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pokerth/src/gamedata.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
/* Game data. */
#ifndef _GAMEDATA_H_
#define _GAMEDATA_H_
#include <list>
#include <string>
#include <third_party/boost/timers.hpp>
typedef std::list<unsigned> PlayerIdList;
enum GameMode {
GAME_MODE_CREATED = 1,
GAME_MODE_STARTED,
GAME_MODE_CLOSED
};
enum GameType {
GAME_TYPE_NORMAL = 1,
GAME_TYPE_REGISTERED_ONLY,
GAME_TYPE_INVITE_ONLY,
GAME_TYPE_RANKING
};
enum RaiseIntervalMode {
RAISE_ON_HANDNUMBER = 1,
RAISE_ON_MINUTES
};
enum RaiseMode {
DOUBLE_BLINDS = 1,
MANUAL_BLINDS_ORDER
};
enum AfterManualBlindsMode {
AFTERMB_DOUBLE_BLINDS = 1,
AFTERMB_RAISE_ABOUT,
AFTERMB_STAY_AT_LAST_BLIND
};
// For the sake of simplicity, this is a struct.
struct GameData {
GameData() : gameType(GAME_TYPE_NORMAL), maxNumberOfPlayers(0), startMoney(0),
firstSmallBlind(0), raiseIntervalMode(RAISE_ON_HANDNUMBER),
raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(1),
raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS),
afterMBAlwaysRaiseValue(0), guiSpeed(4), delayBetweenHandsSec(6),
playerActionTimeoutSec(20) {}
GameType gameType;
int maxNumberOfPlayers;
int startMoney;
int firstSmallBlind;
RaiseIntervalMode raiseIntervalMode;
int raiseSmallBlindEveryHandsValue;
int raiseSmallBlindEveryMinutesValue;
RaiseMode raiseMode;
std::list<int> manualBlindsList;
AfterManualBlindsMode afterManualBlindsMode;
int afterMBAlwaysRaiseValue;
int guiSpeed;
int delayBetweenHandsSec;
int playerActionTimeoutSec;
};
struct GameInfo {
GameInfo() : mode(GAME_MODE_CREATED), adminPlayerId(0), isPasswordProtected(false) {}
std::string name;
GameData data;
GameMode mode;
unsigned adminPlayerId;
PlayerIdList players;
bool isPasswordProtected;
};
struct StartData {
StartData() : startDealerPlayerId(0), numberOfPlayers(0) {}
unsigned startDealerPlayerId;
int numberOfPlayers;
};
struct VoteKickData {
VoteKickData()
: petitionId(0), kickPlayerId(0), numVotesToKick(0),
numVotesInFavourOfKicking(0), numVotesAgainstKicking(0), timeLimitSec(0),
voteTimer(boost::posix_time::time_duration(0, 0, 0), boost::timers::portable::microsec_timer::auto_start) {}
unsigned petitionId;
unsigned kickPlayerId;
int numVotesToKick;
int numVotesInFavourOfKicking;
int numVotesAgainstKicking;
int timeLimitSec;
boost::timers::portable::microsec_timer voteTimer;
PlayerIdList votedPlayerIds;
};
#endif