3665 lines
134 KiB
C++
Executable File
3665 lines
134 KiB
C++
Executable File
/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "mainwindowimpl.h"
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#include "newgamedialogimpl.h"
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#include "aboutpokerthimpl.h"
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#include "settingsdialogimpl.h"
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#include "selectavatardialogimpl.h"
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#include "joinnetworkgamedialogimpl.h"
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#include "connecttoserverdialogimpl.h"
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#include "createnetworkgamedialogimpl.h"
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#include "startnetworkgamedialogimpl.h"
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#include "changehumanplayernamedialogimpl.h"
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#include "changecompleteblindsdialogimpl.h"
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#include "gamelobbydialogimpl.h"
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#include "lobbychat.h"
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#include "startsplash.h"
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#include "mycardspixmaplabel.h"
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#include "mysetlabel.h"
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#include "log.h"
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#include "chat.h"
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#include "playerinterface.h"
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#include "boardinterface.h"
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#include "handinterface.h"
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#include "game.h"
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#include "session.h"
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#include "tools.h"
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#include "configfile.h"
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#include "sdlplayer.h"
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#include <gamedata.h>
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#include <generic/serverguiwrapper.h>
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#include <net/socket_msg.h>
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#define FORMATLEFT(X) "<p align='center'>(X)"
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#define FORMATRIGHT(X) "(X)</p>"
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using namespace std;
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mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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: QMainWindow(parent), myChat(NULL), myConfig(c), gameSpeed(0), myActionIsBet(0), myActionIsRaise(0), pushButtonBetRaiseIsChecked(FALSE), pushButtonCallCheckIsChecked(FALSE), pushButtonFoldIsChecked(FALSE), pushButtonAllInIsChecked(FALSE), myButtonsAreCheckable(FALSE), breakAfterCurrentHand(FALSE), currentGameOver(FALSE)
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{
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int i;
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// this->setStyle(new QPlastiqueStyle);
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//for statistic development
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for(i=0; i<15; i++) {
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statisticArray[i] = 0;
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}
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////////////////////////////
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myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
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setupUi(this);
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//pixmapCardsLabel erstellen und ins Layout einfügen!
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pixmapLabel_cardBoard0 = new MyCardsPixmapLabel(frame_Board);
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pixmapLabel_cardBoard0->setObjectName(QString::fromUtf8("pixmapLabel_BoardCard0"));
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pixmapLabel_cardBoard0->setScaledContents(true);
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pixmapLabel_cardBoard0->setGeometry(QRect(6, 64, 79, 114));
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pixmapLabel_cardBoard1 = new MyCardsPixmapLabel(frame_Board);
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pixmapLabel_cardBoard1->setObjectName(QString::fromUtf8("pixmapLabel_BoardCard1"));
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pixmapLabel_cardBoard1->setScaledContents(true);
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pixmapLabel_cardBoard1->setGeometry(QRect(95, 64, 79, 114));
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pixmapLabel_cardBoard2 = new MyCardsPixmapLabel(frame_Board);
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pixmapLabel_cardBoard2->setObjectName(QString::fromUtf8("pixmapLabel_BoardCard2"));
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pixmapLabel_cardBoard2->setScaledContents(true);
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pixmapLabel_cardBoard2->setGeometry(QRect(184, 64, 79, 114));
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pixmapLabel_cardBoard3 = new MyCardsPixmapLabel(frame_Board);
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pixmapLabel_cardBoard3->setObjectName(QString::fromUtf8("pixmapLabel_BoardCard3"));
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pixmapLabel_cardBoard3->setScaledContents(true);
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pixmapLabel_cardBoard3->setGeometry(QRect(280, 64, 79, 114));
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pixmapLabel_cardBoard4 = new MyCardsPixmapLabel(frame_Board);
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pixmapLabel_cardBoard4->setObjectName(QString::fromUtf8("pixmapLabel_BoardCard4"));
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pixmapLabel_cardBoard4->setScaledContents(true);
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pixmapLabel_cardBoard4->setGeometry(QRect(376, 64, 79, 114));
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pixmapLabel_card0a = new MyCardsPixmapLabel(frame_Cards0);
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pixmapLabel_card0a->setObjectName(QString::fromUtf8("pixmapLabel_card0a"));
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pixmapLabel_card0a->setScaledContents(true);
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pixmapLabel_card0a->setGeometry(QRect(0, 0, 80, 111));
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// pixmapLabel_card0a->setFocusPolicy(Qt::NoFocus);
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pixmapLabel_card0b = new MyCardsPixmapLabel(frame_Cards0);
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pixmapLabel_card0b->setObjectName(QString::fromUtf8("pixmapLabel_card0b"));
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pixmapLabel_card0b->setScaledContents(true);
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pixmapLabel_card0b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card0b->setMyW(this);
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pixmapLabel_card0a->setMyW(this);
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pixmapLabel_card1a = new MyCardsPixmapLabel(frame_Cards1);
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pixmapLabel_card1a->setObjectName(QString::fromUtf8("pixmapLabel_card1a"));
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pixmapLabel_card1a->setScaledContents(true);
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pixmapLabel_card1a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card1b = new MyCardsPixmapLabel(frame_Cards1);
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pixmapLabel_card1b->setObjectName(QString::fromUtf8("pixmapLabel_card1b"));
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pixmapLabel_card1b->setScaledContents(true);
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pixmapLabel_card1b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card2a = new MyCardsPixmapLabel(frame_Cards2);
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pixmapLabel_card2a->setObjectName(QString::fromUtf8("pixmapLabel_card2a"));
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pixmapLabel_card2a->setScaledContents(true);
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pixmapLabel_card2a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card2b = new MyCardsPixmapLabel(frame_Cards2);
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pixmapLabel_card2b->setObjectName(QString::fromUtf8("pixmapLabel_card2b"));
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pixmapLabel_card2b->setScaledContents(true);
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pixmapLabel_card2b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card3a = new MyCardsPixmapLabel(frame_Cards3);
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pixmapLabel_card3a->setObjectName(QString::fromUtf8("pixmapLabel_card3a"));
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pixmapLabel_card3a->setScaledContents(true);
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pixmapLabel_card3a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card3b = new MyCardsPixmapLabel(frame_Cards3);
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pixmapLabel_card3b->setObjectName(QString::fromUtf8("pixmapLabel_card3b"));
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pixmapLabel_card3b->setScaledContents(true);
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pixmapLabel_card3b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card4a = new MyCardsPixmapLabel(frame_Cards4);
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pixmapLabel_card4a->setObjectName(QString::fromUtf8("pixmapLabel_card4a"));
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pixmapLabel_card4a->setScaledContents(true);
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pixmapLabel_card4a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card4b = new MyCardsPixmapLabel(frame_Cards4);
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pixmapLabel_card4b->setObjectName(QString::fromUtf8("pixmapLabel_card4b"));
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pixmapLabel_card4b->setScaledContents(true);
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pixmapLabel_card4b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card5a = new MyCardsPixmapLabel(frame_Cards5);
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pixmapLabel_card5a->setObjectName(QString::fromUtf8("pixmapLabel_card5a"));
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pixmapLabel_card5a->setScaledContents(true);
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pixmapLabel_card5a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card5b = new MyCardsPixmapLabel(frame_Cards5);
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pixmapLabel_card5b->setObjectName(QString::fromUtf8("pixmapLabel_card5b"));
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pixmapLabel_card5b->setScaledContents(true);
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pixmapLabel_card5b->setGeometry(QRect(39, 0, 80, 111));
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pixmapLabel_card6a = new MyCardsPixmapLabel(frame_Cards6);
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pixmapLabel_card6a->setObjectName(QString::fromUtf8("pixmapLabel_card6a"));
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pixmapLabel_card6a->setScaledContents(true);
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pixmapLabel_card6a->setGeometry(QRect(0, 0, 80, 111));
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pixmapLabel_card6b = new MyCardsPixmapLabel(frame_Cards6);
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pixmapLabel_card6b->setObjectName(QString::fromUtf8("pixmapLabel_card6b"));
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pixmapLabel_card6b->setScaledContents(true);
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pixmapLabel_card6b->setGeometry(QRect(39, 0, 80, 111));
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//Flipside festlegen;
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flipside = new QPixmap(myAppDataPath +"gfx/cards/default/flipside.png");
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if (myConfig->readConfigInt("FlipsideOwn") && myConfig->readConfigString("FlipsideOwnFile") != "") {
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QPixmap tmpFlipside(QString::fromUtf8(myConfig->readConfigString("FlipsideOwnFile").c_str()));
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flipside = new QPixmap(tmpFlipside.scaled(QSize(80, 111),Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
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}
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else { flipside->load(myAppDataPath +"gfx/cards/default/flipside.png"); }
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//Flipside Animation noch nicht erledigt
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flipHolecardsAllInAlreadyDone = FALSE;
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//Toolboxen verstecken?
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if (!myConfig->readConfigInt("ShowRightToolBox")) {
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groupBox_RightToolBox->hide();
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}
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if (!myConfig->readConfigInt("ShowLeftToolBox")) {
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groupBox_LeftToolBox->hide();
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}
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//Intro abspielen?
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if (myConfig->readConfigInt("ShowIntro")) {
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// label_logo->hide();
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QTimer::singleShot(100, this, SLOT( paintStartSplash() )); }
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// userWidgetsArray init
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userWidgetsArray[0] = pushButton_BetRaise;
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userWidgetsArray[1] = pushButton_CallCheck;
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userWidgetsArray[2] = pushButton_Fold;
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userWidgetsArray[3] = spinBox_set;
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userWidgetsArray[4] = horizontalSlider_bet;
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userWidgetsArray[5] = pushButton_AllIn;
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//hide userWidgets
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for(i=0; i<6; i++) {
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userWidgetsArray[i]->hide();
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}
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//Timer Objekt erstellen
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dealFlopCards0Timer = new QTimer(this);
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dealFlopCards1Timer = new QTimer(this);
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dealFlopCards2Timer = new QTimer(this);
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dealFlopCards3Timer = new QTimer(this);
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dealFlopCards4Timer = new QTimer(this);
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dealFlopCards5Timer = new QTimer(this);
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dealFlopCards6Timer = new QTimer(this);
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dealTurnCards0Timer = new QTimer(this);
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dealTurnCards1Timer = new QTimer(this);
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dealTurnCards2Timer = new QTimer(this);
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dealRiverCards0Timer = new QTimer(this);
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dealRiverCards1Timer = new QTimer(this);
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dealRiverCards2Timer = new QTimer(this);
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nextPlayerAnimationTimer = new QTimer(this);
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preflopAnimation1Timer = new QTimer(this);
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preflopAnimation2Timer = new QTimer(this);
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flopAnimation1Timer = new QTimer(this);
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flopAnimation2Timer = new QTimer(this);
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turnAnimation1Timer = new QTimer(this);
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turnAnimation2Timer = new QTimer(this);
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riverAnimation1Timer = new QTimer(this);
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riverAnimation2Timer = new QTimer(this);
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postRiverAnimation1Timer = new QTimer(this);
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postRiverRunAnimation1Timer = new QTimer(this);
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postRiverRunAnimation2Timer = new QTimer(this);
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postRiverRunAnimation2_flipHoleCards1Timer = new QTimer(this);
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postRiverRunAnimation2_flipHoleCards2Timer = new QTimer(this);
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postRiverRunAnimation3Timer = new QTimer(this);
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postRiverRunAnimation5Timer = new QTimer(this);
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potDistributeTimer = new QTimer(this);
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postRiverRunAnimation6Timer = new QTimer(this);
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blinkingStartButtonAnimationTimer = new QTimer(this);
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dealFlopCards0Timer->setSingleShot(TRUE);
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dealFlopCards1Timer->setSingleShot(TRUE);
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dealFlopCards2Timer->setSingleShot(TRUE);
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dealFlopCards3Timer->setSingleShot(TRUE);
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dealFlopCards4Timer->setSingleShot(TRUE);
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dealFlopCards5Timer->setSingleShot(TRUE);
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dealFlopCards6Timer->setSingleShot(TRUE);
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dealTurnCards0Timer->setSingleShot(TRUE);
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dealTurnCards1Timer->setSingleShot(TRUE);
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dealTurnCards2Timer->setSingleShot(TRUE);
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dealRiverCards0Timer->setSingleShot(TRUE);
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dealRiverCards1Timer->setSingleShot(TRUE);
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dealRiverCards2Timer->setSingleShot(TRUE);
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nextPlayerAnimationTimer->setSingleShot(TRUE);
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preflopAnimation1Timer->setSingleShot(TRUE);
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preflopAnimation2Timer->setSingleShot(TRUE);
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flopAnimation1Timer->setSingleShot(TRUE);
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flopAnimation2Timer->setSingleShot(TRUE);
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turnAnimation1Timer->setSingleShot(TRUE);
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turnAnimation2Timer->setSingleShot(TRUE);
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riverAnimation1Timer->setSingleShot(TRUE);
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riverAnimation2Timer->setSingleShot(TRUE);
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postRiverAnimation1Timer->setSingleShot(TRUE);
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postRiverRunAnimation1Timer->setSingleShot(TRUE);
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postRiverRunAnimation2Timer->setSingleShot(TRUE);
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postRiverRunAnimation2_flipHoleCards1Timer->setSingleShot(TRUE);
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postRiverRunAnimation2_flipHoleCards2Timer->setSingleShot(TRUE);
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postRiverRunAnimation3Timer->setSingleShot(TRUE);
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postRiverRunAnimation5Timer->setSingleShot(TRUE);
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postRiverRunAnimation6Timer->setSingleShot(TRUE);
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// buttonLabelArray init
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buttonLabelArray[0] = textLabel_Button0;
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buttonLabelArray[1] = textLabel_Button1;
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buttonLabelArray[2] = textLabel_Button2;
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buttonLabelArray[3] = textLabel_Button3;
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buttonLabelArray[4] = textLabel_Button4;
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buttonLabelArray[5] = textLabel_Button5;
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buttonLabelArray[6] = textLabel_Button6;
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// cashLabelArray init
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cashLabelArray[0] = textLabel_Cash0;
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cashLabelArray[1] = textLabel_Cash1;
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cashLabelArray[2] = textLabel_Cash2;
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cashLabelArray[3] = textLabel_Cash3;
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cashLabelArray[4] = textLabel_Cash4;
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cashLabelArray[5] = textLabel_Cash5;
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cashLabelArray[6] = textLabel_Cash6;
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// cashTopLabelArray init
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cashTopLabelArray[0] = textLabel_TopCash0;
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cashTopLabelArray[1] = textLabel_TopCash1;
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cashTopLabelArray[2] = textLabel_TopCash2;
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cashTopLabelArray[3] = textLabel_TopCash3;
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cashTopLabelArray[4] = textLabel_TopCash4;
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cashTopLabelArray[5] = textLabel_TopCash5;
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cashTopLabelArray[6] = textLabel_TopCash6;
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// playerNameLabelArray init
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playerNameLabelArray[0] = label_PlayerName0;
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playerNameLabelArray[1] = label_PlayerName1;
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playerNameLabelArray[2] = label_PlayerName2;
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playerNameLabelArray[3] = label_PlayerName3;
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playerNameLabelArray[4] = label_PlayerName4;
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playerNameLabelArray[5] = label_PlayerName5;
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playerNameLabelArray[6] = label_PlayerName6;
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// playerAvatarLabelArray init
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playerAvatarLabelArray[0] = label_Avatar0;
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playerAvatarLabelArray[1] = label_Avatar1;
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playerAvatarLabelArray[2] = label_Avatar2;
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playerAvatarLabelArray[3] = label_Avatar3;
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playerAvatarLabelArray[4] = label_Avatar4;
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playerAvatarLabelArray[5] = label_Avatar5;
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playerAvatarLabelArray[6] = label_Avatar6;
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// setLabelArray init
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setLabelArray[0] = textLabel_Set0;
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setLabelArray[1] = textLabel_Set1;
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setLabelArray[2] = textLabel_Set2;
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setLabelArray[3] = textLabel_Set3;
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setLabelArray[4] = textLabel_Set4;
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setLabelArray[5] = textLabel_Set5;
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setLabelArray[6] = textLabel_Set6;
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { setLabelArray[i]->setMyW(this); }
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// statusLabelArray init
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actionLabelArray[0] = textLabel_Status0;
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actionLabelArray[1] = textLabel_Status1;
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actionLabelArray[2] = textLabel_Status2;
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actionLabelArray[3] = textLabel_Status3;
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actionLabelArray[4] = textLabel_Status4;
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actionLabelArray[5] = textLabel_Status5;
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actionLabelArray[6] = textLabel_Status6;
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textLabel_Status0->setMyW(this);
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// GroupBoxArray init
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groupBoxArray[0] = groupBox0;
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groupBoxArray[1] = groupBox1;
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groupBoxArray[2] = groupBox2;
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groupBoxArray[3] = groupBox3;
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groupBoxArray[4] = groupBox4;
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groupBoxArray[5] = groupBox5;
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groupBoxArray[6] = groupBox6;
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// boardCardsArray init
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boardCardsArray[0] = pixmapLabel_cardBoard0;
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boardCardsArray[1] = pixmapLabel_cardBoard1;
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boardCardsArray[2] = pixmapLabel_cardBoard2;
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boardCardsArray[3] = pixmapLabel_cardBoard3;
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boardCardsArray[4] = pixmapLabel_cardBoard4;
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// holeCardsArray int
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holeCardsArray[0][0] = pixmapLabel_card0a;
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holeCardsArray[0][1] = pixmapLabel_card0b;
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holeCardsArray[1][0] = pixmapLabel_card1a;
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holeCardsArray[1][1] = pixmapLabel_card1b;
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holeCardsArray[2][0] = pixmapLabel_card2a;
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holeCardsArray[2][1] = pixmapLabel_card2b;
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holeCardsArray[3][0] = pixmapLabel_card3a;
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holeCardsArray[3][1] = pixmapLabel_card3b;
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holeCardsArray[4][0] = pixmapLabel_card4a;
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holeCardsArray[4][1] = pixmapLabel_card4b;
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holeCardsArray[5][0] = pixmapLabel_card5a;
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holeCardsArray[5][1] = pixmapLabel_card5b;
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holeCardsArray[6][0] = pixmapLabel_card6a;
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holeCardsArray[6][1] = pixmapLabel_card6b;
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// Farben initalisieren
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active.setRgb(86,170,86);
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inactive.setRgb(83,141,107);
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highlight.setRgb(151,214,109);
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// Schriftart laden und für Dialoge setzen
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#ifdef _WIN32
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font1String = "font-family: \"Arial\";";
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// if(this->logicalDpiX() > 105) { tmpFont.setFont("Arial",8); }
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// else { QFont tmpFont("Arial",9); }
