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pokerth/src/net/netpacket.h
T

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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* PokerTH network packet. */
#ifndef _NETPACKET_H_
#define _NETPACKET_H_
#include <playerdata.h>
#include <game_defs.h>
#include <gamedata.h>
#include <net/socket_helper.h>
#define NET_VERSION_MAJOR 1
#define NET_VERSION_MINOR 0
#define MIN_PACKET_SIZE 4
#define MAX_PACKET_SIZE 256
#define MAX_NAME_SIZE 64
#define MAX_PASSWORD_SIZE 64
#define MAX_CHAT_TEXT_SIZE 128
#define MAX_NUM_PLAYER_RESULTS MAX_NUMBER_OF_PLAYERS
struct NetPacketHeader;
class NetPacketJoinGame;
class NetPacketJoinGameAck;
class NetPacketPlayerJoined;
class NetPacketPlayerLeft;
class NetPacketGameStart;
class NetPacketHandStart;
class NetPacketPlayersTurn;
class NetPacketPlayersAction;
class NetPacketPlayersActionDone;
class NetPacketPlayersActionRejected;
class NetPacketDealFlopCards;
class NetPacketDealTurnCard;
class NetPacketDealRiverCard;
class NetPacketEndOfHandShowCards;
class NetPacketEndOfHandHideCards;
class NetPacketSendChatText;
class NetPacketChatText;
class NetPacketError;
class NetPacket
{
public:
static boost::shared_ptr<NetPacket> Create(char *data, unsigned &dataSize);
NetPacket(u_int16_t type, u_int16_t initialLen);
virtual ~NetPacket();
virtual boost::shared_ptr<NetPacket> Clone() const = 0;
const NetPacketHeader *GetRawData() const;
NetPacketHeader *GetRawData();
void SetRawData(const NetPacketHeader *p);
u_int16_t GetType() const;
u_int16_t GetLen() const;
virtual const NetPacketJoinGame *ToNetPacketJoinGame() const;
virtual const NetPacketJoinGameAck *ToNetPacketJoinGameAck() const;
virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
virtual const NetPacketGameStart *ToNetPacketGameStart() const;
virtual const NetPacketHandStart *ToNetPacketHandStart() const;
virtual const NetPacketPlayersTurn *ToNetPacketPlayersTurn() const;
virtual const NetPacketPlayersAction *ToNetPacketPlayersAction() const;
virtual const NetPacketPlayersActionDone *ToNetPacketPlayersActionDone() const;
virtual const NetPacketPlayersActionRejected *ToNetPacketPlayersActionRejected() const;
virtual const NetPacketDealFlopCards *ToNetPacketDealFlopCards() const;
virtual const NetPacketDealTurnCard *ToNetPacketDealTurnCard() const;
virtual const NetPacketDealRiverCard *ToNetPacketDealRiverCard() const;
virtual const NetPacketEndOfHandShowCards *ToNetPacketEndOfHandShowCards() const;
virtual const NetPacketEndOfHandHideCards *ToNetPacketEndOfHandHideCards() const;
virtual const NetPacketSendChatText *ToNetPacketSendChatText() const;
virtual const NetPacketChatText *ToNetPacketChatText() const;
virtual const NetPacketError *ToNetPacketError() const;
protected:
virtual void Check(const NetPacketHeader* data) const = 0;
void Resize(u_int16_t newLen);
private:
NetPacketHeader *m_data;
};
class NetPacketJoinGame : public NetPacket
{
public:
struct Data
{
int versionMajor;
int versionMinor;
PlayerType ptype;
std::string playerName;
std::string password;
};
NetPacketJoinGame();
virtual ~NetPacketJoinGame();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketJoinGame *ToNetPacketJoinGame() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketJoinGameAck : public NetPacket
{
public:
struct Data
{
u_int32_t sessionId;
int16_t yourPlayerNum;
u_int16_t yourPlayerUniqueId;
GameData gameData;
};
NetPacketJoinGameAck();
virtual ~NetPacketJoinGameAck();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketJoinGameAck *ToNetPacketJoinGameAck() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketPlayerJoined : public NetPacket
{
public:
struct Data
{
u_int16_t playerId;
u_int16_t playerNumber;
PlayerType ptype;
std::string playerName;
};
NetPacketPlayerJoined();
virtual ~NetPacketPlayerJoined();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketPlayerLeft : public NetPacket
{
public:
struct Data
{
u_int16_t playerId;
};
NetPacketPlayerLeft();
virtual ~NetPacketPlayerLeft();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketGameStart : public NetPacket
{
public:
struct Data
{
StartData startData;
u_int16_t reserved;
};
NetPacketGameStart();
virtual ~NetPacketGameStart();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketGameStart *ToNetPacketGameStart() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketHandStart : public NetPacket
