Files
pokerth/src/game.h
T
2007-03-26 00:13:07 +00:00

108 lines
3.4 KiB
C++
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef GAME_H
#define GAME_H
#include <iostream>
#include <string>
#include <sstream>
class GuiInterface;
class HandInterface;
class PlayerInterface;
class BoardInterface;
class EngineFactory;
class ConfigFile;
class Game {
public:
Game(ConfigFile*, GuiInterface*, int, int, int, int);
~Game();
//Zufgriff Startvariablen
void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
int getStartQuantityPlayers() const { return startQuantityPlayers; }
void setStartSmallBlind(const int& theValue) { startSmallBlind = theValue; }
int getStartSmallBlind() const { return startSmallBlind; }
void setStartCash(const int& theValue) { startCash = theValue; }
int getStartCash() const { return startCash; }
void setDealerPosition(const int& theValue) { dealerPosition = theValue; }
int getDealerPosition() const { return dealerPosition; }
void setMyGameID(const int& theValue) { myGameID = theValue;}
int getMyGameID() const { return myGameID; }
//Zufgriff Laufvariablen
void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
int getActualQuantityPlayers() const { return actualQuantityPlayers; }
void setActualSmallBlind(const int& theValue) { actualSmallBlind = theValue; }
int getActualSmallBlind() const { return actualSmallBlind; }
void setActualHandID(const int& theValue) { actualHandID = theValue; }
int getActualHandID() const { return actualHandID; }
void setRoundsToRaiseSmallBlind(const int& theValue) { roundsToRaiseSmallBlind = theValue; }
int getRoundsToRaiseSmallBlind() const { return roundsToRaiseSmallBlind; }
void startHand();
private:
EngineFactory *myFactory;
ConfigFile *myConfig;
GuiInterface *myGui;
HandInterface *actualHand;
BoardInterface *actualBoard;
PlayerInterface *playerArray[7];
//Startvariablen
int startQuantityPlayers;
int startCash;
int startSmallBlind;
int myGameID;
//Laufvariablen
int actualQuantityPlayers;
int actualSmallBlind;
int actualHandID;
int dealerPosition;
int roundsToRaiseSmallBlind;
};
#endif