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#else
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font1String = "font-family: \"Nimbus Sans L\";";
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#endif
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font2String = "font-family: \"Bitstream Vera Sans\";";
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//Schriftart und Schriftgrößen für Widgets festlegen
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#ifdef _WIN32
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textBrowser_Log->setStyleSheet("QTextBrowser { "+ font1String +" font-size: 11px; color: #F0F0F0; background-color: #1D3B00; border:none; }");
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#else
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textBrowser_Log->setStyleSheet("QTextBrowser { "+ font1String +" font-size: 10px; color: #F0F0F0; background-color: #1D3B00; border:none; }");
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// QScrollBar *myLogScrollBar = textBrowser_Log->verticalScrollBar();
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// myLogScrollBar->setStyleSheet("QScrollBar { border: 2px solid grey; background: #32CC99; height: 15px; margin: 0px 20px 0 20px;} QScrollBar::handle { background: white; min-width: 20px;} QScrollBar::add-line { border: 2px solid grey; background: #32CC99; width: 20px; subcontrol-position: right; subcontrol-origin: margin; } QScrollBar::sub-line {border: 2px solid grey; background: #32CC99; width: 20px; subcontrol-position: left; subcontrol-origin: margin;}");
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// textBrowser_Log->setVerticalScrollBar(myLogScrollBar);
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// textBrowser_Log->verticalScrollBar()->setAutoFillBackground ( TRUE );
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#endif
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textBrowser_Chat->setStyleSheet("QTextBrowser { "+ font1String +" font-size: 10px; color: #F0F0F0; background-color: #1D3B00; border:none; }");
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lineEdit_ChatInput->setStyleSheet("QLineEdit { "+ font1String +" font-size: 10px; color: #F0F0F0; background-color: #1D3B00; border-top: 2px solid #286400; }");
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#ifdef __APPLE__
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// tabWidget_Right->setStyleSheet("QTabWidget { "+ font1String +" font-size: 11px; background-color: #145300; }");
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// tabWidget_Left->setStyleSheet("QTabWidget { "+ font1String +" font-size: 11px; background-color: #145300;}");
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#else
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// tabWidget_Right->setStyleSheet("QTabWidget::pane { "+ font1String +" font-size: 10px; background-color: #145300; border: 1px solid #286400; border-radius: 2px; }");
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// tabWidget_Left->setStyleSheet("QTabWidget::pane { border: 1px solid #286400; border-radius: 2px; background-color: #145300; }");
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#endif
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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cashTopLabelArray[i]->setStyleSheet("QLabel { "+ font2String +" font-size: 10px; font-weight: bold; color: #F0F0F0; }");
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cashLabelArray[i]->setStyleSheet("QLabel { "+ font2String +" font-size: 10px; font-weight: bold; color: #F0F0F0; }");
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}
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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setLabelArray[i]->setStyleSheet("QLabel { "+ font2String +" font-size: 12px; font-weight: bold; color: #F0F0F0; }");
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}
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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playerNameLabelArray[i]->setStyleSheet("QLabel { "+ font2String +" font-size: 13px; font-weight: bold; color: #F0F0F0; }");
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}
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label_Sets->setStyleSheet("QLabel { "+ font2String +" font-size: 13px; font-weight: bold; color: #669900; }");
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label_Total->setStyleSheet("QLabel { "+ font2String +" font-size: 13px; font-weight: bold; color: #669900; }");
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textLabel_Sets->setStyleSheet("QLabel { "+ font2String +" font-size: 13px; font-weight: bold; color: #669900; }");
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textLabel_Pot->setStyleSheet("QLabel { "+ font2String +" font-size: 13px; font-weight: bold; color: #669900; }");
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label_handNumber->setStyleSheet("QLabel { "+ font2String +" font-size: 13px; font-weight: bold; color: #669900; }");
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label_gameNumber->setStyleSheet("QLabel { "+ font2String +" font-size: 13px; font-weight: bold; color: #669900; }");
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label_handNumberValue->setStyleSheet("QLabel { "+ font2String +" font-size: 13px; font-weight: bold; color: #669900; }");
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label_gameNumberValue->setStyleSheet("QLabel { "+ font2String +" font-size: 13px; font-weight: bold; color: #669900; }");
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textLabel_handLabel->setStyleSheet("QLabel { "+ font2String +" font-size: 17px; font-weight: bold; color: #669900; }");
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label_Pot->setStyleSheet("QLabel { "+ font2String +" font-size: 18px; font-weight: bold; color: #669900; }");
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//Widgets Grafiken setzen
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label_CardHolder0->setPixmap(myAppDataPath + "gfx/gui/table/default/cardholder_flop.png");
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label_CardHolder1->setPixmap(myAppDataPath + "gfx/gui/table/default/cardholder_flop.png");
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label_CardHolder2->setPixmap(myAppDataPath + "gfx/gui/table/default/cardholder_flop.png");
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label_CardHolder3->setPixmap(myAppDataPath + "gfx/gui/table/default/cardholder_turn.png");
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label_CardHolder4->setPixmap(myAppDataPath + "gfx/gui/table/default/cardholder_river.png");
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label_Handranking->setPixmap(myAppDataPath + "gfx/gui/misc/handRanking.png");
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//Widgets Grafiken per Stylesheets setzen
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this->setStyleSheet("QMainWindow { background-image: url(" + myAppDataPath +"gfx/gui/table/default/table.png); background-position: bottom center; background-origin: content;}");
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menubar->setStyleSheet("QMenuBar { background-color: #145300; } QMenuBar::item { color: #669800; }");
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pushButton_break->setStyleSheet("QPushButton:enabled { background-color: #145300; color: white;} QPushButton:disabled { background-color: #145300; color: #486F3E; font-weight: 900;}");
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// horizontalSlider_speed->setStyleSheet("QSlider::groove:horizontal { border: 1px solid #286400; height: 3px; background: #689700; } QSlider::handle:horizontal { background: #689700; border: 1px solid #286400; width: 10px; margin: -8px 0; border-radius: 3px; }");
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statusbar->setStyleSheet(" QStatusBar { "+ font1String +" font-size: 12px; color: white; }");
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//Groupbox Background
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for (i=1; i<MAX_NUMBER_OF_PLAYERS; i++) {
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groupBoxArray[i]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/opponentBoxInactiveGlow.png) }");
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}
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groupBoxArray[0]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
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//Human player button
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pushButton_BetRaise->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0;} QPushButton:unchecked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6.png); } QPushButton:checked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6_checked.png); }");
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pushButton_CallCheck->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0;} QPushButton:unchecked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); } QPushButton:checked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6_checked.png); }");
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pushButton_Fold->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0;} QPushButton:unchecked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); } QPushButton:checked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6_checked.png); }");
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spinBox_set->setStyleSheet("QSpinBox { "+ font2String +" font-size: 10px; font-weight: bold; background-color: #1D3B00; color: #F0F0F0; } QSpinBox:disabled { background-color: #316300; color: #6d7b5f }");
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pushButton_AllIn->setStyleSheet("QPushButton:enabled { background-color: #145300; color: white;} QPushButton:disabled { background-color: #145300; color: #486F3E; font-weight: 900;}");
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// away radiobuttons
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QString radioButtonString("QRadioButton { color: #F0F0F0; } QRadioButton::indicator { width: 13px; height: 13px; } QRadioButton::indicator::checked { image: url("+myAppDataPath+"gfx/gui/misc/radiobutton_checked.png); }");
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radioButton_manualAction->setStyleSheet(radioButtonString);
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radioButton_autoCheckFold->setStyleSheet(radioButtonString);
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radioButton_autoCheckCallAny->setStyleSheet(radioButtonString);
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groupBox_RightToolBox->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/misc/toolboxFrameBG.png) }");
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groupBox_LeftToolBox->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/misc/toolboxFrameBG.png) }");
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//raise actionLable above just inserted mypixmaplabel
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { actionLabelArray[i]->raise(); }
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//resize stop-button depending on translation
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QFontMetrics tempMetrics = this->fontMetrics();
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int width = tempMetrics.width(tr("Stop"));
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pushButton_break->setMinimumSize(width+10,20);
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//Clear Focus
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groupBox_LeftToolBox->clearFocus();
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//set Focus to mainwindow
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this->setFocus();
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//windowicon
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// QString windowIconString();
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this->setWindowIcon(QIcon(myAppDataPath+"gfx/gui/misc/windowicon.png"));
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//Statusbar
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if(myConfig->readConfigInt("ShowStatusbarMessages")) {
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#ifdef __APPLE__
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statusBar()->showMessage(tr("Cmd+N to start a new game"));
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#else
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statusBar()->showMessage(tr("Ctrl+N to start a new game"));
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#endif
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}
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//Dialoge
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myNewGameDialog = new newGameDialogImpl(this, myConfig);
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mySelectAvatarDialog = new selectAvatarDialogImpl(this, myConfig);
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mySettingsDialog = new settingsDialogImpl(this, myConfig, mySelectAvatarDialog);
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myChangeHumanPlayerNameDialog = new changeHumanPlayerNameDialogImpl(this, myConfig);
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myJoinNetworkGameDialog = new joinNetworkGameDialogImpl(this, myConfig);
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myConnectToServerDialog = new connectToServerDialogImpl(this);
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myStartNetworkGameDialog = new startNetworkGameDialogImpl(this, myConfig);
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myCreateNetworkGameDialog = new createNetworkGameDialogImpl(this, myConfig);
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myAboutPokerthDialog = new aboutPokerthImpl(this, myConfig);
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myGameLobbyDialog = new gameLobbyDialogImpl(this, myConfig);
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myStartNetworkGameDialog->setMyW(this);
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myGameLobbyDialog->setMyW(this);
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myChat = new Chat(this, myConfig);
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// //ShortCuts
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// QShortcut *quitPokerTHKeys = new QShortcut(QKeySequence(Qt::Key_Control + Qt::Key_Q), this);
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// connect( quitPokerTHKeys, SIGNAL(activated() ), actionQuit, SLOT( trigger() ) );
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lineEdit_ChatInput->installEventFilter(this);
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this->installEventFilter(this);
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//Connects
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connect(dealFlopCards0Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards1() ));
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connect(dealFlopCards1Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards2() ));
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connect(dealFlopCards2Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards3() ));
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connect(dealFlopCards3Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards4() ));
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connect(dealFlopCards4Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards5() ));
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connect(dealFlopCards5Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards6() ));
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connect(dealFlopCards6Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(dealTurnCards0Timer, SIGNAL(timeout()), this, SLOT( dealTurnCards1() ));
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connect(dealTurnCards1Timer, SIGNAL(timeout()), this, SLOT( dealTurnCards2() ));
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connect(dealTurnCards2Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(dealRiverCards0Timer, SIGNAL(timeout()), this, SLOT( dealRiverCards1() ));
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connect(dealRiverCards1Timer, SIGNAL(timeout()), this, SLOT( dealRiverCards2() ));
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connect(dealRiverCards2Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(nextPlayerAnimationTimer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(preflopAnimation1Timer, SIGNAL(timeout()), this, SLOT( preflopAnimation1Action() ));
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connect(preflopAnimation2Timer, SIGNAL(timeout()), this, SLOT( preflopAnimation2Action() ));
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connect(flopAnimation1Timer, SIGNAL(timeout()), this, SLOT( flopAnimation1Action() ));
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connect(flopAnimation2Timer, SIGNAL(timeout()), this, SLOT( flopAnimation2Action() ));
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connect(turnAnimation1Timer, SIGNAL(timeout()), this, SLOT( turnAnimation1Action() ));
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connect(turnAnimation2Timer, SIGNAL(timeout()), this, SLOT( turnAnimation2Action() ));
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connect(riverAnimation1Timer, SIGNAL(timeout()), this, SLOT( riverAnimation1Action() ));
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connect(riverAnimation2Timer, SIGNAL(timeout()), this, SLOT( riverAnimation2Action() ));
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connect(postRiverAnimation1Timer, SIGNAL(timeout()), this, SLOT( postRiverAnimation1Action() ));
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connect(postRiverRunAnimation1Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation2() ));
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connect(postRiverRunAnimation2Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation3() ));
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connect(postRiverRunAnimation2_flipHoleCards1Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation2_flipHoleCards1() ));
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connect(postRiverRunAnimation2_flipHoleCards2Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation2_flipHoleCards2() ));
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connect(postRiverRunAnimation3Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation4() ));
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connect(potDistributeTimer, SIGNAL(timeout()), this, SLOT(postRiverRunAnimation5()));
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connect(postRiverRunAnimation5Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation6() ));
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connect(postRiverRunAnimation6Timer, SIGNAL(timeout()), this, SLOT( startNewHand() ));
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connect(blinkingStartButtonAnimationTimer, SIGNAL(timeout()), this, SLOT( blinkingStartButtonAnimationAction()));
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connect( actionNewGame, SIGNAL( triggered() ), this, SLOT( callNewGameDialog() ) );
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connect( actionAboutPokerth, SIGNAL( triggered() ), this, SLOT( callAboutPokerthDialog() ) );
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connect( actionSettings, SIGNAL( triggered() ), this, SLOT( callSettingsDialog() ) );
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connect( actionJoin_network_Game, SIGNAL( triggered() ), this, SLOT( callJoinNetworkGameDialog() ) );
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connect( actionCreate_network_Game, SIGNAL( triggered() ), this, SLOT( callCreateNetworkGameDialog() ) );
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connect( actionInternet_Game, SIGNAL( triggered() ), this, SLOT( callGameLobbyDialog() ) );
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connect( actionQuit, SIGNAL( triggered() ), this, SLOT( quitPokerTH() ) );
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connect( actionFullScreen, SIGNAL( triggered() ), this, SLOT( switchFullscreen() ) );
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connect( actionShowHideChat, SIGNAL( triggered() ), this, SLOT( switchChatWindow() ) );
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connect( actionShowHideHelp, SIGNAL( triggered() ), this, SLOT( switchHelpWindow() ) );
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connect( actionShowHideLog, SIGNAL( triggered() ), this, SLOT( switchLogWindow() ) );
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connect( pushButton_BetRaise, SIGNAL( clicked(bool) ), this, SLOT( pushButtonBetRaiseClicked(bool) ) );
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connect( pushButton_Fold, SIGNAL( clicked(bool) ), this, SLOT( pushButtonFoldClicked(bool) ) );
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connect( pushButton_CallCheck, SIGNAL( clicked(bool) ), this, SLOT( pushButtonCallCheckClicked(bool) ) );
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connect( pushButton_AllIn, SIGNAL( clicked(bool) ), this, SLOT(pushButtonAllInClicked(bool) ) );
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connect ( horizontalSlider_speed, SIGNAL( valueChanged(int)), this, SLOT ( setGameSpeed(int) ) );
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connect ( pushButton_break, SIGNAL( clicked()), this, SLOT ( breakButtonClicked() ) ); // auch wieder starten!!!!
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connect( tabWidget_Left, SIGNAL( currentChanged(int) ), this, SLOT( tabSwitchAction() ) );
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connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
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connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), this, SLOT( checkChatInputLength(QString) ) );
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connect( lineEdit_ChatInput, SIGNAL( textEdited (QString) ), myChat, SLOT( setChatTextEdited() ) );
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connect( radioButton_manualAction, SIGNAL( clicked() ) , this, SLOT( changePlayingMode() ) );
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connect( radioButton_autoCheckFold, SIGNAL( clicked() ) , this, SLOT( changePlayingMode() ) );
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connect( radioButton_autoCheckCallAny, SIGNAL( clicked() ), this, SLOT( changePlayingMode() ) );
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//Nachrichten Thread-Save
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connect(this, SIGNAL(signalInitGui(int)), this, SLOT(initGui(int)));
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connect(this, SIGNAL(signalShowClientDialog()), this, SLOT(showClientDialog()));
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connect(this, SIGNAL(signalRefreshSet()), this, SLOT(refreshSet()));
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connect(this, SIGNAL(signalRefreshCash()), this, SLOT(refreshCash()));
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connect(this, SIGNAL(signalRefreshAction(int, int)), this, SLOT(refreshAction(int, int)));
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connect(this, SIGNAL(signalRefreshChangePlayer()), this, SLOT(refreshChangePlayer()));
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connect(this, SIGNAL(signalRefreshPot()), this, SLOT(refreshPot()));
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connect(this, SIGNAL(signalRefreshGroupbox(int, int)), this, SLOT(refreshGroupbox(int, int)));
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connect(this, SIGNAL(signalRefreshAll()), this, SLOT(refreshAll()));
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connect(this, SIGNAL(signalRefreshPlayerName()), this, SLOT(refreshPlayerName()));
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connect(this, SIGNAL(signalRefreshButton()), this, SLOT(refreshButton()));
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connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
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connect(this, SIGNAL(signalGuiUpdateDone()), this, SLOT(guiUpdateDone()));
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connect(this, SIGNAL(signalMeInAction()), this, SLOT(meInAction()));
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connect(this, SIGNAL(signalDisableMyButtons()), this, SLOT(disableMyButtons()));
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connect(this, SIGNAL(signalUpdateMyButtonsState()), this, SLOT(updateMyButtonsState()));
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connect(this, SIGNAL(signalStartTimeoutAnimation(int, int)), this, SLOT(startTimeoutAnimation(int, int)));
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connect(this, SIGNAL(signalStopTimeoutAnimation(int)), this, SLOT(stopTimeoutAnimation(int)));
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connect(this, SIGNAL(signalDealBeRoCards(int)), this, SLOT(dealBeRoCards(int)));
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connect(this, SIGNAL(signalDealHoleCards()), this, SLOT(dealHoleCards()));
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connect(this, SIGNAL(signalDealFlopCards0()), this, SLOT(dealFlopCards0()));
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connect(this, SIGNAL(signalDealTurnCards0()), this, SLOT(dealTurnCards0()));
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connect(this, SIGNAL(signalDealRiverCards0()), this, SLOT(dealRiverCards0()));
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connect(this, SIGNAL(signalNextPlayerAnimation()), this, SLOT(nextPlayerAnimation()));
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;
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connect(this, SIGNAL(signalBeRoAnimation2(int)), this, SLOT(beRoAnimation2(int)));
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connect(this, SIGNAL(signalPreflopAnimation1()), this, SLOT(preflopAnimation1()));
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connect(this, SIGNAL(signalPreflopAnimation2()), this, SLOT(preflopAnimation2()));
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connect(this, SIGNAL(signalFlopAnimation1()), this, SLOT(flopAnimation1()));
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connect(this, SIGNAL(signalFlopAnimation2()), this, SLOT(flopAnimation2()));
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connect(this, SIGNAL(signalTurnAnimation1()), this, SLOT(turnAnimation1()));
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connect(this, SIGNAL(signalTurnAnimation2()), this, SLOT(turnAnimation2()));
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connect(this, SIGNAL(signalRiverAnimation1()), this, SLOT(riverAnimation1()));
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connect(this, SIGNAL(signalRiverAnimation2()), this, SLOT(riverAnimation2()));
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connect(this, SIGNAL(signalPostRiverAnimation1()), this, SLOT(postRiverAnimation1()));
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connect(this, SIGNAL(signalPostRiverRunAnimation1()), this, SLOT(postRiverRunAnimation1()));
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connect(this, SIGNAL(signalFlipHolecardsAllIn()), this, SLOT(flipHolecardsAllIn()));
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connect(this, SIGNAL(signalNextRoundCleanGui()), this, SLOT(nextRoundCleanGui()));
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connect(this, SIGNAL(signalNetClientConnect(int)), myConnectToServerDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myStartNetworkGameDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientGameInfo(int)), myGameLobbyDialog, SLOT(refresh(int)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
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connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myStartNetworkGameDialog, SLOT(removePlayer(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog, SLOT(newGameAdmin(unsigned, QString)));
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connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myStartNetworkGameDialog, SLOT(gameCreated(unsigned)));
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connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
|
|
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
|
|
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString)));
|
|
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString)));
|
|
connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog, SLOT(newGameAdmin(unsigned, QString)));
|
|
|
|
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
|
|
connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
|
|
connect(this, SIGNAL(signalNetClientGameListUpdateMode(unsigned, int)), myGameLobbyDialog, SLOT(updateGameMode(unsigned, int)));
|
|
connect(this, SIGNAL(signalNetClientGameListUpdateAdmin(unsigned, unsigned)), myGameLobbyDialog, SLOT(updateGameAdmin(unsigned, unsigned)));
|
|
connect(this, SIGNAL(signalNetClientGameListPlayerJoined(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameAddPlayer(unsigned, unsigned)));
|
|
connect(this, SIGNAL(signalNetClientGameListPlayerLeft(unsigned, unsigned)), myGameLobbyDialog, SLOT(gameRemovePlayer(unsigned, unsigned)));
|
|
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), myGameLobbyDialog, SLOT(removedFromGame(int)));
|
|
connect(this, SIGNAL(signalNetClientStatsUpdate(ServerStats)), myGameLobbyDialog, SLOT(updateStats(ServerStats)));
|
|
|
|
// Errors are handled globally, not within one dialog.