{
public:
struct Data
{
u_int16_t yourCards[2];
};
NetPacketHandStart();
virtual ~NetPacketHandStart();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketHandStart *ToNetPacketHandStart() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketPlayersTurn : public NetPacket
{
public:
struct Data
{
GameState gameState;
u_int16_t playerId;
};
NetPacketPlayersTurn();
virtual ~NetPacketPlayersTurn();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayersTurn *ToNetPacketPlayersTurn() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketPlayersAction : public NetPacket
{
public:
struct Data
{
GameState gameState;
PlayerAction playerAction;
u_int32_t playerBet;
};
NetPacketPlayersAction();
virtual ~NetPacketPlayersAction();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayersAction *ToNetPacketPlayersAction() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketPlayersActionDone : public NetPacket
{
public:
struct Data
{
GameState gameState;
u_int16_t playerId;
PlayerAction playerAction;
u_int32_t totalPlayerBet;
u_int32_t playerMoney;
u_int32_t potSize;
u_int32_t curHandBets;
};
NetPacketPlayersActionDone();
virtual ~NetPacketPlayersActionDone();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayersActionDone *ToNetPacketPlayersActionDone() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketPlayersActionRejected : public NetPacket
{
public:
struct Data
{
GameState gameState;
PlayerAction playerAction;
u_int32_t playerBet;
int rejectionReason;
};
NetPacketPlayersActionRejected();
virtual ~NetPacketPlayersActionRejected();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayersActionRejected *ToNetPacketPlayersActionRejected() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketDealFlopCards : public NetPacket
{
public:
struct Data
{
u_int16_t flopCards[3];
};
NetPacketDealFlopCards();
virtual ~NetPacketDealFlopCards();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketDealFlopCards *ToNetPacketDealFlopCards() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketDealTurnCard : public NetPacket
{
public:
struct Data
{
u_int16_t turnCard;
};
NetPacketDealTurnCard();
virtual ~NetPacketDealTurnCard();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketDealTurnCard *ToNetPacketDealTurnCard() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketDealRiverCard : public NetPacket
{
public:
struct Data
{
u_int16_t riverCard;
};
NetPacketDealRiverCard();
virtual ~NetPacketDealRiverCard();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketDealRiverCard *ToNetPacketDealRiverCard() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketEndOfHandShowCards : public NetPacket
{
public:
struct PlayerResult
{
u_int16_t playerId;
u_int16_t cards[2];
u_int16_t bestHandPos[5];
u_int32_t valueOfCards;
u_int32_t moneyWon;
u_int32_t playerMoney;
};
typedef std::list<PlayerResult> PlayerResultList;
struct Data
{
PlayerResultList playerResults;
};
NetPacketEndOfHandShowCards();
virtual ~NetPacketEndOfHandShowCards();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketEndOfHandShowCards *ToNetPacketEndOfHandShowCards() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketEndOfHandHideCards : public NetPacket
{
public:
struct Data
{
u_int16_t playerId;
u_int32_t moneyWon;
u_int32_t playerMoney;
};
NetPacketEndOfHandHideCards();
virtual ~NetPacketEndOfHandHideCards();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketEndOfHandHideCards *ToNetPacketEndOfHandHideCards() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketSendChatText : public NetPacket
{
public:
struct Data
{
std::string text;
};
NetPacketSendChatText();
virtual ~NetPacketSendChatText();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketSendChatText *ToNetPacketSendChatText() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketChatText : public NetPacket
{
public:
struct Data
{
u_int16_t playerId;
std::string text;
};
NetPacketChatText();
virtual ~NetPacketChatText();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketChatText *ToNetPacketChatText() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
class NetPacketError : public NetPacket
{
public:
struct Data
{
int errorCode;
};
NetPacketError();
virtual ~NetPacketError();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketError *ToNetPacketError() const;
protected:
virtual void Check(const NetPacketHeader* data) const;
};
#endif