigFile;
class ChatTools;
class startWindowImpl;
class MyGameListSortFilterProxyModel;
/**
@author FThauer FHammer <webmaster@pokerth.net>
*/
class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog {
Q_OBJECT
public:
gameLobbyDialogImpl(startWindowImpl *parent = 0, ConfigFile* = 0);
~gameLobbyDialogImpl();
void exec();
ChatTools *getMyChat() { return myChat; }
void setSession(boost::shared_ptr<Session> session);
boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
public slots:
void createGame();
void joinGame();
void joinAnyGame();
void gameSelected(const QModelIndex &, const QModelIndex &);
void updateGameItem(QList <QStandardItem*>, unsigned gameId);
void addGame(unsigned gameId);
void updateGameMode(unsigned gameId, int newMode);
void updateGameAdmin(unsigned gameId, unsigned adminPlayerId);
void removeGame(unsigned gameId);
void gameAddPlayer(unsigned gameId, unsigned playerId);
void gameRemovePlayer(unsigned gameId, unsigned playerId);
void playerJoinedLobby(unsigned playerId, QString playerName);
void playerLeftLobby(unsigned playerId);
void updateStats(ServerStats stats);
void refreshGameStats();
void refreshPlayerStats();
void setCurrentGameName ( const QString& theValue ) { currentGameName = theValue; }
QString getCurrentGameName() const { return currentGameName; }
gameTableImpl* getMyW() const { return myW; }
void checkPlayerQuantity();
void blinkingStartButtonAnimation();
void joinedNetworkGame(unsigned, QString, int);
void addConnectedPlayer(unsigned, QString, int);
void updatePlayer(unsigned, QString);
void removePlayer(unsigned, QString);
void newGameAdmin(unsigned, QString);
void refreshConnectedPlayerAvatars();
void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
void refresh(int actionID);
void removedFromGame(int reason);
void startGame();
void leaveGame();
void kickPlayer();
void joinedGameDialogUpdate();
void leftGameDialogUpdate();
void updateDialogBlinds(const GameData &gameData);
void clearDialog();
void keyPressEvent(QKeyEvent * keyEvent);
bool event(QEvent * event);
void hideShowGameDescription(bool show);
void showWaitStartGameMsgBox();
void joinAnyGameButtonRefresh();
void reject();
void closeEvent(QCloseEvent *event);
void writeDialogSettings(int);
void readDialogSettings();
void changeGameListFilter(int);
void changeGameListSorting();
private:
gameTableImpl* myW;
startWindowImpl* myStartWindow;
ConfigFile *myConfig;
boost::shared_ptr<Session> mySession;
createInternetGameDialogImpl *myCreateInternetGameDialog;
QString currentGameName;
unsigned myPlayerId;
unsigned myCurrentGameId;
bool isAdmin;
bool inGame;
QString myAppDataPath;
QMessageBox *waitStartGameMsgBox;
QTimer *waitStartGameMsgBoxTimer;
QTimer *blinkingButtonAnimationTimer;
bool blinkingButtonAnimationState;
QColor defaultStartButtonColor;
QColor defaultStartButtonTextColor;
QColor disabledStartButtonColor;
QColor disabledStartButtonTextColor;
ChatTools *myChat;
int keyUpCounter;
QStandardItemModel *myGameListModel;
QItemSelectionModel *myGameListSelectionModel;
MyGameListSortFilterProxyModel *myGameListSortFilterProxyModel;
protected:
bool eventFilter(QObject *obj, QEvent *event);
};
#endif