|
|
connect(this, SIGNAL(signalNetClientError(int, int)), this, SLOT(networkError(int, int)));
|
|
connect(this, SIGNAL(signalNetClientNotification(int)), this, SLOT(networkNotification(int)));
|
|
connect(this, SIGNAL(signalNetClientRemovedFromGame(int)), this, SLOT(networkNotification(int)));
|
|
connect(this, SIGNAL(signalNetServerError(int, int)), this, SLOT(networkError(int, int)));
|
|
connect(this, SIGNAL(signalNetClientGameStart(boost::shared_ptr<Game>)), this, SLOT(networkStart(boost::shared_ptr<Game>)));
|
|
|
|
//Chat Messages
|
|
connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myChat, SLOT(receiveMessage(QString, QString)));
|
|
connect(this, SIGNAL(signalNetClientChatMsg(QString, QString)), myStartNetworkGameDialog, SLOT(receiveChatMsg(QString, QString)));
|
|
|
|
connect(this, SIGNAL(signalIrcConnect(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(connected(QString)));
|
|
connect(this, SIGNAL(signalIrcSelfJoined(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(selfJoined(QString, QString)));
|
|
connect(this, SIGNAL(signalIrcPlayerJoined(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerJoined(QString)));
|
|
connect(this, SIGNAL(signalIrcPlayerChanged(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerChanged(QString, QString)));
|
|
connect(this, SIGNAL(signalIrcPlayerKicked(QString, QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerKicked(QString, QString, QString)));
|
|
connect(this, SIGNAL(signalIrcPlayerLeft(QString)), myGameLobbyDialog->getLobbyChat(), SLOT(playerLeft(QString)));
|
|
connect(this, SIGNAL(signalIrcChatMessage(QString, QString)), myGameLobbyDialog->getLobbyChat(), SLOT(displayMessage(QString, QString)));
|
|
connect(this, SIGNAL(signalIrcError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatError(int)));
|
|
connect(this, SIGNAL(signalIrcServerError(int)), myGameLobbyDialog->getLobbyChat(), SLOT(chatServerError(int)));
|
|
|
|
//Sound
|
|
mySDLPlayer = new SDLPlayer(myConfig);
|
|
|
|
}
|
|
|
|
mainWindowImpl::~mainWindowImpl() {
|
|
|
|
delete myConfig;
|
|
myConfig = 0;
|
|
|
|
}
|
|
|
|
void mainWindowImpl::callNewGameDialog() {
|
|
|
|
//wenn Dialogfenster gezeigt werden soll
|
|
if(myConfig->readConfigInt("ShowGameSettingsDialogOnNewGame")){
|
|
|
|
myNewGameDialog->exec();
|
|
if (myNewGameDialog->result() == QDialog::Accepted ) { startNewLocalGame(myNewGameDialog); }
|
|
// else { startNewLocalGame(); }
|
|
}
|
|
// sonst mit gespeicherten Werten starten
|
|
else { startNewLocalGame(); }
|
|
}
|
|
|
|
void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
|
|
|
|
// Start new local game - terminate existing network game.
|
|
mySession->terminateNetworkClient();
|
|
if (myServerGuiInterface.get())
|
|
myServerGuiInterface->getSession().terminateNetworkServer();
|
|
|
|
//get values from local game dialog
|
|
GameData gameData;
|
|
if(v) {
|
|
// Set Game Data
|
|
gameData.maxNumberOfPlayers = v->spinBox_quantityPlayers->value();
|
|
gameData.startMoney = v->spinBox_startCash->value();
|
|
gameData.firstSmallBlind = v->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
|
|
|
|
if(v->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
|
|
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
|
|
gameData.raiseSmallBlindEveryHandsValue = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
|
|
}
|
|
else {
|
|
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
|
|
gameData.raiseSmallBlindEveryMinutesValue = v->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
|
|
}
|
|
|
|
if(v->getChangeCompleteBlindsDialog()->radioButton_alwaysDoubleBlinds->isChecked()) {
|
|
gameData.raiseMode = DOUBLE_BLINDS;
|
|
}
|
|
else {
|
|
gameData.raiseMode = MANUAL_BLINDS_ORDER;
|
|
list<int> tempBlindList;
|
|
int i;
|
|
bool ok = TRUE;
|
|
for(i=0; i<v->getChangeCompleteBlindsDialog()->listWidget_blinds->count(); i++) {
|
|
tempBlindList.push_back(v->getChangeCompleteBlindsDialog()->listWidget_blinds->item(i)->text().toInt(&ok,10));
|
|
}
|
|
gameData.manualBlindsList = tempBlindList;
|
|
|
|
if(v->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysDoubleBlinds->isChecked()) { gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS; }
|
|
else {
|
|
if(v->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysRaiseAbout->isChecked()) {
|
|
gameData.afterManualBlindsMode = AFTERMB_RAISE_ABOUT;
|
|
gameData.afterMBAlwaysRaiseValue = v->getChangeCompleteBlindsDialog()->spinBox_afterThisAlwaysRaiseValue->value();
|
|
}
|
|
else { gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND; }
|
|
}
|
|
}
|
|
|
|
//Speeds
|
|
gameData.guiSpeed = v->spinBox_gameSpeed->value();
|
|
}
|
|
// start with default values
|
|
else {
|
|
// Set Game Data
|
|
gameData.maxNumberOfPlayers = myConfig->readConfigInt("NumberOfPlayers");
|
|
gameData.startMoney = myConfig->readConfigInt("StartCash");
|
|
gameData.firstSmallBlind = myConfig->readConfigInt("FirstSmallBlind");
|
|
|
|
if(myConfig->readConfigInt("RaiseBlindsAtHands")) {
|
|
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
|
|
gameData.raiseSmallBlindEveryHandsValue = myConfig->readConfigInt("RaiseSmallBlindEveryHands");
|
|
}
|
|
else {
|
|
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
|
|
gameData.raiseSmallBlindEveryMinutesValue = myConfig->readConfigInt("RaiseSmallBlindEveryMinutes");
|
|
}
|
|
|
|
if(myConfig->readConfigInt("AlwaysDoubleBlinds")) {
|
|
gameData.raiseMode = DOUBLE_BLINDS;
|
|
}
|
|
else {
|
|
gameData.raiseMode = MANUAL_BLINDS_ORDER;
|
|
gameData.manualBlindsList = myConfig->readConfigIntList("ManualBlindsList");
|
|
|
|
if(myConfig->readConfigInt("AfterMBAlwaysDoubleBlinds")) { gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS; }
|
|
else {
|
|
if(myConfig->readConfigInt("AfterMBAlwaysRaiseAbout")) {
|
|
gameData.afterManualBlindsMode = AFTERMB_RAISE_ABOUT;
|
|
gameData.afterMBAlwaysRaiseValue = myConfig->readConfigInt("AfterMBAlwaysRaiseValue");
|
|
}
|
|
else { gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND; }
|
|
}
|
|
}
|
|
//Speeds
|
|
gameData.guiSpeed = myConfig->readConfigInt("GameSpeed");
|
|
}
|
|
// Set dealer pos.
|
|
StartData startData;
|
|
int tmpDealerPos = 0;
|
|
startData.numberOfPlayers = gameData.maxNumberOfPlayers;
|
|
Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
|
|
if(DEBUG_MODE) {
|
|
tmpDealerPos = 1;
|
|
}
|
|
startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
|
|
|
|
//some gui modifications
|
|
localGameModification();
|
|
|
|
//Start Game!!!
|
|
mySession->startLocalGame(gameData, startData);
|
|
}
|
|
|
|
|
|
void mainWindowImpl::callAboutPokerthDialog() { myAboutPokerthDialog->exec(); }
|
|
|
|
void mainWindowImpl::callCreateNetworkGameDialog() {
|
|
|
|
myCreateNetworkGameDialog->exec();
|
|
//
|
|
if (myCreateNetworkGameDialog->result() == QDialog::Accepted ) {
|
|
|
|
// Stop local game.
|
|
stopTimer();
|
|
|
|
if (!myServerGuiInterface.get())
|
|
{
|
|
// Create pseudo Gui Wrapper for the server.
|
|
myServerGuiInterface.reset(new ServerGuiWrapper(myConfig, mySession->getGui(), mySession->getGui(), mySession->getGui()));
|
|
{
|
|
boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig));
|
|
session->init(mySession->getAvatarManager());
|
|
myServerGuiInterface->setSession(session);
|
|
}
|
|
}
|
|
|
|
// Terminate existing network games.
|
|
mySession->terminateNetworkClient();
|
|
myServerGuiInterface->getSession().terminateNetworkServer();
|
|
|
|
GameData gameData;
|
|
gameData.maxNumberOfPlayers = myCreateNetworkGameDialog->spinBox_quantityPlayers->value();
|
|
gameData.startMoney = myCreateNetworkGameDialog->spinBox_startCash->value();
|
|
gameData.firstSmallBlind = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_firstSmallBlind->value();
|
|
|
|
if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
|
|
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
|
|
gameData.raiseSmallBlindEveryHandsValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
|
|
}
|
|
else {
|
|
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
|
|
gameData.raiseSmallBlindEveryMinutesValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
|
|
}
|
|
|
|
if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_alwaysDoubleBlinds->isChecked()) {
|
|
gameData.raiseMode = DOUBLE_BLINDS;
|
|
}
|
|
else {
|
|
gameData.raiseMode = MANUAL_BLINDS_ORDER;
|
|
list<int> tempBlindList;
|
|
int i;
|
|
bool ok = TRUE;
|
|
for(i=0; i<myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->count(); i++) {
|
|
tempBlindList.push_back(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->listWidget_blinds->item(i)->text().toInt(&ok,10));
|
|
}
|
|
gameData.manualBlindsList = tempBlindList;
|
|
|
|
if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysDoubleBlinds->isChecked()) { gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS; }
|
|
else {
|
|
if(myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysRaiseAbout->isChecked()) {
|
|
gameData.afterManualBlindsMode = AFTERMB_RAISE_ABOUT;
|
|
gameData.afterMBAlwaysRaiseValue = myCreateNetworkGameDialog->getChangeCompleteBlindsDialog()->spinBox_afterThisAlwaysRaiseValue->value();
|
|
}
|
|
else { gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND; }
|
|
}
|
|
}
|
|
|
|
gameData.guiSpeed = myCreateNetworkGameDialog->spinBox_gameSpeed->value();
|
|
gameData.playerActionTimeoutSec = myCreateNetworkGameDialog->spinBox_netTimeOutPlayerAction->value();
|
|
|
|
myGameLobbyDialog->setSession(&getSession());
|
|
myStartNetworkGameDialog->setSession(&getSession());
|
|
|
|
// Clear network game dialog.
|
|
myStartNetworkGameDialog->clearDialog();
|
|
|
|
myServerGuiInterface->getSession().startNetworkServer();
|
|
mySession->startNetworkClientForLocalServer(gameData);
|
|
|
|
myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
|
|
|
|
myStartNetworkGameDialog->setWindowTitle("Start Network Game");
|
|
|
|
showNetworkStartDialog();
|
|
}
|
|
|
|
}
|
|
|
|
void mainWindowImpl::callJoinNetworkGameDialog() {
|
|
|
|
myJoinNetworkGameDialog->exec();
|
|
|
|
if (myJoinNetworkGameDialog->result() == QDialog::Accepted ) {
|
|
|
|
// Stop local game.
|
|
stopTimer();
|
|
|
|
mySession->terminateNetworkClient();
|
|
if (myServerGuiInterface.get())
|
|
myServerGuiInterface->getSession().terminateNetworkServer();
|
|
|
|
myGameLobbyDialog->setSession(&getSession());
|
|
myStartNetworkGameDialog->setSession(&getSession());
|
|
// Clear network game dialog
|
|
myStartNetworkGameDialog->clearDialog();
|
|
// Maybe use QUrl::toPunycode.
|
|
mySession->startNetworkClient(
|
|
myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
|
|
myJoinNetworkGameDialog->spinBox_port->value(),
|
|
myJoinNetworkGameDialog->checkBox_ipv6->isChecked(),
|
|
myJoinNetworkGameDialog->checkBox_sctp->isChecked(),
|
|
myJoinNetworkGameDialog->lineEdit_password->text().toUtf8().constData());
|
|
|
|
//Dialog mit Statusbalken
|
|
myConnectToServerDialog->exec();
|
|
|
|
if (myConnectToServerDialog->result() == QDialog::Rejected ) {
|
|
mySession->terminateNetworkClient();
|
|
actionJoin_network_Game->trigger(); // re-trigger
|
|
}
|
|
else {
|
|
//needed for join and ready sounds - TODO
|
|
//myStartNetworkGameDialog->setMaxPlayerNumber(gameData.maxNumberOfPlayers);
|
|
myStartNetworkGameDialog->setWindowTitle("Start Network Game");
|
|
|
|
showNetworkStartDialog();
|
|
}
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::callGameLobbyDialog() {
|
|
|
|
//Avoid join Lobby with "Human Player" nick
|
|
if(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()) == QString("Human Player")) {
|
|
myChangeHumanPlayerNameDialog->label_Message->setText(tr("You cannot join Internet-Game-Lobby with \"Human Player\" as nickname.\nPlease choose another one."));
|
|
myChangeHumanPlayerNameDialog->exec();
|
|
|
|
if(myChangeHumanPlayerNameDialog->result() == QDialog::Accepted) {
|
|
joinGameLobby();
|
|
}
|
|
}
|
|
else {
|
|
joinGameLobby();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::joinGameLobby() {
|
|
|
|
// Stop local game.
|
|
stopTimer();
|
|
|
|
// Join Lobby
|
|
mySession->terminateNetworkClient();
|
|
if (myServerGuiInterface.get())
|
|
myServerGuiInterface->getSession().terminateNetworkServer();
|
|
myGameLobbyDialog->setSession(&getSession());
|
|
myStartNetworkGameDialog->setSession(&getSession());
|
|
|
|
// Clear Lobby dialog.
|
|
myGameLobbyDialog->clearDialog();
|
|
// Start client for dedicated server.
|
|
mySession->startInternetClient();
|
|
|
|
//Dialog mit Statusbalken
|
|
myConnectToServerDialog->exec();
|
|
|
|
if (myConnectToServerDialog->result() == QDialog::Rejected ) {
|
|
mySession->terminateNetworkClient();
|
|
}
|
|
else
|
|
{
|
|
showLobbyDialog();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::callSettingsDialog() {
|
|
|
|
mySettingsDialog->exec();
|
|
|
|
if (mySettingsDialog->result() == QDialog::Accepted && mySettingsDialog->getSettingsCorrect()) {
|
|
//Toolbox verstecken?
|
|
if (myConfig->readConfigInt("ShowLeftToolBox")) { groupBox_LeftToolBox->show(); }
|
|
else { groupBox_LeftToolBox->hide(); }
|
|
|
|
if (myConfig->readConfigInt("ShowRightToolBox")) { groupBox_RightToolBox->show(); }
|
|
else { groupBox_RightToolBox->hide(); }
|
|
|
|
//Falls Spielernamen geändert wurden --> neu zeichnen --> erst beim nächsten Neustart neu ausgelesen
|
|
if (mySettingsDialog->getPlayerNickIsChanged() && mySession->getCurrentGame() && !mySession->isNetworkClientRunning()) {
|
|
|
|
Game *currentGame = mySession->getCurrentGame();
|
|
PlayerListIterator it = currentGame->getSeatsList()->begin();
|
|
(*it)->setMyName(mySettingsDialog->lineEdit_HumanPlayerName->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent1Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent2Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent3Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent4Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent5Name->text().toUtf8().constData());
|
|
(*(++it))->setMyName(mySettingsDialog->lineEdit_Opponent6Name->text().toUtf8().constData());
|
|
mySettingsDialog->setPlayerNickIsChanged(FALSE);
|
|
|
|
refreshPlayerName();
|
|
}
|
|
|
|
if(mySession->getCurrentGame() && !mySession->isNetworkClientRunning()) {
|
|
|
|
Game *currentGame = mySession->getCurrentGame();
|
|
PlayerListIterator it = currentGame->getSeatsList()->begin();
|
|
(*it)->setMyAvatar(mySettingsDialog->pushButton_HumanPlayerAvatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent1Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent2Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent3Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent4Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent5Avatar->getMyLink().toUtf8().constData());
|
|
(*(++it))->setMyAvatar(mySettingsDialog->pushButton_Opponent6Avatar->getMyLink().toUtf8().constData());
|
|
|
|
//avatar refresh
|
|
refreshPlayerAvatar();
|
|
}
|
|
|
|
//Flipside refresh
|
|
if (myConfig->readConfigInt("FlipsideOwn") && myConfig->readConfigString("FlipsideOwnFile") != "") {
|
|
|
|
QPixmap tmpFlipside(QString::fromUtf8(myConfig->readConfigString("FlipsideOwnFile").c_str()));
|
|
flipside = new QPixmap(tmpFlipside.scaled(QSize(57, 80)));
|
|
}
|
|
else { flipside->load(myAppDataPath +"gfx/cards/default/flipside.png"); }
|
|
|
|
if(mySession->getCurrentGame()) {
|
|
//blind buttons refresh
|
|
refreshButton();
|
|
}
|
|
int i,j;
|
|
|
|
for (i=1; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
|
for ( j=0; j<=1; j++ ) {
|
|
if (holeCardsArray[i][j]->getIsFlipside()) {
|
|
holeCardsArray[i][j]->setPixmap(*flipside, TRUE);
|
|
}
|
|
}
|
|
}
|
|
// Re-init audio.
