Files
pokerth/src/net/common/sessionmanager.cpp
T
lotodore 59b7438376 Work on dedicated server. This svn revision is totally broken, it is part of a complete redesign of the server.
There is a lobby thread for the server, and each game has its own game processing thread and a sender thread. Connections can be accepted from different sources, i.e. TCP/SCTP over IPv4, IPv6, all those work well in parallel.
2007-08-15 13:28:28 +00:00

238 lines
6.8 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/sessionmanager.h>
#include <net/senderthread.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
using namespace std;
SessionManager::SessionManager()
{
}
SessionManager::~SessionManager()
{
Clear();
}
void
SessionManager::AddSession(boost::shared_ptr<SessionData> sessionData)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.lower_bound(sessionData->GetSocket());
// If pos points to a pair whose key is equivalent to the socket, this handle
// already exists within the list.
if (pos != m_sessionMap.end() && sessionData->GetSocket() == pos->first)
{
throw ServerException(ERR_SOCK_CONN_EXISTS, 0);
}
m_sessionMap.insert(pos, SessionMap::value_type(sessionData->GetSocket(), SessionWrapper(sessionData, boost::shared_ptr<PlayerData>())));
}
void
SessionManager::SetSessionPlayerData(SOCKET session, boost::shared_ptr<PlayerData> playerData)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.find(session);
if (pos != m_sessionMap.end())
pos->second.playerData = playerData;
}
void
SessionManager::RemoveSession(SOCKET session)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
m_sessionMap.erase(session);
}
SessionWrapper
SessionManager::Select(unsigned timeoutMsec)
{
SessionWrapper retSession;
SOCKET maxSock = INVALID_SOCKET;
fd_set rdset;
FD_ZERO(&rdset);
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
SOCKET tmpSock = i->first;
FD_SET(tmpSock, &rdset);
if (tmpSock > maxSock || maxSock == INVALID_SOCKET)
maxSock = tmpSock;
++i;
}
}
if (maxSock == INVALID_SOCKET)
{
Thread::Msleep(timeoutMsec); // just sleep if there is no session
}
else
{
// wait for data
struct timeval timeout;
timeout.tv_sec = timeoutMsec / 1000;
timeout.tv_usec = (timeoutMsec % 1000) * 1000;
int selectResult = select(maxSock + 1, &rdset, NULL, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
{
throw ServerException(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
}
if (selectResult > 0) // one (or more) of the sockets is readable
{
// Check which socket is readable, return the first.
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
if (FD_ISSET(i->first, &rdset))
{
retSession = i->second;
break;
}
++i;
}
}
}
return retSession;
}
SessionWrapper
SessionManager::GetSessionByPlayerName(const string playerName) const
{
SessionWrapper tmpSession;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
// Check all players which are fully connected.
if (session_i->second.sessionData->GetState() == SessionData::Established)
{
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
assert(tmpPlayer.get());
if (tmpPlayer->GetName() == playerName)
{
tmpSession = session_i->second;
break;
}
}
++session_i;
}
return tmpSession;
}
SessionWrapper
SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
{
SessionWrapper tmpSession;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::const_iterator session_i = m_sessionMap.begin();
SessionMap::const_iterator session_end = m_sessionMap.end();
while (session_i != session_end)
{
// Check all players which are fully connected.
if (session_i->second.sessionData->GetState() == SessionData::Established)
{
boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
assert(tmpPlayer.get());
if (tmpPlayer->GetUniqueId() == uniqueId)
{
tmpSession = session_i->second;
break;
}
}
++session_i;
}
return tmpSession;
}
void
SessionManager::Clear()
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
// Sockets will be closed automatically.
m_sessionMap.clear();
}
unsigned
SessionManager::GetRawSessionCount()
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
return m_sessionMap.size();
}
void
SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
assert(i->second.sessionData.get());
// Send each fully connected client a copy of the packet.
if (i->second.sessionData->GetState() == SessionData::Established)
sender.Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
++i;
}
}
void
SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SOCKET except)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator i = m_sessionMap.begin();
SessionMap::iterator end = m_sessionMap.end();
while (i != end)
{
// Send each fully connected client but one a copy of the packet.
if (i->second.sessionData->GetState() == SessionData::Established)
if (i->first != except)
sender.Send(i->first, boost::shared_ptr<NetPacket>(packet->Clone()));
++i;
}
}