|
|
mySDLPlayer->audioDone();
|
|
mySDLPlayer->initAudio();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::initGui(int speed)
|
|
{
|
|
//restliche Singleshots killen!!!
|
|
stopTimer();
|
|
|
|
label_Pot->setText("Pot");
|
|
label_Total->setText("Total:");
|
|
label_Sets->setText("Sets:");
|
|
label_handNumber->setText("Hand:");
|
|
label_gameNumber->setText("Game:");
|
|
|
|
//Tools und Board aufhellen und enablen
|
|
// QPalette tempPalette = groupBox_board->palette();
|
|
// tempPalette.setColor(QPalette::Window, active);
|
|
// groupBox_board->setPalette(tempPalette);
|
|
groupBox_RightToolBox->setDisabled(FALSE);
|
|
groupBox_LeftToolBox->setDisabled(FALSE);
|
|
|
|
//show human player buttons
|
|
for(int i=0; i<6; i++) {
|
|
userWidgetsArray[i]->show();
|
|
}
|
|
|
|
//set speeds for local game and for first network game
|
|
if( !mySession->isNetworkClientRunning() || (mySession->isNetworkClientRunning() && !mySession->getCurrentGame()) ) {
|
|
|
|
guiGameSpeed = speed;
|
|
//positioning Slider
|
|
horizontalSlider_speed->setValue(guiGameSpeed);
|
|
setSpeeds();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::showClientDialog()
|
|
{
|
|
if (mySession->getGameType() == Session::GAME_TYPE_NETWORK)
|
|
{
|
|
if (!myStartNetworkGameDialog->isVisible())
|
|
showNetworkStartDialog();
|
|
}
|
|
else if (mySession->getGameType() == Session::GAME_TYPE_INTERNET)
|
|
{
|
|
if (!myGameLobbyDialog->isVisible())
|
|
showLobbyDialog();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::showNetworkStartDialog()
|
|
{
|
|
myStartNetworkGameDialog->exec();
|
|
|
|
if (myStartNetworkGameDialog->result() == QDialog::Accepted ) {
|
|
|
|
//some gui modifications
|
|
networkGameModification();
|
|
}
|
|
else {
|
|
mySession->terminateNetworkClient();
|
|
if (myServerGuiInterface)
|
|
myServerGuiInterface->getSession().terminateNetworkServer();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::showLobbyDialog()
|
|
{
|
|
myGameLobbyDialog->exec();
|
|
|
|
if (myGameLobbyDialog->result() == QDialog::Accepted)
|
|
{
|
|
//some gui modifications
|
|
networkGameModification();
|
|
}
|
|
else
|
|
{
|
|
mySession->terminateNetworkClient();
|
|
}
|
|
}
|
|
|
|
Session &mainWindowImpl::getSession() { assert(mySession.get()); return *mySession; }
|
|
void mainWindowImpl::setSession(boost::shared_ptr<Session> session) { mySession = session; }
|
|
|
|
|
|
//refresh-Funktionen
|
|
void mainWindowImpl::refreshSet() {
|
|
|
|
Game *currentGame = mySession->getCurrentGame();
|
|
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
|
if( (*it_c)->getMySet() == 0 )
|
|
setLabelArray[(*it_c)->getMyID()]->setText("");
|
|
else
|
|
setLabelArray[(*it_c)->getMyID()]->setText("Bet: "+QString::number((*it_c)->getMySet(),10)+" $");
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void mainWindowImpl::refreshButton() {
|
|
|
|
QPixmap dealerButton(myAppDataPath +"gfx/gui/table/default/dealerPuck.png");
|
|
QPixmap smallblindButton(myAppDataPath +"gfx/gui/table/default/smallblindPuck.png");
|
|
QPixmap bigblindButton(myAppDataPath +"gfx/gui/table/default/bigblindPuck.png");
|
|
QPixmap onePix(myAppDataPath +"gfx/gui/misc/1px.png");
|
|
|
|
Game *currentGame = mySession->getCurrentGame();
|
|
|
|
PlayerListConstIterator it_c;
|
|
|
|
for (it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
|
if( (*it_c)->getMyActiveStatus() ) {
|
|
if( currentGame->getActivePlayerList()->size() > 2 ) {
|
|
switch ( (*it_c)->getMyButton() ) {
|
|
|
|
case 1 : buttonLabelArray[(*it_c)->getMyID()]->setPixmap(dealerButton);
|
|
break;
|
|
case 2 : {
|
|
if(myConfig->readConfigInt("ShowBlindButtons"))
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(smallblindButton);
|
|
else
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
break;
|
|
case 3 : {
|
|
if(myConfig->readConfigInt("ShowBlindButtons"))
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(bigblindButton);
|
|
else
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
break;
|
|
default: buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
|
|
}
|
|
}
|
|
else {
|
|
switch ((*it_c)->getMyButton()) {
|
|
|
|
case 2 : buttonLabelArray[(*it_c)->getMyID()]->setPixmap(dealerButton);
|
|
break;
|
|
case 3 : {
|
|
if(myConfig->readConfigInt("ShowBlindButtons"))
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(bigblindButton);
|
|
else
|
|
buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
break;
|
|
default: buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
|
|
}
|
|
}
|
|
}
|
|
else { buttonLabelArray[(*it_c)->getMyID()]->setPixmap(onePix); }
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
void mainWindowImpl::refreshPlayerName() {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
|
if((*it_c)->getMyActiveStatus()) {
|
|
playerNameLabelArray[(*it_c)->getMyID()]->setText(QString::fromUtf8((*it_c)->getMyName().c_str()));
|
|
|
|
} else {
|
|
playerNameLabelArray[(*it_c)->getMyID()]->setText("");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
QStringList mainWindowImpl::getPlayerNicksList() {
|
|
|
|
QStringList list;
|
|
PlayerListConstIterator it_c;
|
|
|
|
for (it_c=mySession->getCurrentGame()->getSeatsList()->begin(); it_c!=mySession->getCurrentGame()->getSeatsList()->end(); it_c++) {
|
|
list << QString::fromUtf8((*it_c)->getMyName().c_str());
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
void mainWindowImpl::refreshPlayerAvatar() {
|
|
|
|
QPixmap onePix(myAppDataPath +"gfx/gui/misc/1px.png");
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
|
if((*it_c)->getMyActiveStatus()) {
|
|
|
|
if((*it_c)->getMyAvatar() == "" || !QFile::QFile(QString::fromUtf8((*it_c)->getMyAvatar().c_str())).exists()) {
|
|
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap(myAppDataPath +"gfx/gui/table/default/genereticAvatar.png"));
|
|
}
|
|
else {
|
|
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmap(QString::fromUtf8((*it_c)->getMyAvatar().c_str()));
|
|
}
|
|
}
|
|
else {
|
|
playerAvatarLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void mainWindowImpl::refreshAction(int playerID, int playerAction) {
|
|
|
|
QPixmap onePix(myAppDataPath +"gfx/gui/misc/1px.png");
|
|
QPixmap action;
|
|
|
|
QStringList actionArray;
|
|
actionArray << "" << "fold" << "check" << "call" << "bet" << "raise" << "allin";
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
if(playerID == -1 || playerAction == -1) {
|
|
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
|
|
|
//if no action --> clear Pixmap
|
|
if( (*it_c)->getMyAction() == 0) {
|
|
actionLabelArray[(*it_c)->getMyID()]->setPixmap(onePix);
|
|
}
|
|
else {
|
|
//paint action pixmap
|
|
actionLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap(myAppDataPath +"gfx/gui/table/default/action_"+actionArray[(*it_c)->getMyAction()]+".png"));
|
|
}
|
|
|
|
if ((*it_c)->getMyAction()==1) {
|
|
// groupBoxArray[i]->setDisabled(TRUE);
|
|
|
|
if((*it_c)->getMyID() != 0) {
|
|
holeCardsArray[(*it_c)->getMyID()][0]->setPixmap(onePix, FALSE);
|
|
holeCardsArray[(*it_c)->getMyID()][1]->setPixmap(onePix, FALSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
//if no action --> clear Pixmap
|
|
if(playerAction == 0) {
|
|
actionLabelArray[playerID]->setPixmap(onePix);
|
|
}
|
|
else {
|
|
|
|
// paint action pixmap and raise
|
|
actionLabelArray[playerID]->setPixmap(QPixmap(myAppDataPath +"gfx/gui/table/default/action_"+actionArray[playerAction]+".png"));
|
|
|
|
//play sounds if exist
|
|
if(myConfig->readConfigInt("PlayGameActions"))
|
|
mySDLPlayer->playSound(actionArray[playerAction].toStdString(), playerID);
|
|
}
|
|
|
|
if (playerAction == 1) { // FOLD
|
|
|
|
if (playerID == 0 && !myConfig->readConfigInt("AntiPeekMode")) {
|
|
holeCardsArray[0][0]->startFadeOut(10);
|
|
holeCardsArray[0][1]->startFadeOut(10);
|
|
}
|
|
else {
|
|
holeCardsArray[playerID][0]->setPixmap(onePix, FALSE);
|
|
holeCardsArray[playerID][1]->setPixmap(onePix, FALSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::refreshCash() {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
|
if((*it_c)->getMyActiveStatus()) {
|
|
|
|
cashLabelArray[(*it_c)->getMyID()]->setText(QString::number((*it_c)->getMyCash(),10)+" $");
|
|
cashTopLabelArray[(*it_c)->getMyID()]->setText("Cash:");
|
|
|
|
} else {
|
|
cashLabelArray[(*it_c)->getMyID()]->setText("");
|
|
cashTopLabelArray[(*it_c)->getMyID()]->setText("");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
void mainWindowImpl::refreshGroupbox(int playerID, int status) {
|
|
|
|
int j;
|
|
|
|
if(playerID == -1 || status == -1) {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
|
|
|
if((*it_c)->getMyTurn()) {
|
|
//Groupbox glow wenn der Spiele dran ist.
|
|
if((*it_c)->getMyID()==0) {
|
|
groupBoxArray[0]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxActiveGlow_0.6.png) }");
|
|
}
|
|
else {
|
|
groupBoxArray[(*it_c)->getMyID()]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/opponentBoxActiveGlow.png) }");
|
|
}
|
|
|
|
} else {
|
|
//Groupbox auf Hintergrundfarbe setzen wenn der Spiele nicht dran aber aktiv ist.
|
|
if((*it_c)->getMyActiveStatus()) {
|
|
if((*it_c)->getMyID()==0) {
|
|
groupBoxArray[0]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
|
|
//show buttons
|
|
for(j=0; j<6; j++) {
|
|
userWidgetsArray[j]->show();
|
|
}
|
|
}
|
|
else {
|
|
groupBoxArray[(*it_c)->getMyID()]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/opponentBoxInactiveGlow.png) }");
|
|
}
|
|
}
|
|
//Groupbox verdunkeln wenn der Spiele inactive ist.
|
|
else {
|
|
if((*it_c)->getMyID()==0) {
|
|
groupBoxArray[0]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
|
|
//hide buttons
|
|
for(j=0; j<6; j++) {
|
|
userWidgetsArray[j]->hide();
|
|
}
|
|
}
|
|
else {
|
|
groupBoxArray[(*it_c)->getMyID()]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/opponentBoxInactiveGlow.png) }");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
switch(status) {
|
|
|
|
//inactive
|
|
case 0: {
|
|
if (!playerID) {
|
|
groupBoxArray[playerID]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
|
|
//hide buttons
|
|
for(j=0; j<6; j++) {
|
|
userWidgetsArray[j]->hide();
|
|
}
|
|
}
|
|
else {
|
|
groupBoxArray[playerID]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/opponentBoxInactiveGlow.png) }");
|
|
}
|
|
}
|
|
break;
|
|
//active but fold
|
|
case 1: {
|
|
if (!playerID) {
|
|
groupBoxArray[playerID]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
|
|
//show buttons
|
|
for(j=0; j<6; j++) {
|
|
userWidgetsArray[j]->show();
|
|
}
|
|
}
|
|
else {
|
|
groupBoxArray[playerID]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/opponentBoxInactiveGlow.png) }");
|
|
}
|
|
}
|
|
break;
|
|
//active in action
|
|
case 2: {
|
|
if (!playerID) {
|
|
groupBoxArray[playerID]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxActiveGlow_0.6.png) }");
|
|
}
|
|
else {
|
|
groupBoxArray[playerID]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/opponentBoxActiveGlow.png) }");
|
|
}
|
|
}
|
|
break;
|
|
//active not in action
|
|
case 3: {
|
|
if (!playerID) {
|
|
groupBoxArray[playerID]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playerBoxInactiveGlow_0.6.png) }");
|
|
}
|
|
else {
|
|
groupBoxArray[playerID]->setStyleSheet("QGroupBox { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/opponentBoxInactiveGlow.png) }");
|
|
}
|
|
}
|
|
break;
|
|
default: {}
|
|
}
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::refreshGameLabels(int gameState) {
|
|
|
|
switch(gameState) {
|
|
case 0: {
|
|
textLabel_handLabel->setText("Preflop");
|
|
} break;
|
|
case 1: {
|
|
textLabel_handLabel->setText("Flop");
|
|
} break;
|
|
case 2: {
|
|
textLabel_handLabel->setText("Turn");
|
|
} break;
|
|
case 3: {
|
|
textLabel_handLabel->setText("River");
|
|
} break;
|
|
case 4: {
|
|
textLabel_handLabel->setText("");
|
|
} break;
|
|
default: {
|
|
textLabel_handLabel->setText("!!! ERROR !!!");
|
|
}
|
|
}
|
|
|
|
label_handNumberValue->setText(QString::number(mySession->getCurrentGame()->getCurrentHand()->getMyID(),10));
|
|
label_gameNumberValue->setText(QString::number(mySession->getCurrentGame()->getMyGameID(),10));
|
|
}
|
|
|
|
void mainWindowImpl::refreshAll() {
|
|
|
|
refreshSet();
|
|
refreshButton();
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
|
refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
|
|
}
|
|
|
|
refreshCash();
|
|
refreshGroupbox();
|
|
refreshPlayerName();
|
|
refreshPlayerAvatar();
|
|
}
|
|
|
|
void mainWindowImpl::refreshChangePlayer() {
|
|
|
|
refreshSet();
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
|
refreshAction( (*it_c)->getMyID(), (*it_c)->getMyAction());
|
|
}
|
|
|
|
|
|
refreshCash();
|
|
}
|
|
|
|
void mainWindowImpl::refreshPot() {
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
textLabel_Sets->setText(QString::number(currentHand->getBoard()->getSets(),10)+" $");
|
|
textLabel_Pot->setText(QString::number(currentHand->getBoard()->getPot(),10)+" $");
|
|
}
|
|
|
|
void mainWindowImpl::guiUpdateDone() {
|
|
guiUpdateSemaphore.release();
|
|
}
|
|
|
|
void mainWindowImpl::waitForGuiUpdateDone() {
|
|
guiUpdateSemaphore.acquire();
|
|
}
|
|
|
|
void mainWindowImpl::dealHoleCards() {
|
|
|
|
QPixmap onePix(myAppDataPath +"gfx/gui/misc/1px.png");
|
|
|
|
//TempArrays
|
|
QPixmap tempCardsPixmapArray[2];
|
|
int tempCardsIntArray[2];
|
|
|
|
// Karten der Gegner und eigene Karten austeilen
|
|
int j;
|
|
Game *currentGame = mySession->getCurrentGame();
|
|
|
|
PlayerListConstIterator it_c;
|
|
for(it_c=currentGame->getSeatsList()->begin(); it_c!=currentGame->getSeatsList()->end(); it_c++) {
|
|
(*it_c)->getMyCards(tempCardsIntArray);
|
|
for(j=0; j<2; j++) {
|
|
if((*it_c)->getMyActiveStatus()) {
|
|
if (( (*it_c)->getMyID() == 0) || DEBUG_MODE) {
|
|
if(myConfig->readConfigInt("AntiPeekMode")) {
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(*flipside, TRUE);
|
|
tempCardsPixmapArray[j].load(myAppDataPath +"gfx/cards/default/"+QString::number(tempCardsIntArray[j], 10)+".png");
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setFrontPixmap(tempCardsPixmapArray[j]);
|
|
}
|
|
else {
|
|
tempCardsPixmapArray[j].load(myAppDataPath +"gfx/cards/default/"+QString::number(tempCardsIntArray[j], 10)+".png");
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j],FALSE);
|
|
}
|
|
}
|
|
else {
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(*flipside, TRUE);
|
|
/* holeCardsArray[i][j]->setStyleSheet("QLabel:hover { background-image:url(:/cards/resources/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png");*/
|
|
}
|
|
}
|
|
else {
|
|
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(onePix, FALSE);
|
|
// holeCardsArray[i][j]->repaint();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//fix press mouse button during bankrupt with anti-peek-mode
|
|
this->mouseOverFlipCards(FALSE);
|
|
}
|
|
|
|
void mainWindowImpl::dealBeRoCards(int myBeRoID) {
|
|
|
|
uncheckMyButtons();
|
|
myButtonsCheckable(FALSE);
|
|
resetMyButtonsCheckStateMemory();
|
|
clearMyButtons();
|
|
|
|
pushButton_AllIn->setDisabled(TRUE);
|
|
horizontalSlider_bet->setDisabled(TRUE);
|
|
spinBox_set->setDisabled(TRUE);
|
|
|
|
switch(myBeRoID) {
|
|
|
|
case 1: { dealFlopCards0(); }
|
|
break;
|
|
case 2: { dealTurnCards0(); }
|
|
break;
|
|
case 3: { dealRiverCards0(); }
|
|
break;
|
|
default: { cout << "dealBeRoCards() Error" << endl; }
|
|
}
|
|
}
|
|
|
|
|
|
void mainWindowImpl::dealFlopCards0() { dealFlopCards0Timer->start(preDealCardsSpeed); }
|
|
|
|
void mainWindowImpl::dealFlopCards1() {
|
|
|
|
boardCardsArray[0]->setPixmap(*flipside, TRUE);
|
|
dealFlopCards1Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void mainWindowImpl::dealFlopCards2() {
|
|
|
|
boardCardsArray[1]->setPixmap(*flipside, TRUE);
|
|
dealFlopCards2Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void mainWindowImpl::dealFlopCards3() {
|
|
|
|
boardCardsArray[2]->setPixmap(*flipside, TRUE);
|
|
dealFlopCards3Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void mainWindowImpl::dealFlopCards4() {
|
|
|
|
int tempBoardCardsArray[5];
|
|
QPixmap tempCardsPixmap;
|
|
mySession->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
tempCardsPixmap.load(myAppDataPath +"gfx/cards/default/"+QString::number(tempBoardCardsArray[0], 10)+".png");
|
|
QPixmap card(tempCardsPixmap);
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
//mit Eye-Candy
|
|
boardCardsArray[0]->startFlipCards(guiGameSpeed, card, flipside);
|
|
}
|
|
else {
|
|
//ohne Eye-Candy
|
|
boardCardsArray[0]->setPixmap(card, FALSE);
|
|
}
|
|
dealFlopCards4Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void mainWindowImpl::dealFlopCards5() {
|
|
|
|
int tempBoardCardsArray[5];
|
|
QPixmap tempCardsPixmap;
|
|
mySession->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
tempCardsPixmap.load(myAppDataPath +"gfx/cards/default/"+QString::number(tempBoardCardsArray[1], 10)+".png");
|
|
QPixmap card(tempCardsPixmap);
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
//mit Eye-Candy
|
|
boardCardsArray[1]->startFlipCards(guiGameSpeed, card, flipside);
|
|
}
|
|
else {
|
|
//ohne Eye-Candy
|
|
boardCardsArray[1]->setPixmap(card, FALSE);
|
|
}
|
|
dealFlopCards5Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void mainWindowImpl::dealFlopCards6() {
|
|
|
|
int tempBoardCardsArray[5];
|
|
QPixmap tempCardsPixmap;
|
|
mySession->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
tempCardsPixmap.load(myAppDataPath +"gfx/cards/default/"+QString::number(tempBoardCardsArray[2], 10)+".png");
|
|
QPixmap card(tempCardsPixmap);
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
//mit Eye-Candy
|
|
boardCardsArray[2]->startFlipCards(guiGameSpeed, card, flipside);
|
|
}
|
|
else {
|
|
//ohne Eye-Candy
|
|
boardCardsArray[2]->setPixmap(card, FALSE);
|
|
}
|
|
|
|
// stable
|
|
// wenn alle All In
|
|
if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealFlopCards6Timer->start(AllInDealCardsSpeed); }
|
|
// sonst normale Variante
|
|
else { dealFlopCards6Timer->start(postDealCardsSpeed);}
|
|
}
|
|
|
|
void mainWindowImpl::dealTurnCards0() { dealTurnCards0Timer->start(preDealCardsSpeed); }
|
|
|
|
void mainWindowImpl::dealTurnCards1() {
|
|
|
|
boardCardsArray[3]->setPixmap(*flipside, TRUE);
|
|
dealTurnCards1Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void mainWindowImpl::dealTurnCards2() {
|
|
|
|
int tempBoardCardsArray[5];
|
|
QPixmap tempCardsPixmap;
|
|
mySession->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
tempCardsPixmap.load(myAppDataPath +"gfx/cards/default/"+QString::number(tempBoardCardsArray[3], 10)+".png");
|
|
QPixmap card(tempCardsPixmap);
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
//mit Eye-Candy
|
|
boardCardsArray[3]->startFlipCards(guiGameSpeed, card, flipside);
|
|
}
|
|
else {
|
|
//ohne Eye-Candy
|
|
boardCardsArray[3]->setPixmap(card, FALSE);
|
|
}
|
|
|
|
// stable
|
|
// wenn alle All In
|
|
if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealTurnCards2Timer->start(AllInDealCardsSpeed);
|
|
}
|
|
// sonst normale Variante
|
|
else { dealTurnCards2Timer->start(postDealCardsSpeed); }
|
|
}
|
|
|
|
void mainWindowImpl::dealRiverCards0() { dealRiverCards0Timer->start(preDealCardsSpeed); }
|
|
|
|
void mainWindowImpl::dealRiverCards1() {
|
|
|
|
boardCardsArray[4]->setPixmap(*flipside, TRUE);
|
|
// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealRiverCards2() ));
|
|
dealRiverCards1Timer->start(dealCardsSpeed);
|
|
}
|
|
|
|
void mainWindowImpl::dealRiverCards2() {
|
|
|
|
int tempBoardCardsArray[5];
|
|
QPixmap tempCardsPixmap;
|
|
mySession->getCurrentGame()->getCurrentHand()->getBoard()->getMyCards(tempBoardCardsArray);
|
|
tempCardsPixmap.load(myAppDataPath +"gfx/cards/default/"+QString::number(tempBoardCardsArray[4], 10)+".png");
|
|
QPixmap card(tempCardsPixmap);
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
//mit Eye-Candy
|
|
boardCardsArray[4]->startFlipCards(guiGameSpeed, card, flipside);
|
|
}
|
|
else {
|
|
//ohne Eye-Candy
|
|
boardCardsArray[4]->setPixmap(card, FALSE);
|
|
}
|
|
|
|
// stable
|
|
// wenn alle All In
|
|
if(mySession->getCurrentGame()->getCurrentHand()->getAllInCondition()) { dealRiverCards2Timer->start(AllInDealCardsSpeed); }
|
|
// sonst normale Variante
|
|
else {
|
|
dealRiverCards2Timer->start(postDealCardsSpeed);
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::provideMyActions() {
|
|
|
|
QString pushButtonFoldString;
|
|
QString pushButtonBetRaiseString;
|
|
QString lastPushButtonBetRaiseString = pushButton_BetRaise->text();
|
|
QString pushButtonCallCheckString;
|
|
QString lastPushButtonCallCheckString = pushButton_CallCheck->text();
|
|
|
|
|
|
Game *currentGame = mySession->getCurrentGame();
|
|
HandInterface *currentHand = currentGame->getCurrentHand();
|
|
|
|
//really disabled buttons if human player is fold/all-in or
|
|
if(/*pushButton_BetRaise->isCheckable() && */(currentHand->getSeatsList()->front()->getMyAction() == PLAYER_ACTION_ALLIN || currentHand->getSeatsList()->front()->getMyAction() == PLAYER_ACTION_FOLD || (currentGame->getSeatsList()->front()->getMySet() == currentHand->getCurrentBeRo()->getHighestSet() && (currentGame->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_NONE)))) {
|
|
|
|
pushButton_BetRaise->setText("");
|
|
pushButton_CallCheck->setText("");
|
|
pushButton_Fold->setText("");
|
|
|
|
pushButton_AllIn->setDisabled(TRUE);
|
|
horizontalSlider_bet->setDisabled(TRUE);
|
|
spinBox_set->setDisabled(TRUE);
|
|
|
|
myButtonsCheckable(FALSE);
|
|
}
|
|
else {
|
|
pushButton_AllIn->setEnabled(TRUE);
|
|
horizontalSlider_bet->setEnabled(TRUE);
|
|
spinBox_set->setEnabled(TRUE);
|
|
|
|
switch (currentHand->getCurrentRound()) {
|
|
|
|
case 0: {
|
|
if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
|
|
pushButtonBetRaiseString = "Raise";
|
|
}
|
|
|
|
if (currentGame->getSeatsList()->front()->getMySet()== currentHand->getCurrentBeRo()->getHighestSet() && currentGame->getSeatsList()->front()->getMyButton() == 3) { pushButtonCallCheckString = "Check"; }
|
|
else { pushButtonCallCheckString = "Call "+QString::number(getMyCallAmount())+"$"; }
|
|
|
|
pushButtonFoldString = "Fold";
|
|
}
|
|
break;
|
|
case 1: {
|
|
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() == 0 && pushButton_Fold->isCheckable()) {
|
|
pushButtonFoldString = "Check / Fold";
|
|
}
|
|
else { pushButtonFoldString = "Fold"; }
|
|
|
|
// cout << "highestSet in meInAction " << currentHand->getCurrentBeRo()->getHighestSet() << endl;
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
|
|
|
|
if(pushButton_CallCheck->isCheckable()) { pushButtonCallCheckString = "Check"; }
|
|
else { pushButtonCallCheckString = "Check"; }
|
|
|
|
pushButtonBetRaiseString = "Bet";
|
|
}
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
|
|
pushButtonCallCheckString = "Call "+QString::number(getMyCallAmount())+"$" ;
|
|
if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
|
|
pushButtonBetRaiseString = "Raise";
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 2: {
|
|
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() == 0 && pushButton_Fold->isCheckable()) {
|
|
pushButtonFoldString = "Check / Fold";
|
|
}
|
|
else { pushButtonFoldString = "Fold"; }
|
|
|
|
// cout << "highestSet in meInAction " << currentHand->getCurrentBeRo()->getHighestSet() << endl;
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
|
|
|
|
if(pushButton_CallCheck->isCheckable()) { pushButtonCallCheckString = "Check"; }
|
|
else { pushButtonCallCheckString = "Check"; }
|
|
pushButtonBetRaiseString = "Bet";
|
|
}
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
|
|
pushButtonCallCheckString = "Call "+QString::number(getMyCallAmount())+"$" ;
|
|
if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
|
|
pushButtonBetRaiseString = "Raise";
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 3: {
|
|
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() == 0 && pushButton_Fold->isCheckable()) {
|
|
pushButtonFoldString = "Check / Fold";
|
|
}
|
|
else { pushButtonFoldString = "Fold"; }
|
|
|
|
// cout << "highestSet in meInAction " << currentHand->getCurrentBeRo()->getHighestSet() << endl;
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() == 0) {
|
|
|
|
if(pushButton_CallCheck->isCheckable()) { pushButtonCallCheckString = "Check"; }
|
|
else { pushButtonCallCheckString = "Check"; }
|
|
pushButtonBetRaiseString = "Bet";
|
|
}
|
|
if (currentHand->getCurrentBeRo()->getHighestSet() > 0 && currentHand->getCurrentBeRo()->getHighestSet() > currentGame->getSeatsList()->front()->getMySet()) {
|
|
pushButtonCallCheckString = "Call "+QString::number(getMyCallAmount())+"$" ;
|
|
if (currentGame->getSeatsList()->front()->getMyCash()+currentGame->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
|
|
pushButtonBetRaiseString = "Raise";
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default: {}
|
|
}
|
|
|
|
//if text changed on checked button --> uncheck to prevent unwanted actions
|
|
if((pushButtonCallCheckString != lastPushButtonCallCheckString && pushButton_CallCheck->isChecked()) || (pushButtonBetRaiseString != lastPushButtonBetRaiseString && pushButton_BetRaise->isChecked()) ) {
|
|
|
|
// cout << "jo" << endl;
|
|
uncheckMyButtons();
|
|
resetMyButtonsCheckStateMemory();
|
|
}
|
|
|
|
if(pushButtonBetRaiseString == "") {
|
|
|
|
pushButton_AllIn->setDisabled(TRUE);
|
|
horizontalSlider_bet->setDisabled(TRUE);
|
|
spinBox_set->setDisabled(TRUE);
|
|
}
|
|
|
|
pushButton_Fold->setText(pushButtonFoldString);
|
|
pushButton_BetRaise->setText(pushButtonBetRaiseString);
|
|
pushButton_CallCheck->setText(pushButtonCallCheckString);
|
|
pushButton_AllIn->setText("All-In");
|
|
|
|
myBetRaise();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::meInAction() {
|
|
|
|
//fix buttons if escape is pressed during raise or bet
|
|
// spinBox_set->hide();
|
|
// pushButton_BetRaise->show();
|
|
|
|
myButtonsCheckable(FALSE);
|
|
|
|
horizontalSlider_bet->setEnabled(TRUE);
|
|
spinBox_set->setEnabled(TRUE);
|
|
|
|
myActionIsRaise = 0;
|
|
myActionIsBet = 0;
|
|
|
|
if(myConfig->readConfigInt("ShowStatusbarMessages")) {
|
|
if ( myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0 ) {
|
|
statusBar()->showMessage(tr("F1 - Fold | F2 - Check/Call | F3 - Bet/Raise | F4 - All-In"), 15000);
|
|
} else {
|
|
statusBar()->showMessage(tr("F1 - All-In | F2 - Bet/Raise | F3 - Check/Call | F4 - Fold"), 15000);
|
|
}
|
|
}
|
|
|
|
QString lastPushButtonFoldString = pushButton_Fold->text();
|
|
|
|
//paint actions on buttons
|
|
provideMyActions();
|
|
|
|
//do remembered action
|
|
if( pushButtonBetRaiseIsChecked ) { pushButton_BetRaise->click(); pushButtonBetRaiseIsChecked = FALSE;}
|
|
if( pushButtonCallCheckIsChecked ) { pushButton_CallCheck->click(); pushButtonCallCheckIsChecked = FALSE;}
|
|
if( pushButtonFoldIsChecked ) {
|
|
if(lastPushButtonFoldString == "Check / Fold" && pushButton_CallCheck->text() == "Check") {
|
|
pushButton_CallCheck->click();
|
|
}
|
|
else {
|
|
pushButton_Fold->click();
|
|
}
|
|
pushButtonFoldIsChecked = FALSE;
|
|
}
|
|
if( pushButtonAllInIsChecked ) { pushButton_AllIn->click(); pushButtonAllInIsChecked = FALSE;}
|
|
|
|
//automatic mode
|
|
switch (playingMode) {
|
|
case 0: // Manual mode
|
|
break;
|
|
case 1: // Auto check / call all
|
|
myCallCheck();
|
|
break;
|
|
case 2: // Auto check / fold all
|
|
if (pushButton_CallCheck->text() == "Check") {
|
|
myCheck();
|
|
} else {
|
|
myFold();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::startTimeoutAnimation(int playerId, int timeoutSec) {
|
|
assert(playerId >= 0 && playerId < mySession->getCurrentGame()->getStartQuantityPlayers());
|
|
|
|
//beep for player 0
|
|
if(playerId) { setLabelArray[playerId]->startTimeOutAnimation(timeoutSec, FALSE); }
|
|
else { setLabelArray[playerId]->startTimeOutAnimation(timeoutSec, TRUE); }
|
|
}
|
|
|
|
void mainWindowImpl::stopTimeoutAnimation(int playerId) {
|
|
assert(playerId >= 0 && playerId < mySession->getCurrentGame()->getStartQuantityPlayers());
|
|
setLabelArray[playerId]->stopTimeOutAnimation();
|
|
}
|
|
|
|
void mainWindowImpl::disableMyButtons() {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
//clear userWidgets
|
|
spinBox_set->setMinimum(0);
|
|
horizontalSlider_bet->setMinimum(0);
|
|
spinBox_set->setMaximum(currentHand->getSeatsList()->front()->getMyCash());
|
|
horizontalSlider_bet->setMaximum(currentHand->getSeatsList()->front()->getMyCash());
|
|
spinBox_set->setValue(0);
|
|
|
|
pushButton_AllIn->setDisabled(TRUE);
|
|
horizontalSlider_bet->setDisabled(TRUE);
|
|
spinBox_set->setDisabled(TRUE);
|
|
|
|
// spinBox_set->setDisabled(TRUE);
|
|
// horizontalSlider_bet->setDisabled(TRUE);
|
|
// spinBox_set->hide();
|
|
// pushButton_BetRaise->show();
|
|
// pushButton_BetRaise->setText("");
|
|
// pushButton_CallCheck->setText("");
|
|
// pushButton_Fold->setText("");
|
|
|
|
}
|
|
|
|
void mainWindowImpl::myBetRaise() {
|
|
|
|
if(pushButton_BetRaise->text() == "Raise") {
|
|
myRaise();
|
|
}
|
|
else if(pushButton_BetRaise->text() == "Bet") {
|
|
myBet();
|
|
}
|
|
else {
|
|
// spinBox_set->setMinimum(0);
|
|
// horizontalSlider_bet->setMinimum(0);
|
|
// spinBox_set->setValue(0);
|
|
// horizontalSlider_bet->setValue(0);
|
|
// spinBox_set->setDisabled(TRUE);
|
|
// horizontalSlider_bet->setDisabled(TRUE);
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::myCallCheck() {
|
|
|
|
if(pushButton_CallCheck->text().startsWith("Call")) { myCall(); }
|
|
if(pushButton_CallCheck->text() == "Check") { myCheck(); }
|
|
}
|
|
|
|
|
|
void mainWindowImpl::myFold(){
|
|
|
|
if(pushButton_Fold->text() == "Fold") {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
currentHand->getSeatsList()->front()->setMyAction(1);
|
|
currentHand->getSeatsList()->front()->setMyTurn(0);
|
|
|
|
//set that i was the last active player. need this for unhighlighting groupbox
|
|
currentHand->setLastPlayersTurn(0);
|
|
|
|
statusBar()->clearMessage();
|
|
|
|
//Spiel läuft weiter
|
|
myActionDone();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::myCheck() {
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
currentHand->getSeatsList()->front()->setMyTurn(0);
|
|
currentHand->getSeatsList()->front()->setMyAction(2);
|
|
|
|
//set that i was the last active player. need this for unhighlighting groupbox
|
|
currentHand->setLastPlayersTurn(0);
|
|
|
|
statusBar()->clearMessage();
|
|
|
|
//Spiel läuft weiter
|
|
myActionDone();
|
|
}
|
|
|
|
int mainWindowImpl::getMyCallAmount() {
|
|
int tempHighestSet = 0;
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
|
|
|
|
if (currentHand->getSeatsList()->front()->getMyCash()+currentHand->getSeatsList()->front()->getMySet() <= tempHighestSet) {
|
|
|
|
return currentHand->getSeatsList()->front()->getMyCash();
|
|
}
|
|
else {
|
|
return tempHighestSet - currentHand->getSeatsList()->front()->getMySet();
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void mainWindowImpl::myCall(){
|
|
|
|
int tempHighestSet = 0;
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
tempHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
|
|
|
|
if (currentHand->getSeatsList()->front()->getMyCash()+currentHand->getSeatsList()->front()->getMySet() <= tempHighestSet) {
|
|
|
|
currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
|
|
currentHand->getSeatsList()->front()->setMyCash(0);
|
|
currentHand->getSeatsList()->front()->setMyAction(6);
|
|
}
|
|
else {
|
|
currentHand->getSeatsList()->front()->setMySet(tempHighestSet - currentHand->getSeatsList()->front()->getMySet());
|
|
currentHand->getSeatsList()->front()->setMyAction(3);
|
|
}
|
|
currentHand->getSeatsList()->front()->setMyTurn(0);
|
|
|
|
currentHand->getBoard()->collectSets();
|
|
refreshPot();
|
|
|
|
//set that i was the last active player. need this for unhighlighting groupbox
|
|
currentHand->setLastPlayersTurn(0);
|
|
|
|
statusBar()->clearMessage();
|
|
|
|
//Spiel läuft weiter
|
|
myActionDone();
|
|
}
|
|
|
|
void mainWindowImpl::myBet(){
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
|
|
spinBox_set->setMinimum(currentHand->getSmallBlind()*2);
|
|
horizontalSlider_bet->setMinimum(currentHand->getSmallBlind()*2);
|
|
spinBox_set->setMaximum(currentHand->getSeatsList()->front()->getMyCash());
|
|
horizontalSlider_bet->setMaximum(currentHand->getSeatsList()->front()->getMyCash());
|
|
|
|
// if(!myButtonsAreCheckable)
|
|
// spinBox_set->setValue(spinBox_set->minimum());
|
|
|
|
horizontalSlider_bet->setSingleStep(10);
|
|
if(lineEdit_ChatInput->text() == "") {
|
|
spinBox_set->setFocus();
|
|
spinBox_set->selectAll();
|
|
}
|
|
|
|
myActionIsBet = 1;
|
|
}
|
|
|
|
void mainWindowImpl::myRaise(){
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
spinBox_set->setMinimum(currentHand->getCurrentBeRo()->getHighestSet() - currentHand->getSeatsList()->front()->getMySet() + currentHand->getCurrentBeRo()->getMinimumRaise());
|
|
horizontalSlider_bet->setMinimum(currentHand->getCurrentBeRo()->getHighestSet() - currentHand->getSeatsList()->front()->getMySet() + currentHand->getCurrentBeRo()->getMinimumRaise());
|
|
spinBox_set->setMaximum(currentHand->getSeatsList()->front()->getMyCash());
|
|
horizontalSlider_bet->setMaximum(currentHand->getSeatsList()->front()->getMyCash());
|
|
|
|
// if(!myButtonsAreCheckable && spinBox_set->value != spinBox_set->minimum())
|
|
// spinBox_set->setValue(spinBox_set->minimum());
|
|
|
|
horizontalSlider_bet->setSingleStep(10);
|
|
if(lineEdit_ChatInput->text() == "") {
|
|
spinBox_set->setFocus();
|
|
spinBox_set->selectAll();
|
|
}
|
|
|
|
myActionIsRaise = 1;
|
|
|
|
}
|
|
|
|
void mainWindowImpl::mySet(){
|
|
|
|
if(pushButton_BetRaise->text() != "") {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
int tempCash = currentHand->getSeatsList()->front()->getMyCash();
|
|
|
|
// cout << "Set-Value " << spinBox_set->value() << endl;
|
|
currentHand->getSeatsList()->front()->setMySet(spinBox_set->value());
|
|
|
|
if (spinBox_set->value() >= tempCash ) {
|
|
|
|
currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
|
|
currentHand->getSeatsList()->front()->setMyCash(0);
|
|
currentHand->getSeatsList()->front()->setMyAction(6);
|
|
}
|
|
|
|
if(myActionIsRaise) {
|
|
//do not if allIn
|
|
if(currentHand->getSeatsList()->front()->getMyAction() != 6) {
|
|
currentHand->getSeatsList()->front()->setMyAction(5);
|
|
}
|
|
myActionIsRaise = 0;
|
|
|
|
currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet() - currentHand->getCurrentBeRo()->getHighestSet());
|
|
}
|
|
|
|
if(myActionIsBet) {
|
|
//do not if allIn
|
|
if(currentHand->getSeatsList()->front()->getMyAction() != 6) {
|
|
currentHand->getSeatsList()->front()->setMyAction(4);
|
|
}
|
|
myActionIsBet = 0;
|
|
|
|
currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet());
|
|
}
|
|
|
|
currentHand->getCurrentBeRo()->setHighestSet(currentHand->getSeatsList()->front()->getMySet());
|
|
|
|
currentHand->getSeatsList()->front()->setMyTurn(0);
|
|
|
|
currentHand->getBoard()->collectSets();
|
|
refreshPot();
|
|
|
|
statusBar()->clearMessage();
|
|
|
|
//set that i was the last active player. need this for unhighlighting groupbox
|
|
currentHand->setLastPlayersTurn(0);
|
|
|
|
//Spiel läuft weiter
|
|
myActionDone();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::myAllIn(){
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
currentHand->getSeatsList()->front()->setMySet(currentHand->getSeatsList()->front()->getMyCash());
|
|
currentHand->getSeatsList()->front()->setMyCash(0);
|
|
currentHand->getSeatsList()->front()->setMyAction(6);
|
|
|
|
if(currentHand->getSeatsList()->front()->getMySet() > currentHand->getCurrentBeRo()->getHighestSet()) {
|
|
currentHand->getCurrentBeRo()->setMinimumRaise(currentHand->getSeatsList()->front()->getMySet() - currentHand->getCurrentBeRo()->getHighestSet());
|
|
|
|
currentHand->getCurrentBeRo()->setHighestSet(currentHand->getSeatsList()->front()->getMySet());
|
|
|
|
}
|
|
|
|
currentHand->getSeatsList()->front()->setMyTurn(0);
|
|
|
|
currentHand->getBoard()->collectSets();
|
|
refreshPot();
|
|
|
|
statusBar()->clearMessage();
|
|
|
|
//set that i was the last active player. need this for unhighlighting groupbox
|
|
currentHand->setLastPlayersTurn(0);
|
|
|
|
//Spiel läuft weiter
|
|
myActionDone();
|
|
}
|
|
|
|
|
|
void mainWindowImpl::pushButtonBetRaiseClicked(bool checked) {
|
|
|
|
if (pushButton_BetRaise->isCheckable()) {
|
|
if(checked) {
|
|
pushButton_CallCheck->setChecked(FALSE);
|
|
pushButton_Fold->setChecked(FALSE);
|
|
pushButton_AllIn->setChecked(FALSE);
|
|
|
|
pushButtonCallCheckIsChecked = FALSE;
|
|
pushButtonFoldIsChecked = FALSE;
|
|
pushButtonAllInIsChecked = FALSE;
|
|
|
|
pushButtonBetRaiseIsChecked = TRUE;
|
|
|
|
if(!radioButton_manualAction->isChecked())
|
|
radioButton_manualAction->click();
|
|
|
|
}
|
|
else {
|
|
pushButtonBetRaiseIsChecked = FALSE;
|
|
}
|
|
}
|
|
else {
|
|
mySet();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::pushButtonCallCheckClicked(bool checked) {
|
|
|
|
if (pushButton_CallCheck->isCheckable()) {
|
|
if(checked) {
|
|
pushButton_Fold->setChecked(FALSE);
|
|
pushButton_BetRaise->setChecked(FALSE);
|
|
pushButton_AllIn->setChecked(FALSE);
|
|
|
|
pushButtonAllInIsChecked = FALSE;
|
|
pushButtonFoldIsChecked = FALSE;
|
|
pushButtonBetRaiseIsChecked = FALSE;
|
|
|
|
pushButtonCallCheckIsChecked = TRUE;
|
|
|
|
if(!radioButton_manualAction->isChecked())
|
|
radioButton_manualAction->click();
|
|
}
|
|
else {
|
|
pushButtonCallCheckIsChecked = FALSE;
|
|
}
|
|
}
|
|
else {
|
|
myCallCheck();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::pushButtonFoldClicked(bool checked) {
|
|
|
|
if (pushButton_Fold->isCheckable()) {
|
|
if(checked) {
|
|
pushButton_CallCheck->setChecked(FALSE);
|
|
pushButton_BetRaise->setChecked(FALSE);
|
|
pushButton_AllIn->setChecked(FALSE);
|
|
|
|
pushButtonAllInIsChecked = FALSE;
|
|
pushButtonCallCheckIsChecked = FALSE;
|
|
pushButtonBetRaiseIsChecked = FALSE;
|
|
|
|
pushButtonFoldIsChecked = TRUE;
|
|
|
|
if(!radioButton_manualAction->isChecked())
|
|
radioButton_manualAction->click();
|
|
}
|
|
else {
|
|
pushButtonFoldIsChecked = FALSE;
|
|
}
|
|
}
|
|
else {
|
|
myFold();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::pushButtonAllInClicked(bool checked) {
|
|
|
|
if (pushButton_AllIn->isCheckable()) {
|
|
if(checked) {
|
|
pushButton_CallCheck->setChecked(FALSE);
|
|
pushButton_BetRaise->setChecked(FALSE);
|
|
pushButton_Fold->setChecked(FALSE);
|
|
|
|
pushButtonFoldIsChecked = FALSE;
|
|
pushButtonCallCheckIsChecked = FALSE;
|
|
pushButtonBetRaiseIsChecked = FALSE;
|
|
|
|
pushButtonAllInIsChecked = TRUE;
|
|
|
|
if(!radioButton_manualAction->isChecked())
|
|
radioButton_manualAction->click();
|
|
}
|
|
else {
|
|
pushButtonAllInIsChecked = FALSE;
|
|
}
|
|
}
|
|
else {
|
|
myAllIn();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::myActionDone() {
|
|
|
|
// If a network client is running, we need
|
|
// to transfer the action to the server.
|
|
mySession->sendClientPlayerAction();
|
|
|
|
// TODO: Should not call in networking game.
|
|
disableMyButtons();
|
|
|
|
if (!mySession->isNetworkClientRunning())
|
|
nextPlayerAnimation();
|
|
|
|
//prevent escape button working while allIn
|
|
myActionIsRaise = 0;
|
|
myActionIsBet = 0;
|
|
}
|
|
|
|
void mainWindowImpl::nextPlayerAnimation() {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
//refresh Change Player
|
|
refreshSet();
|
|
|
|
PlayerListConstIterator it_c;
|
|
for(it_c=currentHand->getSeatsList()->begin(); it_c!=currentHand->getSeatsList()->end(); it_c++) {
|
|
if((*it_c)->getMyID() == currentHand->getLastPlayersTurn()) break;
|
|
}
|
|
|
|
if(currentHand->getLastPlayersTurn() != -1) {
|
|
refreshAction(currentHand->getLastPlayersTurn(), (*it_c)->getMyAction());
|
|
}
|
|
refreshCash();
|
|
|
|
//refresh actions for human player
|
|
updateMyButtonsState();
|
|
|
|
nextPlayerAnimationTimer->start(nextPlayerSpeed1);
|
|
}
|
|
|
|
void mainWindowImpl::beRoAnimation2(int myBeRoID) {
|
|
|
|
switch(myBeRoID) {
|
|
|
|
case 0: { preflopAnimation2(); }
|
|
break;
|
|
case 1: { flopAnimation2(); }
|
|
break;
|
|
case 2: { turnAnimation2(); }
|
|
break;
|
|
case 3: { riverAnimation2(); }
|
|
break;
|
|
default: { cout << "beRoAnimation2() Error" << endl; }
|
|
}
|
|
}
|
|
|
|
|
|
void mainWindowImpl::preflopAnimation1() { preflopAnimation1Timer->start(nextPlayerSpeed2); }
|
|
void mainWindowImpl::preflopAnimation1Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->run(); }
|
|
|
|
void mainWindowImpl::preflopAnimation2() { preflopAnimation2Timer->start(preflopNextPlayerSpeed); }
|
|
void mainWindowImpl::preflopAnimation2Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->nextPlayer(); }
|
|
|
|
|
|
void mainWindowImpl::flopAnimation1() { flopAnimation1Timer->start(nextPlayerSpeed2); }
|
|
void mainWindowImpl::flopAnimation1Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->run(); }
|
|
|
|
void mainWindowImpl::flopAnimation2() { flopAnimation2Timer->start(nextPlayerSpeed3); }
|
|
void mainWindowImpl::flopAnimation2Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->nextPlayer(); }
|
|
|
|
void mainWindowImpl::turnAnimation1() { turnAnimation1Timer->start(nextPlayerSpeed2); }
|
|
void mainWindowImpl::turnAnimation1Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->run(); }
|
|
|
|
void mainWindowImpl::turnAnimation2() { turnAnimation2Timer->start(nextPlayerSpeed3); }
|
|
void mainWindowImpl::turnAnimation2Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->nextPlayer(); }
|
|
|
|
void mainWindowImpl::riverAnimation1() { riverAnimation1Timer->start(nextPlayerSpeed2); }
|
|
void mainWindowImpl::riverAnimation1Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->run(); }
|
|
|
|
void mainWindowImpl::riverAnimation2() { riverAnimation2Timer->start(nextPlayerSpeed3); }
|
|
void mainWindowImpl::riverAnimation2Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->nextPlayer(); }
|
|
|
|
void mainWindowImpl::postRiverAnimation1() { postRiverAnimation1Timer->start(nextPlayerSpeed2); }
|
|
void mainWindowImpl::postRiverAnimation1Action() { mySession->getCurrentGame()->getCurrentHand()->getCurrentBeRo()->postRiverRun(); }
|
|
|
|
void mainWindowImpl::postRiverRunAnimation1() { postRiverRunAnimation1Timer->start(postRiverRunAnimationSpeed); }
|
|
|
|
void mainWindowImpl::postRiverRunAnimation2() {
|
|
|
|
uncheckMyButtons();
|
|
myButtonsCheckable(FALSE);
|
|
clearMyButtons();
|
|
resetMyButtonsCheckStateMemory();
|
|
|
|
pushButton_AllIn->setDisabled(TRUE);
|
|
horizontalSlider_bet->setDisabled(TRUE);
|
|
spinBox_set->setDisabled(TRUE);
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
int nonfoldPlayersCounter = 0;
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD)
|
|
nonfoldPlayersCounter++;
|
|
}
|
|
|
|
if(nonfoldPlayersCounter!=1) {
|
|
|
|
if(!flipHolecardsAllInAlreadyDone) {
|
|
|
|
//TODO - Turn cards like in the rules
|
|
|
|
// postRiverRunAnimation2_flipHoleCards1Timer->start(nextPlayerSpeed2);
|
|
|
|
// //Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
// mit Eye-Candy
|
|
|
|
//TempArrays
|
|
int tempCardsIntArray[2];
|
|
|
|
int j;
|
|
|
|
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
(*it_c)->getMyCards(tempCardsIntArray);
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && myConfig->readConfigInt("AntiPeekMode")) ) {
|
|
for(j=0; j<2; j++) {
|
|
|
|
holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap(myAppDataPath +"gfx/cards/default/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
|
|
}
|
|
}
|
|
//set Player value (logging)
|
|
(*it_c)->setMyCardsFlip(1,1);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
//Ohne Eye-Candy
|
|
|
|
//Karten der aktiven Spieler umdrehen
|
|
QPixmap onePix(myAppDataPath +"gfx/gui/misc/1px.png");
|
|
|
|
//TempArrays
|
|
QPixmap tempCardsPixmapArray[2];
|
|
int tempCardsIntArray[2];
|
|
|
|
int j;
|
|
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
(*it_c)->getMyCards(tempCardsIntArray);
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && myConfig->readConfigInt("AntiPeekMode")) ) {
|
|
for(j=0; j<2; j++) {
|
|
tempCardsPixmapArray[j].load(myAppDataPath +"gfx/cards/default/"+QString::number(tempCardsIntArray[j], 10)+".png");
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
|
|
|
}
|
|
}
|
|
//set Player value (logging)
|
|
(*it_c)->setMyCardsFlip(1,1);
|
|
}
|
|
}
|
|
}
|
|
//Wenn einmal umgedreht dann fertig!!
|
|
flipHolecardsAllInAlreadyDone = TRUE;
|
|
}
|
|
else {
|
|
int tempCardsIntArray[2];
|
|
// int i;
|
|
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
(*it_c)->getMyCards(tempCardsIntArray);
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
|
|
//set Player value (logging)
|
|
(*it_c)->setMyCardsFlip(1,3);
|
|
}
|
|
}
|
|
}
|
|
postRiverRunAnimation2Timer->start(postRiverRunAnimationSpeed);
|
|
}
|
|
else { postRiverRunAnimation3(); }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
// TODO
|
|
void mainWindowImpl::postRiverRunAnimation2_flipHoleCards1() {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
currentHand->getCurrentBeRo()->setPlayersTurn(currentHand->getCurrentBeRo()->getLastActionPlayer());
|
|
|
|
postRiverRunAnimation2_flipHoleCards2Timer->start(nextPlayerSpeed2);
|
|
}
|
|
|
|
|
|
void mainWindowImpl::postRiverRunAnimation2_flipHoleCards2() {
|
|
|
|
// if() {
|
|
// postRiverRunAnimation2_flipHoleCards1Timer->start(nextPlayerSpeed2);
|
|
// }
|
|
// else {
|
|
// postRiverRunAnimation2Timer->start(postRiverRunAnimationSpeed);
|
|
// }
|
|
}
|
|
|
|
|
|
void mainWindowImpl::postRiverRunAnimation3() {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
//Alle Winner erhellen und "Winner" schreiben
|
|
|
|
int nonfoldPlayerCounter = 0;
|
|
PlayerListConstIterator it_c;
|
|
|
|
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
nonfoldPlayerCounter++;
|
|
}
|
|
}
|
|
|
|
|
|
list<int> winners = currentHand->getBoard()->getWinners();
|
|
|
|
|
|
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
|
|
|
|
// QPalette tempPalette = groupBoxArray[i]->palette();
|
|
// tempPalette.setColor(QPalette::Window, highlight);
|
|
// groupBoxArray[i]->setPalette(tempPalette);
|
|
actionLabelArray[(*it_c)->getMyID()]->setPixmap(QPixmap(myAppDataPath +"gfx/gui/table/default/action_winner.png"));
|
|
|
|
//show winnercards if more than one player is active TODO
|
|
if ( nonfoldPlayerCounter != 1 && myConfig->readConfigInt("ShowFadeOutCardsAnimation")) {
|
|
|
|
int j;
|
|
int bestHandPos[5];
|
|
(*it_c)->getMyBestHandPosition(bestHandPos);
|
|
|
|
//index 0 testen --> Karte darf nicht im MyBestHand Position Array drin sein, es darf nicht nur ein Spieler Aktiv sein, die Config fordert die Animation
|
|
bool index0 = TRUE;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 0 ) { index0 = FALSE; }
|
|
}
|
|
if (index0) { holeCardsArray[(*it_c)->getMyID()][0]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index0" << endl;*/}
|
|
//index 1 testen
|
|
bool index1 = TRUE;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 1 ) { index1 = FALSE; }
|
|
}
|
|
if (index1) { holeCardsArray[(*it_c)->getMyID()][1]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index1" << endl;*/}
|
|
//index 2 testen
|
|
bool index2 = TRUE;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 2 ) { index2 = FALSE; }
|
|
}
|
|
if (index2) { boardCardsArray[0]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index2" << endl;*/}
|
|
//index 3 testen
|
|
bool index3 = TRUE;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 3 ) { index3 = FALSE; }
|
|
}
|
|
if (index3) { boardCardsArray[1]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index3" << endl;*/}
|
|
//index 4 testen
|
|
bool index4 = TRUE;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 4 ) { index4 = FALSE; }
|
|
}
|
|
if (index4) { boardCardsArray[2]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index4" << endl;*/}
|
|
//index 5 testen
|
|
bool index5 = TRUE;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 5 ) { index5 = FALSE; }
|
|
}
|
|
if (index5) { boardCardsArray[3]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index5" << endl;*/}
|
|
//index 6 testen
|
|
bool index6 = TRUE;
|
|
for(j=0; j<5; j++) {
|
|
if (bestHandPos[j] == 6 ) { index6 = FALSE; }
|
|
}
|
|
if (index6) { boardCardsArray[4]->startFadeOut(guiGameSpeed); /*cout << "Fade Out index6" << endl;*/}
|
|
}
|
|
//Pot-Verteilung Loggen
|
|
//Pro Spieler den Cash aus dem Player und dem Label auslesen. Player_cash - Label_cash = Gewinnsumme
|
|
bool toIntBool = TRUE;
|
|
int pot = (*it_c)->getMyCash() - cashLabelArray[(*it_c)->getMyID()]->text().remove(" $").toInt(&toIntBool,10) ;
|
|
//Wenn River dann auch das Blatt loggen!
|
|
// if (textLabel_handLabel->text() == "River") {
|
|
|
|
//set Player value (logging)
|
|
(*it_c)->setMyWinnerState(true, pot);
|
|
|
|
// }
|
|
// else {
|
|
// myLog->logPlayerWinsMsg(i, pot);
|
|
// }
|
|
}
|
|
else {
|
|
|
|
if( currentHand->getActivePlayerList()->size() != 1 && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && myConfig->readConfigInt("ShowFadeOutCardsAnimation") ) {
|
|
|
|
//aufgedeckte Gegner auch ausblenden
|
|
holeCardsArray[(*it_c)->getMyID()][0]->startFadeOut(guiGameSpeed);
|
|
holeCardsArray[(*it_c)->getMyID()][1]->startFadeOut(guiGameSpeed);
|
|
}
|
|
}
|
|
}
|
|
|
|
// log side pot winners -> TODO
|
|
list<int>::iterator it_int;
|
|
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() != currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
|
|
|
|
for(it_int = winners.begin(); it_int != winners.end(); it_int++) {
|
|
if((*it_int) == (*it_c)->getMyID()) {
|
|
bool toIntBool = TRUE;
|
|
int pot = (*it_c)->getMyCash() - cashLabelArray[(*it_c)->getMyID()]->text().remove(" $").toInt(&toIntBool,10);
|
|
(*it_c)->setMyWinnerState(false, pot);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
if((*it_c)->getMyCash() == 0) {
|
|
currentHand->getGuiInterface()->logPlayerSitsOut((*it_c)->getMyName());
|
|
}
|
|
}
|
|
|
|
textBrowser_Log->append("");
|
|
|
|
postRiverRunAnimation3Timer->start(postRiverRunAnimationSpeed/2);
|
|
}
|
|
|
|
void mainWindowImpl::postRiverRunAnimation4() {
|
|
|
|
distributePotAnimCounter=0;
|
|
potDistributeTimer->start(winnerBlinkSpeed);
|
|
}
|
|
|
|
void mainWindowImpl::postRiverRunAnimation5() {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
PlayerListConstIterator it_c;
|
|
|
|
if (distributePotAnimCounter<10) {
|
|
|
|
if (distributePotAnimCounter==0 || distributePotAnimCounter==2 || distributePotAnimCounter==4 || distributePotAnimCounter==6 || distributePotAnimCounter==8) {
|
|
|
|
label_Pot->setText("");
|
|
|
|
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
|
|
|
|
cashTopLabelArray[(*it_c)->getMyID()]->setText("");
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
label_Pot->setText("Pot");
|
|
|
|
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == currentHand->getCurrentBeRo()->getHighestCardsValue() ) {
|
|
|
|
cashTopLabelArray[(*it_c)->getMyID()]->setText("Cash:");
|
|
}
|
|
}
|
|
}
|
|
|
|
distributePotAnimCounter++;
|
|
}
|
|
else {
|
|
potDistributeTimer->stop();
|
|
postRiverRunAnimation5Timer->start(gameSpeed);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void mainWindowImpl::postRiverRunAnimation6() {
|
|
|
|
// int i;
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
refreshCash();
|
|
refreshPot();
|
|
|
|
// TODO HACK
|
|
// Check for network client, do not start new hand if client is running.
|
|
if (mySession->isNetworkClientRunning())
|
|
return;
|
|
|
|
// wenn nur noch ein Spieler aktive "neues Spiel"-Dialog anzeigen
|
|
int playersPositiveCashCounter = 0;
|
|
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
|
|
if ((*it_c)->getMyCash() > 0) playersPositiveCashCounter++;
|
|
}
|
|
|
|
if (playersPositiveCashCounter==1) {
|
|
|
|
if( !DEBUG_MODE ) {
|
|
currentGameOver = TRUE;
|
|
|
|
pushButton_break->setDisabled(FALSE);
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Start"));
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
pushButton_break->setText(tr("Start"));
|
|
blinkingStartButtonAnimationTimer->start(500);
|
|
}
|
|
else {
|
|
callNewGameDialog();
|
|
//Bei Cancel nichts machen!!!
|
|
}
|
|
return;
|
|
}
|
|
|
|
postRiverRunAnimation6Timer->start(newRoundSpeed);
|
|
}
|
|
|
|
void mainWindowImpl::flipHolecardsAllIn() {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
if(!flipHolecardsAllInAlreadyDone) {
|
|
//Aktive Spieler zählen --> wenn nur noch einer nicht-folded dann keine Karten umdrehen
|
|
int nonfoldPlayersCounter = 0;
|
|
PlayerListConstIterator it_c;
|
|
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonfoldPlayersCounter++;
|
|
}
|
|
|
|
if(nonfoldPlayersCounter!=1) {
|
|
|
|
//Config? mit oder ohne Eye-Candy?
|
|
if(myConfig->readConfigInt("ShowFlipCardsAnimation")) {
|
|
// mit Eye-Candy
|
|
|
|
//TempArrays
|
|
int tempCardsIntArray[2];
|
|
|
|
int j;
|
|
|
|
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
(*it_c)->getMyCards(tempCardsIntArray);
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && myConfig->readConfigInt("AntiPeekMode")) ) {
|
|
for(j=0; j<2; j++) {
|
|
holeCardsArray[(*it_c)->getMyID()][j]->startFlipCards(guiGameSpeed, QPixmap(myAppDataPath +"gfx/cards/default/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
|
|
}
|
|
}
|
|
//set Player value (logging)
|
|
(*it_c)->setMyCardsFlip(1,2);
|
|
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
//Ohne Eye-Candy
|
|
|
|
//Karten der aktiven Spieler umdrehen
|
|
QPixmap onePix(myAppDataPath +"gfx/gui/misc/1px.png");
|
|
|
|
//TempArrays
|
|
QPixmap tempCardsPixmapArray[2];
|
|
int temp2CardsIntArray[2];
|
|
|
|
int j;
|
|
for (it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
|
|
(*it_c)->getMyCards(temp2CardsIntArray);
|
|
if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
if((*it_c)->getMyID() || ((*it_c)->getMyID()==0 && myConfig->readConfigInt("AntiPeekMode")) ) {
|
|
for(j=0; j<2; j++) {
|
|
|
|
tempCardsPixmapArray[j].load(myAppDataPath +"gfx/cards/default/"+QString::number(temp2CardsIntArray[j], 10)+".png");
|
|
holeCardsArray[(*it_c)->getMyID()][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
|
|
}
|
|
}
|
|
//set Player value (logging)
|
|
(*it_c)->setMyCardsFlip(1,2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Wenn einmal umgedreht dann fertig!!
|
|
flipHolecardsAllInAlreadyDone = TRUE;
|
|
}
|
|
|
|
void mainWindowImpl::showMyCards() {
|
|
|
|
//TempArrays
|
|
int tempCardsIntArray[2];
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
currentHand->getSeatsList()->front()->getMyCards(tempCardsIntArray);
|
|
if( currentHand->getSeatsList()->front()->getMyCardsFlip() == 0 && currentHand->getCurrentRound() == 4 && currentHand->getSeatsList()->front()->getMyActiveStatus() && currentHand->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
|
|
//set Player value (logging)
|
|
currentHand->getSeatsList()->front()->setMyCardsFlip(1,1);
|
|
}
|
|
}
|
|
|
|
|
|
void mainWindowImpl::startNewHand() {
|
|
|
|
if( !breakAfterCurrentHand){
|
|
mySession->getCurrentGame()->initHand();
|
|
mySession->getCurrentGame()->startHand();
|
|
}
|
|
else {
|
|
pushButton_break->setDisabled(FALSE);
|
|
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Start"));
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
|
|
pushButton_break->setText(tr("Start"));
|
|
breakAfterCurrentHand=FALSE;
|
|
|
|
blinkingStartButtonAnimationTimer->start(500);
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::handSwitchRounds() { mySession->getCurrentGame()->getCurrentHand()->switchRounds(); }
|
|
|
|
void mainWindowImpl::nextRoundCleanGui() {
|
|
|
|
int i,j;
|
|
|
|
// GUI bereinigen - Bilder löschen, Animationen unterbrechen
|
|
QPixmap onePix(myAppDataPath +"gfx/gui/misc/1px.png");
|
|
for (i=0; i<5; i++ ) {
|
|
boardCardsArray[i]->setPixmap(onePix, FALSE);
|
|
boardCardsArray[i]->setFadeOutAction(FALSE);
|
|
boardCardsArray[i]->stopFlipCardsAnimation();
|
|
setLabelArray[i]->stopTimeOutAnimation();
|
|
|
|
}
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
|
for ( j=0; j<=1; j++ ) { holeCardsArray[i][j]->setFadeOutAction(FALSE);}
|
|
}
|
|
|
|
// QPalette labelPalette = label_Pot->palette();
|
|
// labelPalette.setColor(QPalette::WindowText, c);
|
|
// label_Pot->setPalette(labelPalette);
|
|
|
|
// for startNewGame during human player is active
|
|
if(mySession->getCurrentGame()->getCurrentHand()->getSeatsList()->front()->getMyActiveStatus() == 1) {
|
|
disableMyButtons();
|
|
}
|
|
// QPalette tempPalette = frame_Pot->palette();
|
|
// tempPalette.setColor(QPalette::Window, active);
|
|
// frame_Pot->setPalette(tempPalette);
|
|
|
|
textLabel_handLabel->setText("");
|
|
|
|
// tempPalette = frame_handLabel->palette();
|
|
// tempPalette.setColor(QPalette::Window, active);
|
|
// frame_handLabel->setPalette(tempPalette);
|
|
|
|
refreshAll();
|
|
|
|
flipHolecardsAllInAlreadyDone = FALSE;
|
|
|
|
//Wenn Pause zwischen den Hands in der Konfiguration steht den Stop Button drücken!
|
|
if (myConfig->readConfigInt("PauseBetweenHands") && blinkingStartButtonAnimationTimer->isActive() == FALSE ) {
|
|
pushButton_break->click();
|
|
}
|
|
else {
|
|
//FIX STRG+N Bug
|
|
pushButton_break->setEnabled(TRUE);
|
|
breakAfterCurrentHand=FALSE;
|
|
}
|
|
|
|
//Clean breakbutton
|
|
blinkingStartButtonAnimationTimer->stop();
|
|
pushButton_break->setStyleSheet("QPushButton { background-color: #145300; color: white;}");
|
|
blinkingStartButtonAnimationTimer->stop();
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Stop"));
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
pushButton_break->setText(tr("Stop"));
|
|
|
|
//Clear Statusbarmessage
|
|
statusBar()->clearMessage();
|
|
|
|
//fix press mouse button during bankrupt with anti-peek-mode
|
|
this->mouseOverFlipCards(FALSE);
|
|
|
|
pushButton_AllIn->setDisabled(TRUE);
|
|
horizontalSlider_bet->setDisabled(TRUE);
|
|
spinBox_set->setDisabled(TRUE);
|
|
|
|
uncheckMyButtons();
|
|
myButtonsCheckable(FALSE);
|
|
resetMyButtonsCheckStateMemory();
|
|
clearMyButtons();
|
|
}
|
|
|
|
void mainWindowImpl::stopTimer() {
|
|
|
|
dealFlopCards0Timer->stop();
|
|
dealFlopCards1Timer->stop();
|
|
dealFlopCards2Timer->stop();
|
|
dealFlopCards3Timer->stop();
|
|
dealFlopCards4Timer->stop();
|
|
dealFlopCards5Timer->stop();
|
|
dealFlopCards6Timer->stop();
|
|
dealTurnCards0Timer->stop();
|
|
dealTurnCards1Timer->stop();
|
|
dealTurnCards2Timer->stop();
|
|
dealRiverCards0Timer->stop();
|
|
dealRiverCards1Timer->stop();
|
|
dealRiverCards2Timer->stop();
|
|
|
|
nextPlayerAnimationTimer->stop();
|
|
preflopAnimation1Timer->stop();
|
|
preflopAnimation2Timer->stop();
|
|
flopAnimation1Timer->stop();
|
|
flopAnimation2Timer->stop();
|
|
turnAnimation1Timer->stop();
|
|
turnAnimation2Timer->stop();
|
|
riverAnimation1Timer->stop();
|
|
riverAnimation2Timer->stop();
|
|
|
|
postRiverAnimation1Timer->stop();
|
|
postRiverRunAnimation1Timer->stop();
|
|
postRiverRunAnimation2Timer->stop();
|
|
postRiverRunAnimation3Timer->stop();
|
|
postRiverRunAnimation5Timer->stop();
|
|
postRiverRunAnimation6Timer->stop();
|
|
potDistributeTimer->stop();
|
|
}
|
|
|
|
void mainWindowImpl::setSpeeds() {
|
|
|
|
gameSpeed = (11-guiGameSpeed)*10;
|
|
dealCardsSpeed = (gameSpeed/2)*10; //milliseconds
|
|
preDealCardsSpeed = dealCardsSpeed*2; //Zeit for Karten aufdecken auf dem Board (Flop, Turn, River)
|
|
postDealCardsSpeed = dealCardsSpeed*3; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River)
|
|
AllInDealCardsSpeed = dealCardsSpeed*4; //Zeit nach Karten aufdecken auf dem Board (Flop, Turn, River) bei AllIn
|
|
postRiverRunAnimationSpeed = gameSpeed*18;
|
|
winnerBlinkSpeed = gameSpeed*3; //milliseconds
|
|
newRoundSpeed = gameSpeed*35;
|
|
nextPlayerSpeed1 = gameSpeed*10; // Zeit zwischen dem Setzen des Spielers und dem Verdunkeln
|
|
nextPlayerSpeed2 = gameSpeed*4; // Zeit zwischen Verdunkeln des einen und aufhellen des anderen Spielers
|
|
nextPlayerSpeed3 = gameSpeed*7; // Zeit bis zwischen Aufhellen und Aktion
|
|
preflopNextPlayerSpeed = gameSpeed*10; // Zeit bis zwischen Aufhellen und Aktion im Preflop (etwas langsamer da nicht gerechnet wird. )
|
|
}
|
|
|
|
void mainWindowImpl::breakButtonClicked() {
|
|
|
|
if (pushButton_break->text() == tr("Stop")) {
|
|
pushButton_break->setDisabled(TRUE);
|
|
breakAfterCurrentHand=TRUE;
|
|
}
|
|
else {
|
|
blinkingStartButtonAnimationTimer->stop();
|
|
//Set default Color
|
|
pushButton_break->setStyleSheet("QPushButton { background-color: #145300; color: white;}");
|
|
QFontMetrics tempMetrics = this->fontMetrics();
|
|
int width = tempMetrics.width(tr("Stop"));
|
|
pushButton_break->setMinimumSize(width+10,20);
|
|
|
|
pushButton_break->setText(tr("Stop"));
|
|
|
|
if(currentGameOver) {
|
|
currentGameOver = FALSE;
|
|
callNewGameDialog();
|
|
//Bei Cancel nichts machen!!!
|
|
}
|
|
else {
|
|
startNewHand();
|
|
}
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::paintStartSplash() {
|
|
|
|
StartSplash *mySplash = new StartSplash(this, myConfig);
|
|
|
|
#ifdef __APPLE__
|
|
int offset = 305;
|
|
#else
|
|
int offset = 237;
|
|
#endif
|
|
mySplash->setGeometry(this->pos().x()+offset,this->pos().y()+210,400,250);
|
|
// mySplash->setWindowFlags(Qt::SplashScreen);
|
|
mySplash->show();
|
|
}
|
|
|
|
|
|
void mainWindowImpl::networkError(int errorID, int /*osErrorID*/) {
|
|
|
|
switch (errorID) {
|
|
case ERR_SOCK_SERVERADDR_NOT_SET:
|
|
{QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Server address was not set."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_INVALID_PORT:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("An invalid port was set (ports 0-1023 are not allowed)."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_CREATION_FAILED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Could not create a socket for TCP communication."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_SET_ADDR_FAILED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Could not set the IP address."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_SET_PORT_FAILED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Could not set the port for this type of address."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_RESOLVE_FAILED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The server name could not be resolved."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_BIND_FAILED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Bind failed - please choose a different port."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_LISTEN_FAILED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Internal network error: \"listen\" failed."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_ACCEPT_FAILED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Server execution was terminated."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_CONNECT_FAILED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Could not connect to the server."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_CONNECT_TIMEOUT:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Connection timed out.\nPlease check the server address.\n\nIf the server is behind a NAT-Router, make sure port forwarding has been set up on server side."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_SELECT_FAILED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Internal network error: \"select\" failed."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_SEND_FAILED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Internal network error: \"send\" failed."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_RECV_FAILED: // Sometimes windows reports recv failed on close.
|
|
case ERR_SOCK_CONN_RESET:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Connection was closed by the server."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_CONN_EXISTS:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Internal network error: Duplicate TCP connection."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_INVALID_PACKET:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("An invalid network packet was received.\nPlease make sure that all players use the same version of PokerTH."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_SOCK_INVALID_STATE:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Internal state error.\nPlease make sure that all players use the same version of PokerTH."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_VERSION_NOT_SUPPORTED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The PokerTH server does not support this version of the game.\nPlease go to <a href=\"http://www.pokerth.net/\" target=\"_blank\">http://www.pokerth.net/<a/> and download the latest version."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_SERVER_FULL:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Sorry, this server is already full."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_INVALID_PASSWORD:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Invalid password when joining the game.\nPlease reenter the password and try again."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_INVALID_PASSWORD_STR:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The password is too long. Please choose another one."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_PLAYER_NAME_IN_USE:
|
|
{ myChangeHumanPlayerNameDialog->label_Message->setText(tr("Your player name is already used by another player.\nPlease choose a different name."));
|
|
myChangeHumanPlayerNameDialog->exec(); }
|
|
break;
|
|
case ERR_NET_INVALID_PLAYER_NAME:
|
|
{ myChangeHumanPlayerNameDialog->label_Message->setText(tr("The player name is too short, too long or invalid. Please choose another one."));
|
|
myChangeHumanPlayerNameDialog->exec(); }
|
|
break;
|
|
case ERR_NET_INVALID_GAME_NAME:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The game name is either too short or too long. Please choose another one."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_UNKNOWN_GAME:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The game could not be found."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_INVALID_CHAT_TEXT:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The chat text is invalid."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_UNKNOWN_PLAYER_ID:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The server referred to an unknown player. Aborting."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_NO_CURRENT_PLAYER:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Internal error: The current player could not be found."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_PLAYER_NOT_ACTIVE:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Internal error: The current player is not active."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_PLAYER_KICKED:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("You were kicked from the server."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_INVALID_PLAYER_COUNT:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The client player count is invalid."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_TOO_MANY_MANUAL_BLINDS:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Too many manual blinds were set. Please reconfigure the manual blinds."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_INVALID_AVATAR_FILE:
|
|
case ERR_NET_WRONG_AVATAR_SIZE:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("An invalid avatar file was configured. Please choose a different avatar."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_AVATAR_TOO_LARGE:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The selected avatar file is too large. Please choose a different avatar."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_INVALID_REQUEST_ID:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The server requested a non-existing avatar."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_START_TIMEOUT:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("Could not start game: Synchronization failed."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case ERR_NET_SERVER_MAINTENANCE:
|
|
{ QMessageBox::warning(this, tr("Network Error"),
|
|
tr("The server is down for maintenance. Please try again later."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
default: { QMessageBox::warning(this, tr("Network Error"),
|
|
tr("An internal error occured."),
|
|
QMessageBox::Close); }
|
|
}
|
|
// close dialogs
|
|
myGameLobbyDialog->reject();
|
|
myConnectToServerDialog->reject();
|
|
myStartNetworkGameDialog->reject();
|
|
}
|
|
|
|
void mainWindowImpl::networkNotification(int notificationId)
|
|
{
|
|
switch (notificationId)
|
|
{
|
|
case NTF_NET_REMOVED_KICKED:
|
|
{ QMessageBox::warning(this, tr("Network Notification"),
|
|
tr("You were kicked from the game."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case NTF_NET_REMOVED_GAME_FULL:
|
|
case NTF_NET_JOIN_GAME_FULL:
|
|
{ QMessageBox::warning(this, tr("Network Notification"),
|
|
tr("Sorry, this game is already full."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case NTF_NET_REMOVED_ALREADY_RUNNING:
|
|
case NTF_NET_JOIN_ALREADY_RUNNING:
|
|
{ QMessageBox::warning(this, tr("Network Notification"),
|
|
tr("Unable to join - the server has already started the game."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case NTF_NET_JOIN_INVALID_PASSWORD:
|
|
{ QMessageBox::warning(this, tr("Network Notification"),
|
|
tr("Invalid password when joining the game.\nPlease reenter the password and try again."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case NTF_NET_NEW_RELEASE_AVAILABLE:
|
|
{ QMessageBox::information(this, tr("Network Notification"),
|
|
tr("A new release of PokerTH is available.\nPlease go to <a href=\"http://www.pokerth.net/\" target=\"_blank\">http://www.pokerth.net/<a/> and download the latest version."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
case NTF_NET_OUTDATED_BETA:
|
|
{ QMessageBox::information(this, tr("Network Notification"),
|
|
tr("This beta release of PokerTH is outdated.\nPlease go to <a href=\"http://www.pokerth.net/\" target=\"_blank\">http://www.pokerth.net/<a/> and download the latest version."),
|
|
QMessageBox::Close); }
|
|
break;
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::networkStart(boost::shared_ptr<Game> game)
|
|
{
|
|
mySession->startClientGame(game);
|
|
|
|
//send playerNicksList to chat for nick-autocompletition
|
|
myChat->setPlayerNicksList(getPlayerNicksList());
|
|
}
|
|
|
|
void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
|
|
|
|
// cout << event->key() << endl;
|
|
|
|
bool ctrlPressed = FALSE;
|
|
|
|
if (event->key() == Qt::Key_Enter || event->key() == Qt::Key_Return ) { if(spinBox_set->hasFocus()) pushButton_BetRaise->click(); } //ENTER
|
|
if (event->key() == Qt::Key_F1) {
|
|
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
|
|
pushButton_Fold->click();
|
|
} else {
|
|
pushButton_AllIn->click();
|
|
}
|
|
}
|
|
if (event->key() == Qt::Key_F2) {
|
|
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
|
|
pushButton_CallCheck->click();
|
|
} else {
|
|
pushButton_BetRaise->click();
|
|
}
|
|
|
|
}
|
|
if (event->key() == Qt::Key_F3 ) {
|
|
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
|
|
pushButton_BetRaise->click();
|
|
} else {
|
|
pushButton_CallCheck->click();
|
|
}
|
|
}
|
|
if (event->key() == Qt::Key_F4) {
|
|
if (myConfig->readConfigInt("AlternateFKeysUserActionMode") == 0) {
|
|
pushButton_AllIn->click();
|
|
} else {
|
|
pushButton_Fold->click();
|
|
}
|
|
}
|
|
if (event->key() == Qt::Key_F5) { radioButton_manualAction->click(); }
|
|
if (event->key() == Qt::Key_F6) { radioButton_autoCheckFold->click(); }
|
|
if (event->key() == Qt::Key_F7) { radioButton_autoCheckCallAny->click(); }
|
|
if (event->key() == 16777249) { //CTRL
|
|
pushButton_break->click();
|
|
ctrlPressed = TRUE;
|
|
}
|
|
if (event->key() == Qt::Key_Escape && (myActionIsBet || myActionIsRaise)) {
|
|
meInAction();
|
|
}
|
|
if (event->key() == Qt::Key_Up && lineEdit_ChatInput->hasFocus()) {
|
|
if((keyUpDownChatCounter + 1) <= myChat->getChatLinesHistorySize()) { keyUpDownChatCounter++; }
|
|
// std::cout << "Up keyUpDownChatCounter: " << keyUpDownChatCounter << "\n";
|
|
myChat->showChatHistoryIndex(keyUpDownChatCounter);
|
|
}
|
|
else if(event->key() == Qt::Key_Down && lineEdit_ChatInput->hasFocus()) {
|
|
if((keyUpDownChatCounter - 1) >= 0) { keyUpDownChatCounter--; }
|
|
// std::cout << "Down keyUpDownChatCounter: " << keyUpDownChatCounter << "\n";
|
|
myChat->showChatHistoryIndex(keyUpDownChatCounter);
|
|
}
|
|
else { keyUpDownChatCounter = 0; }
|
|
|
|
|
|
}
|
|
|
|
void mainWindowImpl::changePlayingMode() {
|
|
|
|
int mode;
|
|
|
|
if(radioButton_manualAction->isChecked()) { mode=0; }
|
|
if(radioButton_autoCheckFold->isChecked()) { mode=2; }
|
|
if(radioButton_autoCheckCallAny->isChecked()) { mode=1; }
|
|
|
|
|
|
switch (mode) {
|
|
|
|
case 0: { statusBar()->showMessage(tr("Manual mode set. You've got to choose yourself now."), 5000); }
|
|
break;
|
|
case 1: { statusBar()->showMessage(tr("Auto mode set: Check or call any."), 5000); }
|
|
break;
|
|
case 2: { statusBar()->showMessage(tr("Auto mode set: Check or fold."), 5000); }
|
|
break;
|
|
default: { cout << "changePlayingMode ERROR!!!!" << endl; }
|
|
|
|
}
|
|
|
|
playingMode = mode;
|
|
}
|
|
|
|
bool mainWindowImpl::eventFilter(QObject *obj, QEvent *event)
|
|
{
|
|
QKeyEvent *keyEvent = static_cast<QKeyEvent*>(event);
|
|
|
|
if (/*obj == lineEdit_ChatInput && lineEdit_ChatInput->text() != "" && */event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Tab) {
|
|
myChat->nickAutoCompletition();
|
|
return true;
|
|
}
|
|
else if (event->type() == QEvent::Close) {
|
|
event->ignore();
|
|
quitPokerTH();
|
|
return true;
|
|
}
|
|
else {
|
|
// pass the event on to the parent class
|
|
return QMainWindow::eventFilter(obj, event);
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::switchChatWindow() {
|
|
|
|
int tab = 1;
|
|
if (groupBox_LeftToolBox->isHidden()) {
|
|
tabWidget_Left->setCurrentIndex(tab);
|
|
groupBox_LeftToolBox->show();
|
|
} else {
|
|
if (tabWidget_Left->currentIndex() == tab) {
|
|
groupBox_LeftToolBox->hide();
|
|
} else {
|
|
tabWidget_Left->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::switchHelpWindow() {
|
|
|
|
int tab = 0;
|
|
if (groupBox_LeftToolBox->isHidden()) {
|
|
tabWidget_Left->setCurrentIndex(tab);
|
|
groupBox_LeftToolBox->show();
|
|
} else {
|
|
if (tabWidget_Left->currentIndex() == tab) {
|
|
groupBox_LeftToolBox->hide();
|
|
} else {
|
|
tabWidget_Left->setCurrentIndex(tab);
|
|
}
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::switchLogWindow() {
|
|
|
|
if (groupBox_RightToolBox->isHidden()) {
|
|
groupBox_RightToolBox->show();
|
|
} else {
|
|
groupBox_RightToolBox->hide();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::switchFullscreen() {
|
|
|
|
if (this->isFullScreen()) {
|
|
this->showNormal();
|
|
}
|
|
else {
|
|
this->showFullScreen();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::blinkingStartButtonAnimationAction() {
|
|
|
|
QString style = pushButton_break->styleSheet();
|
|
|
|
if(style.contains("QPushButton { background-color: #145300;")) {
|
|
pushButton_break->setStyleSheet("QPushButton { background-color: #6E9E00; color: black;}");
|
|
}
|
|
else {
|
|
pushButton_break->setStyleSheet("QPushButton { background-color: #145300; color: white;}");
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::sendChatMessage() { myChat->sendMessage(); }
|
|
void mainWindowImpl::checkChatInputLength(QString string) { myChat->checkInputLength(string); }
|
|
|
|
|
|
void mainWindowImpl::tabSwitchAction() {
|
|
|
|
switch(tabWidget_Left->currentIndex()) {
|
|
|
|
case 1: { lineEdit_ChatInput->setFocus();
|
|
myChat->checkInvisible();
|
|
}
|
|
break;
|
|
default: { lineEdit_ChatInput->clearFocus(); }
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void mainWindowImpl::localGameModification() {
|
|
|
|
tabWidget_Left->setCurrentIndex(0);
|
|
tabWidget_Left->removeTab(1);
|
|
|
|
int i;
|
|
for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++ ) {
|
|
setLabelArray[i]->stopTimeOutAnimation();
|
|
}
|
|
|
|
pushButton_break->show();
|
|
|
|
//Set the playing mode to "manual"
|
|
radioButton_manualAction->click();
|
|
|
|
}
|
|
|
|
void mainWindowImpl::networkGameModification() {
|
|
|
|
if(tabWidget_Left->widget(1) != tab_Chat)
|
|
tabWidget_Left->insertTab(1, tab_Chat, QString(tr("Chat")));
|
|
|
|
tabWidget_Left->setCurrentIndex(1);
|
|
myChat->clearNewGame();
|
|
|
|
pushButton_break->hide();
|
|
|
|
//Set the playing mode to "manual"
|
|
radioButton_manualAction->click();
|
|
|
|
}
|
|
|
|
void mainWindowImpl::mouseOverFlipCards(bool front) {
|
|
|
|
if(mySession->getCurrentGame()) {
|
|
if(myConfig->readConfigInt("AntiPeekMode") && mySession->getCurrentGame()->getCurrentHand()->getSeatsList()->front()->getMyActiveStatus() && mySession->getCurrentGame()->getSeatsList()->front()->getMyAction() != PLAYER_ACTION_FOLD) {
|
|
holeCardsArray[0][0]->signalFastFlipCards(front);
|
|
holeCardsArray[0][1]->signalFastFlipCards(front);
|
|
}
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::updateMyButtonsState() {
|
|
|
|
HandInterface *currentHand = mySession->getCurrentGame()->getCurrentHand();
|
|
|
|
if(currentHand->getLastPlayersTurn() == 0) {
|
|
myButtonsCheckable(FALSE);
|
|
clearMyButtons();
|
|
}
|
|
else {
|
|
myButtonsCheckable(TRUE);
|
|
provideMyActions();
|
|
}
|
|
}
|
|
|
|
void mainWindowImpl::uncheckMyButtons() {
|
|
|
|
pushButton_BetRaise->setChecked(FALSE);
|
|
pushButton_CallCheck->setChecked(FALSE);
|
|
pushButton_Fold->setChecked(FALSE);
|
|
pushButton_AllIn->setChecked(FALSE);
|
|
|
|
}
|
|
|
|
void mainWindowImpl::resetMyButtonsCheckStateMemory() {
|
|
|
|
pushButtonCallCheckIsChecked = FALSE;
|
|
pushButtonFoldIsChecked = FALSE;
|
|
pushButtonAllInIsChecked = FALSE;
|
|
pushButtonBetRaiseIsChecked = FALSE;
|
|
}
|
|
|
|
void mainWindowImpl::clearMyButtons() {
|
|
|
|
pushButton_BetRaise->setText("");
|
|
pushButton_CallCheck->setText("");
|
|
pushButton_Fold->setText("");
|
|
}
|
|
|
|
void mainWindowImpl::myButtonsCheckable(bool state) {
|
|
|
|
if(state) {
|
|
//checkable
|
|
|
|
pushButton_BetRaise->setCheckable(TRUE);
|
|
pushButton_CallCheck->setCheckable(TRUE);
|
|
pushButton_Fold->setCheckable(TRUE);
|
|
pushButton_AllIn->setCheckable(TRUE);
|
|
|
|
//design
|
|
pushButton_BetRaise->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #7DFF95;} QPushButton:unchecked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6.png); } QPushButton:checked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6_checked.png); }");
|
|
pushButton_CallCheck->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #7DCDFF;} QPushButton:unchecked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); } QPushButton:checked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6_checked.png); }");
|
|
pushButton_Fold->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #FF7D7D;} QPushButton:unchecked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); } QPushButton:checked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6_checked.png); }");
|
|
|
|
myButtonsAreCheckable = TRUE;
|
|
}
|
|
else {
|
|
//not checkable
|
|
|
|
pushButton_BetRaise->setCheckable(FALSE);
|
|
pushButton_CallCheck->setCheckable(FALSE);
|
|
pushButton_Fold->setCheckable(FALSE);
|
|
pushButton_AllIn->setCheckable(FALSE);
|
|
|
|
//design
|
|
pushButton_BetRaise->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0;} QPushButton:unchecked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6.png); } QPushButton:checked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_03_0.6_checked.png); }");
|
|
pushButton_CallCheck->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0;} QPushButton:unchecked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6.png); } QPushButton:checked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_05_0.6_checked.png); }");
|
|
pushButton_Fold->setStyleSheet("QPushButton { border:none; background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); "+ font2String +" font-size: 11px; font-weight: bold; color: #F0F0F0;} QPushButton:unchecked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6.png); } QPushButton:checked { background-image: url(" + myAppDataPath +"gfx/gui/table/default/playeraction_07_0.6_checked.png); }");
|
|
|
|
myButtonsAreCheckable = FALSE;
|
|
}
|
|
|
|
}
|
|
|
|
void mainWindowImpl::closeEvent(QCloseEvent* /*event*/) { quitPokerTH(); }
|
|
|
|
void mainWindowImpl::showMaximized () {
|
|
this->showFullScreen ();
|
|
}
|
|
|
|
void mainWindowImpl::quitPokerTH() {
|
|
|
|
if (myServerGuiInterface.get() && myServerGuiInterface->getSession().isNetworkServerRunning()) {
|
|
|
|
QMessageBox msgBox(QMessageBox::Warning, tr("Closing PokerTH during network game"),
|
|
tr("You are the hosting server. Do you want to close PokerTH anyway?"), QMessageBox::Yes | QMessageBox::No, this);
|
|
|
|
if (msgBox.exec() == QMessageBox::Yes ) {
|
|
mySession->terminateNetworkClient();
|
|
if (myServerGuiInterface.get()) myServerGuiInterface->getSession().terminateNetworkServer();
|
|
qApp->quit();
|
|
}
|
|
}
|
|
else { qApp->quit();}
|
|
}
|
|
|
|
// void mainWindowImpl::paintEvent(QPaintEvent *event) {
|
|
//
|
|
// QPainter painter(this);
|
|
// QPixmap pm;
|
|
// QPixmapCache::setCacheLimit(2048);
|
|
// if (!QPixmapCache::find("my_big_image", pm)) {
|
|
// pm.load(myAppDataPath +"gfx/gui/table/default/table.png");
|
|
// QPixmapCache::insert("my_big_image", pm);
|
|
// }
|
|
// painter.drawPixmap(0, 0, pm);
|
|
//
|
|
// QMainWindow::paintEvent(event);
|
|
// }
|